Log file opened Tue Oct 11 19:39:45 MSK 2016
***Server: Welcome to MegaMek. Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2355
***Server: Tot connected from /81.1.183.100
***Server: For Tot Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Player Tot changed option "TacOps Hot-Loading" to false.
***Server: Player Tot changed option "TacOps Gauss Weapons" to false.
***Server: MSD connected from /95.24.65.102
***Server: Player Tot changed map settings
***Server: Player MSD changed map settings
***Server: Player MSD changed map settings
***Server: Player MSD changed map settings
***Server: Unit 13(MSD) has been customized.
***Server: Unit 14(MSD) has been customized.
***Server: Unit 15(MSD) has been customized.
***Server: Unit 16(MSD) has been customized.
***Server: Unit 13(MSD) has been customized.
***Server: Unit 14(MSD) has been customized.
***Server: Unit 15(MSD) has been customized.
***Server: Unit 16(MSD) has been customized.
***Server: Unit 13(MSD) has been customized.
***Server: Unit 14(MSD) has been customized.
***Server: Unit 15(MSD) has been customized.
***Server: Unit 16(MSD) has been customized.
***Server: Unit 3(Tot) has been customized.
***Server: Unit 3(Tot) has been customized.
***Server: Unit 2(Tot) has been customized.
***Server: Unit 1(Tot) has been customized.
***Server: Unit 4(Tot) has been customized.
***Server: Unit 3(Tot) has been customized.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment ------------------- Tot rolls a 11[11+0]. MSD rolls a 9[9+0]. The turn order for movement is: MSD, Tot, MSD, Tot, MSD, Tot, MSD, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 5496 BV remaining (from 5496 initially) 0 BV fled MSD: 5473 BV remaining (from 5473 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Tot: ))
MSD: сколько армора на втоле!!!
Tot: дофигища
MSD: бойся - у меня есть против вертолета комбо
MSD: вот что-то такого я и опасался - переченка с пипсами
MSD: да еще 0509
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1 ------------------- Tot rolls a 7[7+0]. MSD rolls a 6[6+0]. The turn order for movement is: MSD, Tot, MSD, Tot, MSD, Tot, MSD, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 5496 BV remaining (from 5496 initially) 0 BV fled MSD: 5473 BV remaining (from 5473 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: DoubleGreen connected from /83.149.47.69
MSD: а кто и как меня видит?
Tot: все всех
Movement Phase ------------------- Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 1207 to hex 1108 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : fails. Lamprey Transport Helicopter (Tot) sideslips 1 hexes Skids into hex 1307. Skid ends.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Titan TI-1A (Tot) PPC at Titan TI-1A (MSD); needs 10, rolls 6 : misses PPC at Titan TI-1A (MSD); needs 10, rolls 6 : misses Weapons fire for Annihilator ANH-1E (Tot) PPC at Titan TI-1A (MSD); needs 10, rolls 8 : misses PPC at Titan TI-1A (MSD); needs 10, rolls 8 : misses PPC at Titan TI-1A (MSD); needs 10, rolls 8 : misses PPC at Titan TI-1A (MSD); needs 10, rolls 7 : misses Weapons fire for Titan TI-1A (MSD) PPC at Lamprey Transport Helicopter (Tot); needs 11, rolls 6 : misses PPC at Lamprey Transport Helicopter (Tot); needs 11, rolls 5 : misses Weapons fire for Imp IMP-2E (MSD) PPC at Lamprey Transport Helicopter (Tot); needs 11, rolls 11 : hits (using Rear table) RO Lamprey Transport Helicopter (Tot) takes 1 damage to RO. 1 Armor remaining. Rotor damaged! PPC at Lamprey Transport Helicopter (Tot); needs 11, rolls 11 : hits (using Rear table) RO Lamprey Transport Helicopter (Tot) takes 1 damage to RO. 0 Armor remaining. Rotor damaged! LRM 15 at Titan TI-1A (Tot); needs 10, rolls 7 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Hex: 0905 (Clear); needs 6, rolls 6 : hits! Terrain takes 10 damage. AC/10 at Hex: 0905 (Clear); needs 6, rolls 9 : hits! Terrain takes 10 damage. Medium Laser at Hex: 0905 (Clear); needs 8, rolls 3 : misses Medium Laser at Hex: 0905 (Clear); needs 8, rolls 7 : misses Medium Laser at Hex: 0905 (Clear); needs 8, rolls 6 : misses Weapons fire for Lamprey Transport Helicopter (Tot) SRM 4 at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 7 : misses SRM 4 at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 9 : misses Machine Gun at Peregrine Attack VTOL (Kurita) (MSD); needs 12, rolls 7 : misses
MegaMek: Game saved to savegames\autosave.sav
MSD: как ты увидел мой вертолет если он был спрятан за холмлм?
MegaMek: Game saved to savegames\autosave.sav
***Server: evil connected from /95.188.93.203
***Server: For evil Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 41 heat, sinks 41 heat and is now at 0 heat. Annihilator ANH-1A (Tot) gains 17 heat, sinks 17 heat and is now at 0 heat. Titan TI-1A (Tot) gains 21 heat, sinks 21 heat and is now at 0 heat. Imp IMP-2E (MSD) gains 27 heat, sinks 27 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat. Titan TI-1A (MSD) gains 22 heat, sinks 22 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2 ------------------- Tot rolls a 10[10+0]. MSD rolls a 9[9+0]. The turn order for movement is: MSD, Tot, MSD, Tot, MSD, Tot, MSD, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 5450 BV remaining (from 5496 initially) 0 BV fled MSD: 5473 BV remaining (from 5473 initially) 0 BV fled DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled evil: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Charger CGR-1A1 (MSD) must make a piloting skill check while moving from hex 1103 to hex 1003 (entering Depth 1 Water). Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Titan TI-1A (MSD) PPC at Titan TI-1A (Tot); needs 8, rolls 10 : hits LA Titan TI-1A (Tot) takes 10 damage to LA. 23 Armor remaining. PPC at Titan TI-1A (Tot); needs 8, rolls 8 : hits LL Titan TI-1A (Tot) takes 10 damage to LL. 32 Armor remaining. Weapons fire for Imp IMP-2E (MSD) PPC at Titan TI-1A (Tot); needs 8, rolls 12 : hits LA Titan TI-1A (Tot) takes 10 damage to LA. 13 Armor remaining. PPC at Titan TI-1A (Tot); needs 8, rolls 10 : hits RA Titan TI-1A (Tot) takes 10 damage to RA. 23 Armor remaining. LRM 15 at Titan TI-1A (Tot); needs 8, rolls 7 : misses Weapons fire for Titan TI-1A (Tot) PPC at Imp IMP-2E (MSD); needs 7, rolls 8 : hits CT Imp IMP-2E (MSD) takes 10 damage to CT. 30 Armor remaining. PPC at Imp IMP-2E (MSD); needs 7, rolls 12 : hits RT Imp IMP-2E (MSD) takes 10 damage to RT. 20 Armor remaining. Medium Laser at Hex: 0905 (Clear); needs 5, rolls 12 : hits! Terrain takes 5 damage. Weapons fire for Annihilator ANH-1E (Tot) PPC at Imp IMP-2E (MSD); needs 11, rolls 8 : misses PPC at Imp IMP-2E (MSD); needs 11, rolls 3 : misses PPC at Imp IMP-2E (MSD); needs 11, rolls 3 : misses PPC at Imp IMP-2E (MSD); needs 11, rolls 8 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Imp IMP-2E (MSD); needs 9, rolls 4 : misses AC/10 at Imp IMP-2E (MSD); needs 9, rolls 12 : hits CT Imp IMP-2E (MSD) takes 10 damage to CT. 20 Armor remaining. AC/10 at Imp IMP-2E (MSD); needs 9, rolls 7 : misses AC/10 at Imp IMP-2E (MSD); needs 9, rolls 5 : misses Medium Laser at Imp IMP-2E (MSD); needs 11, rolls 8 : misses Weapons fire for Lamprey Transport Helicopter (Tot) SRM 4 at Imp IMP-2E (MSD); needs 10, rolls 2 : misses SRM 4 at Imp IMP-2E (MSD); needs 10, rolls 6 : misses Titan TI-1A (Tot) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds. Imp IMP-2E (MSD) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 42 heat, sinks 41 heat and is now at 1 heat. Annihilator ANH-1A (Tot) gains 17 heat, sinks 17 heat and is now at 0 heat. Titan TI-1A (Tot) gains 23 heat, sinks 22 heat and is now at 1 heat. Imp IMP-2E (MSD) gains 27 heat, sinks 27 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 1 heat, sinks 1 heat and is now at 0 heat. Titan TI-1A (MSD) gains 22 heat, sinks 22 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3 ------------------- Tot rolls a 7[7+0]. MSD rolls a 6[6+0]. The turn order for movement is: MSD, Tot, MSD, Tot, MSD, Tot, MSD, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 5330 BV remaining (from 5496 initially) 0 BV fled MSD: 5383 BV remaining (from 5473 initially) 0 BV fled DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled evil: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MSD: да где инца блин
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Tot: зачем она тут?
MSD: о да!
MSD: супер
Tot: это кара
***Server: Strange connected from /94.142.15.199
Movement Phase ------------------- Imp IMP-2E (MSD) must make a piloting skill check while moving from hex 1203 to hex 1104 (entering Depth 1 Water). Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 2 : falls. Imp IMP-2E (MSD) falls 1 level(s) into hex 1104 Imp IMP-2E (MSD) falls on its right side, suffering 5 damage when hitting the water surface and 10 when hitting the ground. Imp IMP-2E (MSD) takes 5 damage to RL. 37 Armor remaining. Imp IMP-2E (MSD) takes 5 damage to LT. 25 Armor remaining. Possible breach on LT. Roll is 6: no breach. Imp IMP-2E (MSD) takes 5 damage to RA. 20 Armor remaining. Possible breach on RA. Roll is 11: Breach! Imp IMP-2E RA BREACHED Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" must roll 4 to avoid damage; rolls 5 : succeeds. Titan TI-1A (MSD) must make a piloting skill check while moving from hex 1103 to hex 1003 (entering Depth 1 Water). Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds. Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 1108 to hex 1007 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Tot) PPC at Titan TI-1A (MSD); needs 9, rolls 8 : misses PPC at Titan TI-1A (MSD); needs 9, rolls 5 : misses PPC at Titan TI-1A (MSD); needs 9, rolls 3 : misses PPC at Titan TI-1A (MSD); needs 9, rolls 3 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Titan TI-1A (MSD); needs 8, rolls 7 : misses AC/10 at Titan TI-1A (MSD); needs 8, rolls 10 : hits (using Partial cover (horizontal 50%) table) RT Titan TI-1A (MSD) takes 10 damage to RT. 17 Armor remaining. AC/10 at Titan TI-1A (MSD); needs 8, rolls 4 : misses AC/10 at Titan TI-1A (MSD); needs 8, rolls 2 : misses Medium Laser at Titan TI-1A (MSD); needs 10, rolls 12 : hits (using Partial cover (horizontal 50%) table) CT Titan TI-1A (MSD) takes 5 damage to CT. 36 Armor remaining. Medium Laser at Titan TI-1A (MSD); needs 10, rolls 5 : misses Weapons fire for Titan TI-1A (MSD) Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 9 : misses Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 11 : hits (using Partial cover (horizontal 50%) table) CT Annihilator ANH-1E (Tot) takes 5 damage to CT. 22 Armor remaining. Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 3 : misses Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 5 : misses Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 11 : hits (using Partial cover (horizontal 50%) table) RL Annihilator ANH-1E suffers no damage. (RL behind cover) Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 7 : misses SRM 4 at Annihilator ANH-1E (Tot); needs 11, rolls 6 : misses SRM 4 at Annihilator ANH-1E (Tot); needs 11, rolls 9 : misses Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Titan TI-1A (Tot); needs 11, rolls 6 : misses Medium Laser at Titan TI-1A (Tot); needs 11, rolls 6 : misses SRM 4 at Titan TI-1A (Tot); needs 11, rolls 4 : misses SRM 4 at Titan TI-1A (Tot); needs 11, rolls 9 : misses Weapons fire for Titan TI-1A (Tot) Medium Laser at Hex: 0905 (Clear); needs 7, rolls 9 : hits! Terrain takes 5 damage. Medium Laser at Hex: 0905 (Clear); needs 7, rolls 4 : misses Medium Laser at Hex: 0905 (Clear); needs 7, rolls 7 : hits! Terrain takes 5 damage. Medium Laser at Hex: 0905 (Clear); needs 7, rolls 8 : hits! Terrain takes 5 damage. Heavy Woods converted to Light Woods! Medium Laser at Hex: 0905 (Clear); needs 7, rolls 4 : misses Medium Laser at Hex: 0905 (Clear); needs 7, rolls 3 : misses Weapons fire for Lamprey Transport Helicopter (Tot) SRM 4 at Charger CGR-1A1 (MSD); needs 8, rolls 11 : 2 missile(s) hit (using Left Side table). Charger CGR-1A1 (MSD) takes 2 damage to CT. 23 Armor remaining. Charger CGR-1A1 (MSD) takes 2 damage to CT. 21 Armor remaining. SRM 4 at Charger CGR-1A1 (MSD); needs 8, rolls 5 : misses Machine Gun at Charger CGR-1A1 (MSD); needs 12, rolls 9 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 41 heat, sinks 41 heat and is now at 1 heat. Annihilator ANH-1A (Tot) gains 18 heat, sinks 18 heat and is now at 0 heat. Titan TI-1A (Tot) gains 19 heat, sinks 20 heat and is now at 0 heat. Imp IMP-2E (MSD) gains 1 heat, sinks 1 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat. Titan TI-1A (MSD) gains 25 heat, sinks 25 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4 ------------------- Tot rolls a 10[10+0] / 3[3+0]. MSD rolls a 10[10+0] / 10[10+0]. The turn order for movement is: Tot, MSD, Tot, MSD, Tot, MSD, Tot, MSD Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 5320 BV remaining (from 5496 initially) 0 BV fled MSD: 5173 BV remaining (from 5473 initially) 0 BV fled DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled evil: 0 BV remaining (from 0 initially) 0 BV fled Strange: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Imp IMP-2E (MSD) must make a piloting skill check (getting up). Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 7 : succeeds. Charger CGR-1A1 (MSD) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 10 : succeeds. Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0905 to hex 0804 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds. Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0704 to hex 0604 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds. Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0604 to hex 0605 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Imp IMP-2E (MSD) PPC at Lamprey Transport Helicopter (Tot); needs 10, rolls 10 : hits (using Left Side table) LS Lamprey Transport Helicopter (Tot) takes 10 damage to LS. 10 Armor remaining. Medium Laser at Lamprey Transport Helicopter (Tot); needs 12, rolls 5 : misses PPC at Lamprey Transport Helicopter (Tot); needs 10, rolls 4 : misses Medium Laser at Lamprey Transport Helicopter (Tot); needs 12, rolls 5 : misses Medium Laser at Lamprey Transport Helicopter (Tot); needs 12, rolls 4 : misses Medium Laser at Lamprey Transport Helicopter (Tot); needs 12, rolls 5 : misses Weapons fire for Annihilator ANH-1E (Tot) PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 11, rolls 7 : misses PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 11, rolls 7 : misses Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 5 : misses Weapons fire for Titan TI-1A (MSD) PPC at Lamprey Transport Helicopter (Tot); needs 10, rolls 2 : misses SRM 4 at Lamprey Transport Helicopter (Tot); needs 12, rolls 7 : misses SRM 4 at Lamprey Transport Helicopter (Tot); needs 12, rolls 5 : misses PPC at Lamprey Transport Helicopter (Tot); needs 10, rolls 8 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Imp IMP-2E (MSD); needs 8, rolls 7 : misses AC/10 at Imp IMP-2E (MSD); needs 8, rolls 6 : misses AC/10 at Imp IMP-2E (MSD); needs 8, rolls 12 : hits (using Partial cover (horizontal 50%) table) CT Imp IMP-2E (MSD) takes 10 damage to CT. 10 Armor remaining. AC/10 at Imp IMP-2E (MSD); needs 8, rolls 7 : misses Medium Laser at Imp IMP-2E (MSD); needs 10, rolls 5 : misses Medium Laser at Imp IMP-2E (MSD); needs 10, rolls 5 : misses Medium Laser at Imp IMP-2E (MSD); needs 10, rolls 8 : misses Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Annihilator ANH-1E (Tot); needs 7, rolls 10 : hits (using Rear table) RTR Annihilator ANH-1E (Tot) takes 5 damage to RTR. 4 Armor remaining. Medium Laser at Annihilator ANH-1E (Tot); needs 7, rolls 5 : misses SRM 4 at Annihilator ANH-1E (Tot); needs 7, rolls 5 : misses SRM 4 at Annihilator ANH-1E (Tot); needs 7, rolls 9 : 3 missile(s) hit (using Rear table). Annihilator ANH-1E (Tot) takes 2 damage to RL. 23 Armor remaining. Annihilator ANH-1E (Tot) takes 2 damage to RTR. 2 Armor remaining. Annihilator ANH-1E (Tot) takes 2 damage to LTR (critical). 7 Armor remaining. Critical hit on LT. Roll is 6; no effect. Weapons fire for Titan TI-1A (Tot) PPC at Imp IMP-2E (MSD); needs 9, rolls 7 : misses PPC at Imp IMP-2E (MSD); needs 9, rolls 2 : misses Weapons fire for Lamprey Transport Helicopter (Tot) SRM 4 at Charger CGR-1A1 (MSD); needs 4, rolls 12 : 2 missile(s) hit (using Rear table). Charger CGR-1A1 (MSD) takes 2 damage to CTR. 4 Armor remaining. Charger CGR-1A1 (MSD) takes 2 damage to LTR. 3 Armor remaining. SRM 4 at Charger CGR-1A1 (MSD); needs 4, rolls 9 : 2 missile(s) hit (using Rear table). Charger CGR-1A1 (MSD) takes 2 damage to LL. 18 Armor remaining. Charger CGR-1A1 (MSD) takes 2 damage to RL. 18 Armor remaining. Machine Gun at Charger CGR-1A1 (MSD); needs 4, rolls 9 : hits (using Rear table) CTR Charger CGR-1A1 (MSD) takes 2 damage to CTR. 2 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 24 heat, sinks 25 heat and is now at 0 heat. Annihilator ANH-1A (Tot) gains 21 heat, sinks 18 heat and is now at 3 heat. Titan TI-1A (Tot) gains 21 heat, sinks 21 heat and is now at 0 heat. Imp IMP-2E (MSD) gains 34 heat, sinks 34 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat. Titan TI-1A (MSD) gains 27 heat, sinks 26 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5 ------------------- Tot rolls a 8[8+0]. MSD rolls a 10[10+0]. The turn order for movement is: Tot, MSD, Tot, MSD, Tot, MSD, Tot, MSD Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 5263 BV remaining (from 5496 initially) 0 BV fled MSD: 5111 BV remaining (from 5473 initially) 0 BV fled DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled evil: 0 BV remaining (from 0 initially) 0 BV fled Strange: 0 BV remaining (from 0 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Charger CGR-1A1 (MSD) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds. Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0604 to hex 0504 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds. Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0504 to hex 0404 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds. Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0404 to hex 0405 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Tot) PPC at Titan TI-1A (MSD); needs 8, rolls 4 : misses PPC at Titan TI-1A (MSD); needs 8, rolls 5 : misses PPC at Titan TI-1A (MSD); needs 8, rolls 7 : misses PPC at Titan TI-1A (MSD); needs 8, rolls 5 : misses Weapons fire for Titan TI-1A (MSD) PPC at Lamprey Transport Helicopter (Tot); needs 8, rolls 11 : hits (using Left Side table) LS Lamprey Transport Helicopter (Tot) takes 10 damage to LS. 0 Armor remaining. PPC at Lamprey Transport Helicopter (Tot); needs 8, rolls 8 : hits (using Left Side table) RO Lamprey Transport Helicopter (Tot) takes 1 damage to RO. 2 Internal Structure remaining Rotor damaged! Critical hit on RO. Roll is 6; Rotor damaged! SRM 4 at Lamprey Transport Helicopter (Tot); needs 10, rolls 9 : misses SRM 4 at Lamprey Transport Helicopter (Tot); needs 10, rolls 6 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Titan TI-1A (MSD); needs 8, rolls 7 : misses AC/10 at Titan TI-1A (MSD); needs 8, rolls 5 : misses AC/10 at Titan TI-1A (MSD); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) RL Titan TI-1A suffers no damage. (RL behind cover) AC/10 at Titan TI-1A (MSD); needs 8, rolls 4 : misses Weapons fire for Imp IMP-2E (MSD) PPC at Lamprey Transport Helicopter (Tot); needs 9, rolls 7 : misses Medium Laser at Lamprey Transport Helicopter (Tot); needs 11, rolls 5 : misses PPC at Lamprey Transport Helicopter (Tot); needs 9, rolls 10 : hits (using Left Side table) LS (critical) Lamprey Transport Helicopter (Tot) takes 10 damage to LS (critical). SECTION DESTROYED, *** Lamprey Transport Helicopter (Tot) DESTROYED by damage! *** Critical hit on LS. Roll is 3; no effect. Critical hit on LS. Roll is 9; Engine destroyed. Immobile. Medium Laser at Lamprey Transport Helicopter (Tot); needs 11, rolls 3 : misses Medium Laser at Lamprey Transport Helicopter (Tot); needs 11, rolls 9 : misses Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Annihilator ANH-1A (Tot); needs 9, rolls 8 : misses Medium Laser at Annihilator ANH-1A (Tot); needs 9, rolls 8 : misses SRM 4 at Annihilator ANH-1A (Tot); needs 9, rolls 8 : misses SRM 4 at Annihilator ANH-1A (Tot); needs 9, rolls 5 : misses Weapons fire for Titan TI-1A (Tot) PPC at Titan TI-1A (MSD); needs 9, rolls 5 : misses PPC at Titan TI-1A (MSD); needs 9, rolls 6 : misses Weapons fire for Lamprey Transport Helicopter (Tot) SRM 4 at Charger CGR-1A1 (MSD); needs 4, rolls 6 : 3 missile(s) hit (using Rear table). Charger CGR-1A1 (MSD) takes 2 damage to LTR. 1 Armor remaining. Charger CGR-1A1 (MSD) takes 2 damage to LL. 16 Armor remaining. Charger CGR-1A1 (MSD) takes 2 damage to LA. 13 Armor remaining. SRM 4 at Charger CGR-1A1 (MSD); needs 4, rolls 12 : 3 missile(s) hit (using Rear table). Charger CGR-1A1 (MSD) takes 2 damage to RA. 13 Armor remaining. Charger CGR-1A1 (MSD) takes 2 damage to LTR. Armor destroyed, 16 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. Charger CGR-1A1 (MSD) takes 2 damage to LA. 11 Armor remaining. Machine Gun at Charger CGR-1A1 (MSD); needs 4, rolls 6 : hits (using Rear table) LTR Charger CGR-1A1 (MSD) takes 2 damage to LTR. 14 Internal Structure remaining Critical hit on LT. Roll is 10; 2 locations. CRITICAL HIT on Small Laser. Location has no more hittable critical slots.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Tot: 5 мин
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 41 heat, sinks 41 heat and is now at 0 heat. Annihilator ANH-1A (Tot) gains 13 heat, sinks 16 heat and is now at 0 heat. Titan TI-1A (Tot) gains 22 heat, sinks 22 heat and is now at 0 heat. Imp IMP-2E (MSD) gains 30 heat, sinks 30 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat. Titan TI-1A (MSD) gains 26 heat, sinks 26 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6 ------------------- Tot rolls a 5[5+0] / 8[8+0]. MSD rolls a 5[5+0] / 3[3+0]. The turn order for movement is: MSD, Tot, MSD, Tot, MSD, MSD, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 4858 BV remaining (from 5496 initially) 0 BV fled MSD: 5047 BV remaining (from 5473 initially) 0 BV fled DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled evil: 0 BV remaining (from 0 initially) 0 BV fled Strange: 0 BV remaining (from 0 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
***Server: DoubleGreen disconnected.
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MSD: у нас что, не дабл блайнд?
MSD: что за хня????
Tot: нету
MSD: а почему?
bugagalter: это не обязательное условие
MSD: тупость
MSD: никакого интереса
Movement Phase ------------------- Charger CGR-1A1 (MSD) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Tot) PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses Weapons fire for Titan TI-1A (MSD) PPC at Titan TI-1A (Tot); needs 7, rolls 11 : hits (using Partial cover (horizontal 50%) table) LT Titan TI-1A (Tot) takes 10 damage to LT. 17 Armor remaining. PPC at Titan TI-1A (Tot); needs 7, rolls 9 : hits (using Partial cover (horizontal 50%) table) LL Titan TI-1A suffers no damage. (LL behind cover) SRM 4 at Titan TI-1A (Tot); needs 9, rolls 7 : misses SRM 4 at Titan TI-1A (Tot); needs 9, rolls 6 : misses Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Titan TI-1A (Tot); needs 6, rolls 6 : hits (using Right Side table) RA Titan TI-1A (Tot) takes 5 damage to RA. 18 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 6, rolls 7 : hits (using Right Side table) LA Titan TI-1A (Tot) takes 5 damage to LA. 8 Armor remaining. SRM 4 at Titan TI-1A (Tot); needs 6, rolls 11 : 3 missile(s) hit (using Right Side table). Titan TI-1A (Tot) takes 2 damage to CT. 39 Armor remaining. Titan TI-1A (Tot) takes 2 damage to RL. 40 Armor remaining. Titan TI-1A (Tot) takes 2 damage to RA. 16 Armor remaining. SRM 4 at Titan TI-1A (Tot); needs 6, rolls 10 : 3 missile(s) hit (using Right Side table). Titan TI-1A (Tot) takes 2 damage to CT. 37 Armor remaining. Titan TI-1A (Tot) takes 2 damage to LL. 30 Armor remaining. Titan TI-1A (Tot) takes 2 damage to LL. 28 Armor remaining. Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Titan TI-1A (MSD); needs 7, rolls 4 : misses AC/10 at Titan TI-1A (MSD); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) RT Titan TI-1A (MSD) takes 10 damage to RT. 7 Armor remaining. AC/10 at Titan TI-1A (MSD); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) LT Titan TI-1A (MSD) takes 10 damage to LT. 17 Armor remaining. AC/10 at Titan TI-1A (MSD); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) RA Titan TI-1A (MSD) takes 10 damage to RA. 23 Armor remaining. Medium Laser at Titan TI-1A (MSD); needs 9, rolls 5 : misses Medium Laser at Titan TI-1A (MSD); needs 9, rolls 6 : misses Weapons fire for Titan TI-1A (Tot) PPC at Titan TI-1A (MSD); needs 7, rolls 9 : hits (using Partial cover (horizontal 50%) table) LA Titan TI-1A (MSD) takes 10 damage to LA. 23 Armor remaining. PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses Medium Laser at Titan TI-1A (MSD); needs 9, rolls 5 : misses Titan TI-1A (Tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds. Titan TI-1A (MSD) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 40 heat, sinks 40 heat and is now at 0 heat. Annihilator ANH-1A (Tot) gains 18 heat, sinks 18 heat and is now at 0 heat. Titan TI-1A (Tot) gains 23 heat, sinks 22 heat and is now at 1 heat. Imp IMP-2E (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat. Titan TI-1A (MSD) gains 26 heat, sinks 26 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7 ------------------- Tot rolls a 7[7+0]. MSD rolls a 6[6+0]. The turn order for movement is: MSD, Tot, MSD, Tot, MSD, MSD, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 4767 BV remaining (from 5496 initially) 0 BV fled MSD: 4927 BV remaining (from 5473 initially) 0 BV fled evil: 0 BV remaining (from 0 initially) 0 BV fled Strange: 0 BV remaining (from 0 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: evil disconnected.
Movement Phase ------------------- Imp IMP-2E (MSD) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds. Charger CGR-1A1 (MSD) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Tot) PPC at Titan TI-1A (MSD); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) RL Titan TI-1A suffers no damage. (RL behind cover) PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses PPC at Titan TI-1A (MSD); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) LT Titan TI-1A (MSD) takes 10 damage to LT. 7 Armor remaining. PPC at Titan TI-1A (MSD); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) RL Titan TI-1A suffers no damage. (RL behind cover) Weapons fire for Imp IMP-2E (MSD) Medium Laser at Titan TI-1A (Tot); needs 9, rolls 5 : misses PPC at Titan TI-1A (Tot); needs 12, rolls 7 : misses Medium Laser at Titan TI-1A (Tot); needs 9, rolls 4 : misses Medium Laser at Titan TI-1A (Tot); needs 9, rolls 7 : misses Medium Laser at Titan TI-1A (Tot); needs 9, rolls 6 : misses Medium Laser at Titan TI-1A (Tot); needs 9, rolls 4 : misses Weapons fire for Charger CGR-1A1 (MSD) Small Laser at Titan TI-1A (Tot); needs 12, rolls 5 : misses Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Annihilator ANH-1A (Tot); needs 6, rolls 9 : hits (using Rear table) LA Annihilator ANH-1A (Tot) takes 5 damage to LA. 19 Armor remaining. Medium Laser at Annihilator ANH-1A (Tot); needs 6, rolls 7 : hits (using Rear table) LL Annihilator ANH-1A (Tot) takes 5 damage to LL. 19 Armor remaining. SRM 4 at Annihilator ANH-1A (Tot); needs 6, rolls 7 : 3 missile(s) hit (using Rear table). Annihilator ANH-1A (Tot) takes 2 damage to CTR. 8 Armor remaining. Annihilator ANH-1A (Tot) takes 2 damage to CTR (critical). 6 Armor remaining. Critical hit on CT. Roll is 5; no effect. Annihilator ANH-1A (Tot) takes 2 damage to LL. 17 Armor remaining. SRM 4 at Annihilator ANH-1A (Tot); needs 6, rolls 4 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Titan TI-1A (MSD); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) RA Titan TI-1A (MSD) takes 10 damage to RA. 13 Armor remaining. AC/10 at Titan TI-1A (MSD); needs 7, rolls 6 : misses AC/10 at Titan TI-1A (MSD); needs 7, rolls 5 : misses AC/10 at Titan TI-1A (MSD); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) LL Titan TI-1A suffers no damage. (LL behind cover) Medium Laser at Titan TI-1A (MSD); needs 9, rolls 7 : misses Medium Laser at Titan TI-1A (MSD); needs 9, rolls 9 : hits (using Partial cover (horizontal 50%) table) RA Titan TI-1A (MSD) takes 5 damage to RA. 8 Armor remaining. Weapons fire for Titan TI-1A (MSD) PPC at Titan TI-1A (Tot); needs 6, rolls 7 : hits LT Titan TI-1A (Tot) takes 10 damage to LT. 7 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 8, rolls 5 : misses SRM 4 at Titan TI-1A (Tot); needs 8, rolls 7 : misses SRM 4 at Titan TI-1A (Tot); needs 8, rolls 9 : 2 missile(s) hit. Titan TI-1A (Tot) takes 2 damage to RA. 14 Armor remaining. Titan TI-1A (Tot) takes 2 damage to RL. 38 Armor remaining. SRM 4 at Titan TI-1A (Tot); needs 8, rolls 10 : 2 missile(s) hit. Titan TI-1A (Tot) takes 2 damage to RT. 25 Armor remaining. Titan TI-1A (Tot) takes 2 damage to RT. 23 Armor remaining. SRM 4 at Titan TI-1A (Tot); needs 8, rolls 5 : misses SRM 6 at Titan TI-1A (Tot); needs 8, rolls 9 : 3 missile(s) hit. Titan TI-1A (Tot) takes 2 damage to LL. 26 Armor remaining. Titan TI-1A (Tot) takes 2 damage to RT. 21 Armor remaining. Titan TI-1A (Tot) takes 2 damage to CT. 35 Armor remaining. Weapons fire for Titan TI-1A (Tot) Medium Laser at Imp IMP-2E (MSD); needs 4, rolls 4 : hits LA Imp IMP-2E (MSD) takes 5 damage to LA. 20 Armor remaining. Medium Laser at Imp IMP-2E (MSD); needs 4, rolls 7 : hits RA Imp IMP-2E (MSD) takes 5 damage to RA. 15 Armor remaining. Medium Laser at Imp IMP-2E (MSD); needs 4, rolls 6 : hits RA Imp IMP-2E (MSD) takes 5 damage to RA. 10 Armor remaining. SRM 4 at Imp IMP-2E (MSD); needs 4, rolls 12 : 3 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to RL. 35 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to LA. 18 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to CT. 8 Armor remaining. SRM 4 at Imp IMP-2E (MSD); needs 4, rolls 7 : 2 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to RT. 18 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to RT. 16 Armor remaining. SRM 4 at Imp IMP-2E (MSD); needs 4, rolls 8 : 3 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to LL. 40 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to LL. 38 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to RL. 33 Armor remaining. SRM 4 at Imp IMP-2E (MSD); needs 4, rolls 8 : 3 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to LA. 16 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to RL. 31 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to CT. 6 Armor remaining. SRM 6 at Imp IMP-2E (MSD); needs 4, rolls 7 : 4 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to RT. 14 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to RT. 12 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to RL. 29 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to RA. 8 Armor remaining. Titan TI-1A (Tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 11 : succeeds. Titan TI-1A (MSD) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Titan TI-1A (Tot) Kick (Left leg) at Imp IMP-2E (MSD); needs 3, rolls 6 : hits RA Imp IMP-2E (MSD) takes 20 damage to RA. Armor destroyed, 5 Internal Structure remaining Critical hit on RA. Roll is 8; 1 location. CRITICAL HIT on Lower Arm.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 40 heat, sinks 40 heat and is now at 0 heat. Annihilator ANH-1A (Tot) gains 18 heat, sinks 18 heat and is now at 0 heat. Titan TI-1A (Tot) gains 27 heat, sinks 22 heat and is now at 6 heat. Imp IMP-2E (MSD) gains 28 heat, sinks 28 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 4 heat, sinks 4 heat and is now at 0 heat. Titan TI-1A (MSD) gains 29 heat, sinks 26 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8 ------------------- Tot rolls a 8[8+0]. MSD rolls a 11[11+0]. The turn order for movement is: Tot, MSD, Tot, MSD, Tot, MSD, MSD Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 4651 BV remaining (from 5496 initially) 0 BV fled MSD: 4662 BV remaining (from 5473 initially) 0 BV fled Strange: 0 BV remaining (from 0 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MSD: test
***Server: Strange disconnected.
Tot: сорри
Tot: у меня мелкая укладывается спать
MSD: аа святое дело
Movement Phase ------------------- Imp IMP-2E (MSD) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds. Charger CGR-1A1 (MSD) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Tot) PPC at Imp IMP-2E (MSD); needs 7, rolls 5 : misses PPC at Imp IMP-2E (MSD); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) RT Imp IMP-2E (MSD) takes 10 damage to RT. 2 Armor remaining. PPC at Imp IMP-2E (MSD); needs 7, rolls 11 : hits (using Partial cover (horizontal 50%) table) LL Imp IMP-2E suffers no damage. (LL behind cover) Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 5 : hits (using Partial cover (horizontal 50%) table) LT Imp IMP-2E (MSD) takes 5 damage to LT. 20 Armor remaining. Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 5 : hits (using Partial cover (horizontal 50%) table) RT Imp IMP-2E (MSD) takes 5 damage to RT. Armor destroyed, 18 Internal Structure remaining Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on Heat Sink. Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 4 : misses Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 9 : hits (using Partial cover (horizontal 50%) table) LT Imp IMP-2E (MSD) takes 5 damage to LT. 15 Armor remaining. Weapons fire for Titan TI-1A (MSD) Medium Laser at Titan TI-1A (Tot); needs 7, rolls 9 : hits LA Titan TI-1A (Tot) takes 5 damage to LA. 3 Armor remaining. SRM 4 at Titan TI-1A (Tot); needs 7, rolls 5 : misses SRM 4 at Titan TI-1A (Tot); needs 7, rolls 4 : misses SRM 4 at Titan TI-1A (Tot); needs 7, rolls 3 : misses SRM 4 at Titan TI-1A (Tot); needs 7, rolls 6 : misses SRM 6 at Titan TI-1A (Tot); needs 7, rolls 8 : 4 missile(s) hit. Titan TI-1A (Tot) takes 2 damage to RA. 12 Armor remaining. Titan TI-1A (Tot) takes 2 damage to LL. 24 Armor remaining. Titan TI-1A (Tot) takes 2 damage to CT. 33 Armor remaining. Titan TI-1A (Tot) takes 2 damage to RA. 10 Armor remaining. Weapons fire for Imp IMP-2E (MSD) Medium Laser at Titan TI-1A (Tot); needs 6, rolls 5 : misses PPC at Titan TI-1A (Tot); needs 8, rolls 9 : hits HD Titan TI-1A (Tot) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 7; no effect. Pilot of Titan TI-1A (Tot) "Shafiq Shareef" takes 1 damage. Pilot of Titan TI-1A (Tot) "Shafiq Shareef" needs a 3 to stay conscious. Rolls 8 : successful! Medium Laser at Titan TI-1A (Tot); needs 6, rolls 8 : hits CT Titan TI-1A (Tot) takes 5 damage to CT. 28 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 6, rolls 6 : hits LA Titan TI-1A (Tot) takes 5 damage to LA. Armor destroyed, 15 Internal Structure remaining Critical hit on LA. Roll is 3; no effect. Medium Laser at Titan TI-1A (Tot); needs 6, rolls 5 : misses Medium Laser at Titan TI-1A (Tot); needs 6, rolls 4 : misses Weapons fire for Charger CGR-1A1 (MSD) Small Laser at Titan TI-1A (Tot); needs 7, rolls 11 : hits RL Titan TI-1A (Tot) takes 3 damage to RL. 35 Armor remaining. Small Laser at Titan TI-1A (Tot); needs 7, rolls 7 : hits LT Titan TI-1A (Tot) takes 3 damage to LT. 4 Armor remaining. Small Laser at Titan TI-1A (Tot); needs 7, rolls 7 : hits RA Titan TI-1A (Tot) takes 3 damage to RA. 7 Armor remaining. Small Laser at Titan TI-1A (Tot); needs 7, rolls 9 : hits LA Titan TI-1A (Tot) takes 3 damage to LA. 12 Internal Structure remaining Critical hit on LA. Roll is 8; 1 location. CRITICAL HIT on Lower Arm. Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Titan TI-1A (Tot); needs 8, rolls 8 : hits CT Titan TI-1A (Tot) takes 5 damage to CT. 23 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 8, rolls 7 : misses SRM 4 at Titan TI-1A (Tot); needs 8, rolls 7 : misses SRM 4 at Titan TI-1A (Tot); needs 8, rolls 6 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Charger CGR-1A1 (MSD); needs 4, rolls 8 : hits RT Charger CGR-1A1 (MSD) takes 10 damage to RT. 10 Armor remaining. AC/10 at Charger CGR-1A1 (MSD); needs 4, rolls 6 : hits LL Charger CGR-1A1 (MSD) takes 10 damage to LL. 6 Armor remaining. AC/10 at Charger CGR-1A1 (MSD); needs 4, rolls 6 : hits CT Charger CGR-1A1 (MSD) takes 10 damage to CT. 11 Armor remaining. AC/10 at Charger CGR-1A1 (MSD); needs 4, rolls 7 : hits LA Charger CGR-1A1 (MSD) takes 10 damage to LA. 1 Armor remaining. Medium Laser at Charger CGR-1A1 (MSD); needs 4, rolls 10 : hits LA (critical) Charger CGR-1A1 (MSD) takes 5 damage to LA (critical). Armor destroyed, 9 Internal Structure remaining Critical hit on LA. Roll is 7; no effect. Critical hit on LA. Roll is 7; no effect. Medium Laser at Charger CGR-1A1 (MSD); needs 4, rolls 7 : hits CT Charger CGR-1A1 (MSD) takes 5 damage to CT. 6 Armor remaining. Medium Laser at Charger CGR-1A1 (MSD); needs 4, rolls 7 : hits RA Charger CGR-1A1 (MSD) takes 5 damage to RA. 8 Armor remaining. Medium Laser at Charger CGR-1A1 (MSD); needs 4, rolls 7 : hits RA Charger CGR-1A1 (MSD) takes 5 damage to RA. 3 Armor remaining. Weapons fire for Titan TI-1A (Tot) Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 7 : hits CT Imp IMP-2E (MSD) takes 5 damage to CT. 1 Armor remaining. SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 7 : 3 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to LT. 13 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to LL. 36 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to LA. 14 Armor remaining. SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 5 : 3 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to LT. 11 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to CT. Armor destroyed, 30 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Imp IMP-2E (MSD) takes 2 damage to LT. 9 Armor remaining. SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 4 : misses SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 9 : 2 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to CT. 28 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Engine. Imp IMP-2E (MSD) takes 2 damage to RA. 3 Internal Structure remaining Critical hit on RA. Roll is 8; 1 location. CRITICAL HIT on Shoulder. SRM 6 at Imp IMP-2E (MSD); needs 5, rolls 8 : 4 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to RT. 16 Internal Structure remaining Critical hit on RT. Roll is 12; 3 locations. CRITICAL HIT on Heat Sink. CRITICAL HIT on PPC. CRITICAL HIT on PPC. Imp IMP-2E (MSD) takes 2 damage to LL. 34 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to RT. 14 Internal Structure remaining Critical hit on RT. Roll is 3; no effect. Imp IMP-2E (MSD) takes 2 damage to RA. 1 Internal Structure remaining Critical hit on RA. Roll is 7; no effect. Titan TI-1A (Tot) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 3 : falls. Titan TI-1A (Tot) falls on its left side, suffering 10 damage. Titan TI-1A (Tot) takes 5 damage to LL. 19 Armor remaining. Titan TI-1A (Tot) takes 5 damage to LL. 14 Armor remaining. Pilot of Titan TI-1A (Tot) "Shafiq Shareef" must roll 7 to avoid damage; rolls 9 : succeeds. Imp IMP-2E (MSD) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 12 : succeeds. Charger CGR-1A1 (MSD) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 5 : falls. Charger CGR-1A1 (MSD) falls on its right side, suffering 8 damage. Charger CGR-1A1 (MSD) takes 5 damage to LL. 1 Armor remaining. Charger CGR-1A1 (MSD) takes 3 damage to LT. 17 Armor remaining. Pilot of Charger CGR-1A1 (MSD) "Enda Baker" must roll 8 to avoid damage; rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 42 heat, sinks 41 heat and is now at 1 heat. Annihilator ANH-1A (Tot) gains 24 heat, sinks 18 heat and is now at 6 heat. Titan TI-1A (Tot) gains 20 heat, sinks 22 heat and is now at 4 heat. Imp IMP-2E (MSD) gains 33 heat, sinks 28 heat and is now at 5 heat. Charger CGR-1A1 (MSD) gains 6 heat, sinks 6 heat and is now at 0 heat. Titan TI-1A (MSD) gains 20 heat, sinks 22 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9 ------------------- Tot rolls a 10[10+0]. MSD rolls a 8[8+0]. The turn order for movement is: MSD, Tot, MSD, Tot, MSD, MSD, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 4465 BV remaining (from 5496 initially) 0 BV fled MSD: 4097 BV remaining (from 5473 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Peregrine Attack VTOL (Kurita) (MSD) must make a piloting skill check while moving from hex 0514 to hex 0513 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds. Titan TI-1A (Tot) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds. Charger CGR-1A1 (MSD) must make a piloting skill check (getting up). Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 4 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Imp IMP-2E (MSD) Medium Laser at Titan TI-1A (Tot); needs 5, rolls 10 : hits RT Titan TI-1A (Tot) takes 5 damage to RT. 16 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 5, rolls 6 : hits RT Titan TI-1A (Tot) takes 5 damage to RT. 11 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 5, rolls 6 : hits LA Titan TI-1A (Tot) takes 5 damage to LA. 7 Internal Structure remaining Critical hit on LA. Roll is 6; no effect. Medium Laser at Titan TI-1A (Tot); needs 5, rolls 8 : hits RA Titan TI-1A (Tot) takes 5 damage to RA. 2 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 5, rolls 7 : hits RA Titan TI-1A (Tot) takes 5 damage to RA. Armor destroyed, 14 Internal Structure remaining Critical hit on RA. Roll is 11; 2 locations. CRITICAL HIT on Medium Laser. CRITICAL HIT on Medium Laser. Weapons fire for Charger CGR-1A1 (MSD) Small Laser at Titan TI-1A (Tot); needs 7, rolls 3 : misses Small Laser at Titan TI-1A (Tot); needs 7, rolls 7 : hits CT Titan TI-1A (Tot) takes 3 damage to CT. 20 Armor remaining. Small Laser at Titan TI-1A (Tot); needs 7, rolls 6 : misses Small Laser at Titan TI-1A (Tot); needs 7, rolls 9 : hits RL Titan TI-1A (Tot) takes 3 damage to RL. 32 Armor remaining. Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Annihilator ANH-1A (Tot); needs 7, rolls 7 : hits (using Rear table) RA Annihilator ANH-1A (Tot) takes 5 damage to RA. 19 Armor remaining. Medium Laser at Annihilator ANH-1A (Tot); needs 7, rolls 9 : hits (using Rear table) RA Annihilator ANH-1A (Tot) takes 5 damage to RA. 14 Armor remaining. SRM 4 at Annihilator ANH-1A (Tot); needs 7, rolls 11 : 3 missile(s) hit (using Rear table). Annihilator ANH-1A (Tot) takes 2 damage to LTR. 7 Armor remaining. Annihilator ANH-1A (Tot) takes 2 damage to RL. 22 Armor remaining. Annihilator ANH-1A (Tot) takes 2 damage to RA. 12 Armor remaining. SRM 4 at Annihilator ANH-1A (Tot); needs 7, rolls 9 : 3 missile(s) hit (using Rear table). Annihilator ANH-1A (Tot) takes 2 damage to RA. 10 Armor remaining. Annihilator ANH-1A (Tot) takes 2 damage to LA. 17 Armor remaining. Annihilator ANH-1A (Tot) takes 2 damage to LA. 15 Armor remaining. Weapons fire for Annihilator ANH-1E (Tot) PPC at Titan TI-1A (MSD); needs 6, rolls 5 : misses PPC at Titan TI-1A (MSD); needs 6, rolls 6 : hits RT Titan TI-1A (MSD) takes 10 damage to RT. Armor destroyed, 18 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. PPC at Titan TI-1A (MSD); needs 6, rolls 7 : hits RT Titan TI-1A (MSD) takes 10 damage to RT. 8 Internal Structure remaining Critical hit on RT. Roll is 10; 2 locations. CRITICAL HIT on +SRM 4. CRITICAL HIT on +SRM 4. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 7 : hits LT Titan TI-1A (MSD) takes 5 damage to LT. 2 Armor remaining. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 6 : hits LL Titan TI-1A (MSD) takes 5 damage to LL. 37 Armor remaining. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 8 : hits RA Titan TI-1A (MSD) takes 5 damage to RA. 3 Armor remaining. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 7 : hits LT Titan TI-1A (MSD) takes 5 damage to LT. Armor destroyed, 18 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. Weapons fire for Titan TI-1A (MSD) Medium Laser at Titan TI-1A (Tot); needs 7, rolls 12 : hits (using Partial cover (horizontal 50%) table) LA Titan TI-1A (Tot) takes 5 damage to LA. 2 Internal Structure remaining Critical hit on LA. Roll is 6; no effect. SRM 4 at Titan TI-1A (Tot); needs 7, rolls 10 : 1 missile(s) hit (using Partial cover (horizontal 50%) table). Titan TI-1A (Tot) takes 2 damage to RT. 9 Armor remaining. SRM 4 at Titan TI-1A (Tot); needs 7, rolls 5 : misses SRM 4 at Titan TI-1A (Tot); needs 7, rolls 8 : 4 missile(s) hit (using Partial cover (horizontal 50%) table). Titan TI-1A (Tot) takes 2 damage to RA. 12 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. Titan TI-1A suffers no damage. (RL behind cover) Titan TI-1A (Tot) takes 2 damage to CT. 18 Armor remaining. Titan TI-1A (Tot) takes 2 damage to LA. SECTION DESTROYED, Critical hit on LA. Roll is 9; 1 location. CRITICAL HIT on +Medium Laser. SRM 4 at Titan TI-1A (Tot); needs 7, rolls 6 : misses SRM 6 at Titan TI-1A (Tot); needs 7, rolls 7 : 2 missile(s) hit (using Partial cover (horizontal 50%) table). Titan TI-1A (Tot) takes 2 damage to LA. 2 damage transfers to LT. Titan TI-1A (Tot) takes 2 damage to LT. 2 Armor remaining. Titan TI-1A (Tot) takes 2 damage to CT. 16 Armor remaining. Weapons fire for Titan TI-1A (Tot) Medium Laser at Imp IMP-2E (MSD); needs 7, rolls 7 : hits (using Partial cover (horizontal 50%) table) RA Imp IMP-2E (MSD) takes 5 damage to RA. SECTION DESTROYED, 4 damage transfers to RT. Critical hit on RA. Roll is 2; no effect. Imp IMP-2E (MSD) takes 4 damage to RT. 10 Internal Structure remaining Critical hit on RT. Roll is 4; no effect. Medium Laser at Imp IMP-2E (MSD); needs 7, rolls 5 : misses SRM 4 at Imp IMP-2E (MSD); needs 6, rolls 6 : 2 missile(s) hit (using Partial cover (horizontal 50%) table). Imp IMP-2E (MSD) takes 2 damage to LT. 7 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to CT. 26 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. SRM 4 at Imp IMP-2E (MSD); needs 6, rolls 7 : 3 missile(s) hit (using Partial cover (horizontal 50%) table). Imp IMP-2E (MSD) takes 2 damage to LT. 5 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to HD. 7 Armor remaining. Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" takes 1 damage. Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" needs a 3 to stay conscious. Rolls 10 : successful! Imp IMP-2E (MSD) takes 2 damage to LT. 3 Armor remaining. SRM 4 at Imp IMP-2E (MSD); needs 6, rolls 7 : 3 missile(s) hit (using Partial cover (horizontal 50%) table). Imp IMP-2E suffers no damage. (RL behind cover) Imp IMP-2E (MSD) takes 2 damage to RT. 8 Internal Structure remaining Critical hit on RT. Roll is 4; no effect. Imp IMP-2E suffers no damage. (RL behind cover) SRM 4 at Imp IMP-2E (MSD); needs 6, rolls 7 : 2 missile(s) hit (using Partial cover (horizontal 50%) table). Imp IMP-2E (MSD) takes 2 damage to CT. 24 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Imp IMP-2E (MSD) takes 2 damage to LA. 12 Armor remaining. SRM 6 at Imp IMP-2E (MSD); needs 6, rolls 3 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Titan TI-1A (MSD); needs 5, rolls 8 : hits RT Titan TI-1A (MSD) takes 10 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. 2 damage transfers to CT. Critical hit on RT. Roll is 6; no effect. Titan TI-1A (MSD) takes 2 damage to CT. 34 Armor remaining. AC/10 at Titan TI-1A (MSD); needs 5, rolls 5 : hits HD Titan TI-1A (MSD) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 10; 2 locations. CRITICAL HIT on Sensors. CRITICAL HIT on Life Support. Pilot of Titan TI-1A (MSD) "Sebastian Rosland" takes 1 damage. Pilot of Titan TI-1A (MSD) "Sebastian Rosland" needs a 3 to stay conscious. Rolls 5 : successful! Medium Laser at Titan TI-1A (MSD); needs 5, rolls 7 : hits CT Titan TI-1A (MSD) takes 5 damage to CT. 29 Armor remaining. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 5 : hits LT Titan TI-1A (MSD) takes 5 damage to LT. 13 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. Annihilator ANH-1A (Tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds. Titan TI-1A (Tot) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 8 : succeeds. Imp IMP-2E (MSD) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds. Titan TI-1A (MSD) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Charger CGR-1A1 (MSD) Kick (Left leg) at Annihilator ANH-1E (Tot); needs 3, rolls 6 : hits (using Punch table) CT Annihilator ANH-1E (Tot) takes 16 damage to CT. 6 Armor remaining. Physical attacks for Annihilator ANH-1A (Tot) Punch (Left Arm) at Charger CGR-1A1 (MSD); needs 6, rolls 8 : hits (using Kick table) RL Charger CGR-1A1 (MSD) takes 10 damage to RL. 8 Armor remaining. Punch (Right Arm) at Charger CGR-1A1 (MSD); needs 6, rolls 3 : misses. Annihilator ANH-1E (Tot) must make 1 piloting skill roll(s) (was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 3 : falls. Annihilator ANH-1E (Tot) falls on its left side, suffering 10 damage. Annihilator ANH-1E (Tot) takes 5 damage to RT. 21 Armor remaining. Annihilator ANH-1E (Tot) takes 5 damage to LA. 20 Armor remaining. Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" must roll 5 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 42 heat, sinks 41 heat and is now at 2 heat. Annihilator ANH-1A (Tot) gains 12 heat, sinks 18 heat and is now at 0 heat. Titan TI-1A (Tot) gains 24 heat, sinks 22 heat and is now at 6 heat. Imp IMP-2E (MSD) gains 21 heat, sinks 26 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 6 heat, sinks 6 heat and is now at 0 heat. Titan TI-1A (MSD) gains 21 heat, sinks 19 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MSD: все стало намного печальнее
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10 ------------------- Tot rolls a 11[11+0]. MSD rolls a 8[8+0]. The turn order for movement is: MSD, Tot, MSD, Tot, MSD, MSD, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 4086 BV remaining (from 5496 initially) 0 BV fled MSD: 3486 BV remaining (from 5473 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MSD: и опять инца
Movement Phase ------------------- Annihilator ANH-1E (Tot) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Titan TI-1A (MSD) SRM 4 at Titan TI-1A (Tot); needs 7, rolls 9 : 3 missile(s) hit. Titan TI-1A (Tot) takes 2 damage to LL. 12 Armor remaining. Titan TI-1A (Tot) takes 2 damage to LT. 0 Armor remaining. Titan TI-1A (Tot) takes 2 damage to RA. 10 Internal Structure remaining Critical hit on RA. Roll is 7; no effect. SRM 4 at Titan TI-1A (Tot); needs 7, rolls 4 : misses SRM 6 at Titan TI-1A (Tot); needs 7, rolls 8 : 4 missile(s) hit. Titan TI-1A (Tot) takes 2 damage to LA. 2 damage transfers to LT. Titan TI-1A (Tot) takes 2 damage to LT. 19 Internal Structure remaining Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on Heat Sink. Titan TI-1A (Tot) takes 2 damage to HD. SECTION DESTROYED, *** Titan TI-1A (Tot) DESTROYED by damage! *** >Titan TI-1A (Tot) suffers catastrophic damage, but the autoeject system was engaged. Titan TI-1A (Tot) must make a piloting skill check (landing in clear terrain). Needs 6 [5 (ejecting) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 5 : fails. Pilot of MechWarrior Shafiq Shareef (Tot) "Shafiq Shareef" takes 5 damage. Critical hit on HD. Roll is 8; 1 location. CRITICAL HIT on Life Support. Titan TI-1A (Tot) takes 2 damage to RL. 30 Armor remaining. Titan TI-1A (Tot) takes 2 damage to LA. 2 damage transfers to LT. Titan TI-1A (Tot) takes 2 damage to LT. 17 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on SRM 4 Inferno Ammo (25). *** SRM 4 Inferno Ammo EXPLODES! 200 DAMAGE! *** Titan TI-1A (Tot) takes 200 damage to LT. SECTION DESTROYED, 183 damage transfers to CT. Critical hit on LT. Roll is 6; no effect. Titan TI-1A (Tot) takes 183 damage to CT. SECTION DESTROYED, Titan TI-1A (Tot) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 8. Engine safety systems remain in place. Critical hit on CT. Roll is 5; no effect. Medium Laser at Titan TI-1A (Tot); needs 7, rolls 9 : hits RL Titan TI-1A (Tot) takes 5 damage to RL. 25 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 7, rolls 5 : misses Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Titan TI-1A (Tot); needs 6, rolls 6 : hits (using Right Side table) RT Titan TI-1A (Tot) takes 5 damage to RT. 4 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 6, rolls 6 : hits (using Right Side table) RL Titan TI-1A (Tot) takes 5 damage to RL. 20 Armor remaining. SRM 4 at Titan TI-1A (Tot); needs 6, rolls 8 : 4 missile(s) hit (using Right Side table). Titan TI-1A (Tot) takes 2 damage to RA. 8 Internal Structure remaining Critical hit on RA. Roll is 8; 1 location. CRITICAL HIT on +Medium Laser. Titan TI-1A (Tot) takes 2 damage to RA. 6 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. Titan TI-1A (Tot) takes 2 damage to RA. 4 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. Titan TI-1A (Tot) takes 2 damage to CT. SRM 4 at Titan TI-1A (Tot); needs 6, rolls 3 : misses Weapons fire for Imp IMP-2E (MSD) Medium Laser at Titan TI-1A (Tot); needs 5, rolls 9 : hits CT Titan TI-1A (Tot) takes 5 damage to CT. PPC at Titan TI-1A (Tot); needs 7, rolls 10 : hits LA Titan TI-1A (Tot) takes 10 damage to LA. 10 damage transfers to LT. Titan TI-1A (Tot) takes 10 damage to LT. 10 damage transfers to CT. Titan TI-1A (Tot) takes 10 damage to CT. Medium Laser at Titan TI-1A (Tot); needs 5, rolls 5 : hits LA Titan TI-1A (Tot) takes 5 damage to LA. 5 damage transfers to LT. Titan TI-1A (Tot) takes 5 damage to LT. 5 damage transfers to CT. Titan TI-1A (Tot) takes 5 damage to CT. Medium Laser at Titan TI-1A (Tot); needs 5, rolls 5 : hits LA Titan TI-1A (Tot) takes 5 damage to LA. 5 damage transfers to LT. Titan TI-1A (Tot) takes 5 damage to LT. 5 damage transfers to CT. Titan TI-1A (Tot) takes 5 damage to CT. Medium Laser at Titan TI-1A (Tot); needs 5, rolls 6 : hits RA Titan TI-1A (Tot) takes 5 damage to RA. SECTION DESTROYED, 1 damage transfers to RT. Critical hit on RA. Roll is 12;LIMB BLOWN OFF Right Arm blown off. Titan TI-1A (Tot) takes 1 damage to RT. 3 Armor remaining. Medium Laser at Titan TI-1A (Tot); needs 5, rolls 11 : hits RL Titan TI-1A (Tot) takes 5 damage to RL. 15 Armor remaining. Weapons fire for Charger CGR-1A1 (MSD) Small Laser at Annihilator ANH-1A (Tot); needs 7, rolls 3 : misses Small Laser at Annihilator ANH-1A (Tot); needs 7, rolls 3 : misses Small Laser at Annihilator ANH-1A (Tot); needs 7, rolls 7 : hits LT Annihilator ANH-1A (Tot) takes 3 damage to LT. 18 Armor remaining. Small Laser at Annihilator ANH-1A (Tot); needs 7, rolls 5 : misses Weapons fire for Annihilator ANH-1E (Tot) PPC at Titan TI-1A (MSD); needs 7, rolls 11 : hits RT Titan TI-1A (MSD) takes 10 damage to RT. 10 damage transfers to CT. Titan TI-1A (MSD) takes 10 damage to CT. 19 Armor remaining. PPC at Titan TI-1A (MSD); needs 7, rolls 10 : hits RA Titan TI-1A (MSD) takes 10 damage to RA. 10 damage transfers to RT. Titan TI-1A (MSD) takes 10 damage to RT. 10 damage transfers to CT. Titan TI-1A (MSD) takes 10 damage to CT. 9 Armor remaining. PPC at Titan TI-1A (MSD); needs 7, rolls 9 : hits LL Titan TI-1A (MSD) takes 10 damage to LL. 27 Armor remaining. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 6 : hits CT Titan TI-1A (MSD) takes 5 damage to CT. 4 Armor remaining. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 5 : hits RT Titan TI-1A (MSD) takes 5 damage to RT. 5 damage transfers to CT. Titan TI-1A (MSD) takes 5 damage to CT. Armor destroyed, 30 Internal Structure remaining Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on +SRM 6. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 11 : hits RT Titan TI-1A (MSD) takes 5 damage to RT. 5 damage transfers to CT. Titan TI-1A (MSD) takes 5 damage to CT. 25 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Weapons fire for Titan TI-1A (Tot) Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 3 : misses SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 5 : 3 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to RA. 2 damage transfers to RT. Imp IMP-2E (MSD) takes 2 damage to RT. 6 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Imp IMP-2E (MSD) takes 2 damage to CT. 22 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Imp IMP-2E (MSD) takes 2 damage to RA. 2 damage transfers to RT. Imp IMP-2E (MSD) takes 2 damage to RT. 4 Internal Structure remaining Critical hit on RT. Roll is 10; 2 locations. CRITICAL HIT on Heat Sink. CRITICAL HIT on Heat Sink. SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 5 : 2 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to LT. 1 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to CT. 20 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 6 : 2 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to LA. 10 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to CT. 18 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 8 : 3 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to LL. 32 Armor remaining. Imp IMP-2E (MSD) takes 2 damage to RT. 2 Internal Structure remaining Critical hit on RT. Roll is 12; 3 locations. CRITICAL HIT on Heat Sink. CRITICAL HIT on Heat Sink. CRITICAL HIT on +Medium Laser. Imp IMP-2E (MSD) takes 2 damage to CT. 16 Internal Structure remaining Critical hit on CT. Roll is 5; no effect. SRM 6 at Imp IMP-2E (MSD); needs 5, rolls 11 : 3 missile(s) hit. Imp IMP-2E (MSD) takes 2 damage to RA. 2 damage transfers to RT. Imp IMP-2E (MSD) takes 2 damage to RT. SECTION DESTROYED, Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on Heat Sink. Imp IMP-2E (MSD) takes 2 damage to RA. 2 damage transfers to RT. Imp IMP-2E (MSD) takes 2 damage to RT. 2 damage transfers to CT. Imp IMP-2E (MSD) takes 2 damage to CT. 14 Internal Structure remaining Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Standard Gyro. CRITICAL HIT on Standard Gyro. Imp IMP-2E (MSD) takes 2 damage to RL. 27 Armor remaining. Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Titan TI-1A (MSD); needs 5, rolls 7 : hits RT Titan TI-1A (MSD) takes 10 damage to RT. 10 damage transfers to CT. Titan TI-1A (MSD) takes 10 damage to CT. 15 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. AC/10 at Titan TI-1A (MSD); needs 5, rolls 5 : hits CT Titan TI-1A (MSD) takes 10 damage to CT. 5 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Standard Gyro. AC/10 at Titan TI-1A (MSD); needs 5, rolls 8 : hits RA Titan TI-1A (MSD) takes 10 damage to RA. 10 damage transfers to RT. Titan TI-1A (MSD) takes 10 damage to RT. 10 damage transfers to CT. Titan TI-1A (MSD) takes 10 damage to CT. SECTION DESTROYED, Titan TI-1A (MSD) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 5. Engine safety systems remain in place. *** Titan TI-1A (MSD) DESTROYED by damage! *** >Titan TI-1A (MSD) suffers catastrophic damage, but the autoeject system was engaged. Titan TI-1A (MSD) must make a piloting skill check (landing in clear terrain). Needs 5 [5 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 8 : succeeds. The pilot ejects safely! Critical hit on CT. Roll is 4; no effect. AC/10 at Titan TI-1A (MSD); needs 5, rolls 12 : hits LT Titan TI-1A (MSD) takes 10 damage to LT. 3 Internal Structure remaining Critical hit on LT. Roll is 11; 2 locations. CRITICAL HIT on +SRM 4. CRITICAL HIT on PPC. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 9 : hits RA Titan TI-1A (MSD) takes 5 damage to RA. 5 damage transfers to RT. Titan TI-1A (MSD) takes 5 damage to RT. 5 damage transfers to CT. Titan TI-1A (MSD) takes 5 damage to CT. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 10 : hits CT Titan TI-1A (MSD) takes 5 damage to CT. Medium Laser at Titan TI-1A (MSD); needs 5, rolls 6 : hits LT Titan TI-1A (MSD) takes 5 damage to LT. SECTION DESTROYED, LIMB BLOWN OFF Left Arm blown off. 2 damage transfers to CT. Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on Heat Sink. Titan TI-1A (MSD) takes 2 damage to CT. Imp IMP-2E (MSD) must make 3 piloting skill roll(s) (gyro hit; gyro destroyed; 20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (gyro destroyed); automatically fails. Imp IMP-2E (MSD) falls on its right side, suffering 10 damage. Imp IMP-2E (MSD) takes 5 damage to RT. 5 damage transfers to CT. Imp IMP-2E (MSD) takes 5 damage to CT. 9 Internal Structure remaining Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Engine. *** Imp IMP-2E (MSD) DESTROYED by engine destruction! *** Imp IMP-2E (MSD) takes 5 damage to RT. 5 damage transfers to CT. Imp IMP-2E (MSD) takes 5 damage to CT. 4 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" must roll 10 to avoid damage; rolls 6 : fails. Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" takes 1 damage.
MegaMek: Game saved to savegames\autosave.sav
MSD: песец
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Charger CGR-1A1 (MSD) Kick (Left leg) at Annihilator ANH-1A (Tot); needs 6, rolls 6 : hits (using Punch table) CT Annihilator ANH-1A (Tot) takes 16 damage to CT. 9 Armor remaining. Annihilator ANH-1A (Tot) must make 1 piloting skill roll(s) (was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 4 : falls. Annihilator ANH-1A (Tot) falls on its front, suffering 10 damage. Annihilator ANH-1A (Tot) takes 5 damage to LA. 10 Armor remaining. Annihilator ANH-1A (Tot) takes 5 damage to LA. 5 Armor remaining. Pilot of Annihilator ANH-1A (Tot) "Kazuyuki Otani" must roll 5 to avoid damage; rolls 4 : fails. Pilot of Annihilator ANH-1A (Tot) "Kazuyuki Otani" takes 1 damage. Pilot of Annihilator ANH-1A (Tot) "Kazuyuki Otani" needs a 3 to stay conscious. Rolls 7 : successful!
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 41 heat, sinks 41 heat and is now at 2 heat. Annihilator ANH-1A (Tot) gains 22 heat, sinks 18 heat and is now at 4 heat. Charger CGR-1A1 (MSD) gains 5 heat, sinks 5 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11 ------------------- Tot rolls a 2[2+0]. MSD rolls a 9[9+0]. The turn order for movement is: Tot, MSD, Tot, MSD Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 2774 BV remaining (from 5496 initially) 0 BV fled MSD: 1178 BV remaining (from 5473 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: Strange connected from /94.142.15.199
Movement Phase ------------------- Annihilator ANH-1A (Tot) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds. Peregrine Attack VTOL (Kurita) (MSD) must make a piloting skill check while moving from hex 0516 to hex 0515 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Annihilator ANH-1E (Tot); needs 6, rolls 5 : misses Medium Laser at Annihilator ANH-1E (Tot); needs 6, rolls 11 : hits (using Right Side table) LT Annihilator ANH-1E (Tot) takes 5 damage to LT. 21 Armor remaining. SRM 4 at Annihilator ANH-1E (Tot); needs 6, rolls 8 : 3 missile(s) hit (using Right Side table). Annihilator ANH-1E (Tot) takes 2 damage to RT. 19 Armor remaining. Annihilator ANH-1E (Tot) takes 2 damage to CT. 4 Armor remaining. Annihilator ANH-1E (Tot) takes 2 damage to RA. 23 Armor remaining. SRM 4 at Annihilator ANH-1E (Tot); needs 6, rolls 6 : 2 missile(s) hit (using Right Side table). Annihilator ANH-1E (Tot) takes 2 damage to RL. 21 Armor remaining. Annihilator ANH-1E (Tot) takes 2 damage to RL. 19 Armor remaining. Weapons fire for Charger CGR-1A1 (MSD) Small Laser at Annihilator ANH-1E (Tot); needs 6, rolls 11 : hits (using Left Side table) RA Annihilator ANH-1E (Tot) takes 3 damage to RA. 20 Armor remaining. Small Laser at Annihilator ANH-1E (Tot); needs 6, rolls 7 : hits (using Left Side table) RT Annihilator ANH-1E (Tot) takes 3 damage to RT. 16 Armor remaining. Weapons fire for Annihilator ANH-1E (Tot) PPC at Charger CGR-1A1 (MSD); needs 9, rolls 6 : misses PPC at Charger CGR-1A1 (MSD); needs 9, rolls 5 : misses PPC at Charger CGR-1A1 (MSD); needs 9, rolls 11 : hits (using Left Side table) LT Charger CGR-1A1 (MSD) takes 10 damage to LT. 7 Armor remaining. Medium Laser at Charger CGR-1A1 (MSD); needs 6, rolls 6 : hits (using Left Side table) RA Charger CGR-1A1 (MSD) takes 5 damage to RA. Armor destroyed, 11 Internal Structure remaining Critical hit on RA. Roll is 10; 2 locations. CRITICAL HIT on Upper Arm. CRITICAL HIT on Lower Arm. Medium Laser at Charger CGR-1A1 (MSD); needs 6, rolls 9 : hits (using Left Side table) LT Charger CGR-1A1 (MSD) takes 5 damage to LT. 2 Armor remaining. Medium Laser at Charger CGR-1A1 (MSD); needs 6, rolls 7 : hits (using Left Side table) LL Charger CGR-1A1 (MSD) takes 5 damage to LL. Armor destroyed, 13 Internal Structure remaining Critical hit on LL. Roll is 4; no effect. Medium Laser at Charger CGR-1A1 (MSD); needs 6, rolls 7 : hits (using Left Side table) LL Charger CGR-1A1 (MSD) takes 5 damage to LL. 8 Internal Structure remaining Critical hit on LL. Roll is 7; no effect. Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Charger CGR-1A1 (MSD); needs 7, rolls 9 : hits (using Left Side Partial cover (horizontal 50%) table) CT Charger CGR-1A1 (MSD) takes 10 damage to CT. Armor destroyed, 21 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Medium Laser at Charger CGR-1A1 (MSD); needs 7, rolls 4 : misses Medium Laser at Charger CGR-1A1 (MSD); needs 7, rolls 5 : misses Medium Laser at Charger CGR-1A1 (MSD); needs 7, rolls 6 : misses Medium Laser at Charger CGR-1A1 (MSD); needs 7, rolls 5 : misses Annihilator ANH-1E (Tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds. Charger CGR-1A1 (MSD) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 4 : falls. Charger CGR-1A1 (MSD) falls on its rear, suffering 8 damage. Charger CGR-1A1 (MSD) takes 5 damage to LA. 4 Internal Structure remaining Critical hit on LA. Roll is 4; no effect. Charger CGR-1A1 (MSD) takes 3 damage to RA. 8 Internal Structure remaining Critical hit on RA. Roll is 8; 1 location. CRITICAL HIT on Small Laser. Pilot of Charger CGR-1A1 (MSD) "Enda Baker" must roll 7 to avoid damage; rolls 5 : fails. Pilot of Charger CGR-1A1 (MSD) "Enda Baker" takes 1 damage. Pilot of Charger CGR-1A1 (MSD) "Enda Baker" needs a 3 to stay conscious. Rolls 6 : successful!
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 43 heat, sinks 41 heat and is now at 4 heat. Annihilator ANH-1A (Tot) gains 17 heat, sinks 18 heat and is now at 3 heat. Charger CGR-1A1 (MSD) gains 4 heat, sinks 4 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12 ------------------- Tot rolls a 3[3+0]. MSD rolls a 11[11+0]. The turn order for movement is: Tot, MSD, Tot, MSD Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 2716 BV remaining (from 5496 initially) 0 BV fled MSD: 1010 BV remaining (from 5473 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled Strange: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MSD: ye djn yf[ vyt ntghm bywf
MSD: ну вот нах мне тепрь инца а не 4 хода назад?
Movement Phase ------------------- Peregrine Attack VTOL (Kurita) (MSD) must make a piloting skill check while moving from hex 0517 to hex 0516 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Charger CGR-1A1 (MSD) Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 9 : hits (using Left Side table) LT Annihilator ANH-1E (Tot) takes 3 damage to LT. 18 Armor remaining. Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 3 : misses Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 6 : hits (using Left Side table) CT Annihilator ANH-1E (Tot) takes 3 damage to CT. 1 Armor remaining. Weapons fire for Peregrine Attack VTOL (Kurita) (MSD) Medium Laser at Annihilator ANH-1E (Tot); needs 5, rolls 5 : hits (using Right Side table) RL Annihilator ANH-1E (Tot) takes 5 damage to RL. 14 Armor remaining. Medium Laser at Annihilator ANH-1E (Tot); needs 5, rolls 7 : hits (using Right Side table) RA Annihilator ANH-1E (Tot) takes 5 damage to RA. 15 Armor remaining. SRM 4 at Annihilator ANH-1E (Tot); needs 5, rolls 7 : 2 missile(s) hit (using Right Side table). Annihilator ANH-1E (Tot) takes 2 damage to LT. 16 Armor remaining. Annihilator ANH-1E (Tot) takes 2 damage to CT. Armor destroyed, 30 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. CRITICAL HIT on Engine. SRM 4 at Annihilator ANH-1E (Tot); needs 5, rolls 7 : 2 missile(s) hit (using Right Side table). Annihilator ANH-1E (Tot) takes 2 damage to HD. 7 Armor remaining. Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" takes 1 damage. Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" needs a 3 to stay conscious. Rolls 3 : successful! Annihilator ANH-1E (Tot) takes 2 damage to LT. 14 Armor remaining. Weapons fire for Annihilator ANH-1E (Tot) PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 8 : misses PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 2 : misses PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 7 : misses Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 9, rolls 10 : hits FR Peregrine Attack VTOL (Kurita) (MSD) takes 5 damage to FR. Armor destroyed, SECTION DESTROYED, *** Peregrine Attack VTOL (Kurita) (MSD) DESTROYED by damage! *** Critical hit on FR. Roll is 9; Sensors Hit! Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 9, rolls 8 : misses Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 9, rolls 6 : misses Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 9, rolls 7 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 3 : misses Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 8 : misses Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 10 : hits RS Peregrine Attack VTOL (Kurita) (MSD) takes 5 damage to RS. Armor destroyed, SECTION DESTROYED, Critical hit on RS. Roll is 6; Engine destroyed. Immobile. Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 8 : misses Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 5 : misses Annihilator ANH-1E (Tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 47 heat, sinks 41 heat and is now at 10 heat. Annihilator ANH-1A (Tot) gains 16 heat, sinks 18 heat and is now at 1 heat. Charger CGR-1A1 (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13 ------------------- Tot rolls a 8[8+0]. MSD rolls a 9[9+0]. The turn order for movement is: Tot, Tot, MSD Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 2643 BV remaining (from 5496 initially) 0 BV fled MSD: 446 BV remaining (from 5473 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled Strange: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Charger CGR-1A1 (MSD) Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 9 : hits (using Left Side table) CT Annihilator ANH-1E (Tot) takes 3 damage to CT. 27 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 12 : hits (using Left Side table) LA Annihilator ANH-1E (Tot) takes 3 damage to LA. 17 Armor remaining. Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 10 : hits (using Left Side table) HD Annihilator ANH-1E (Tot) takes 3 damage to HD. 4 Armor remaining. Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" takes 1 damage. Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" needs a 5 to stay conscious. Rolls 7 : successful! Weapons fire for Annihilator ANH-1E (Tot) PPC at Charger CGR-1A1 (MSD); needs 5, rolls 12 : hits LL Charger CGR-1A1 (MSD) takes 10 damage to LL. SECTION DESTROYED, 2 damage transfers to LT. Critical hit on LL. Roll is 7; no effect. Charger CGR-1A1 (MSD) takes 2 damage to LT. 0 Armor remaining. Medium Laser at Charger CGR-1A1 (MSD); needs 2, rolls 8 : hits LA Charger CGR-1A1 (MSD) takes 5 damage to LA. SECTION DESTROYED, 1 damage transfers to LT. Critical hit on LA. Roll is 10; 2 locations. CRITICAL HIT on Shoulder. CRITICAL HIT on Upper Arm. Charger CGR-1A1 (MSD) takes 1 damage to LT. 13 Internal Structure remaining Critical hit on LT. Roll is 11; 2 locations. Location is empty, so criticals transfer to CT. CRITICAL HIT on Standard Gyro. CRITICAL HIT on Engine. Medium Laser at Charger CGR-1A1 (MSD); needs 2, rolls 7 : hits LA Charger CGR-1A1 (MSD) takes 5 damage to LA. 5 damage transfers to LT. Charger CGR-1A1 (MSD) takes 5 damage to LT. 8 Internal Structure remaining Critical hit on LT. Roll is 4; no effect. Medium Laser at Charger CGR-1A1 (MSD); needs 2, rolls 2 : hits HD Charger CGR-1A1 (MSD) takes 5 damage to HD. 4 Armor remaining. Pilot of Charger CGR-1A1 (MSD) "Enda Baker" takes 1 damage. Pilot of Charger CGR-1A1 (MSD) "Enda Baker" needs a 5 to stay conscious. Rolls 5 : successful! Medium Laser at Charger CGR-1A1 (MSD); needs 2, rolls 7 : hits LA Charger CGR-1A1 (MSD) takes 5 damage to LA. 5 damage transfers to LT. Charger CGR-1A1 (MSD) takes 5 damage to LT. 3 Internal Structure remaining Critical hit on LT. Roll is 7; no effect.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 27 heat, sinks 37 heat and is now at 0 heat. Annihilator ANH-1A (Tot) gains 0 heat, sinks 1 heat and is now at 0 heat. Charger CGR-1A1 (MSD) gains 8 heat, sinks 8 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14 ------------------- Tot rolls a 6[6+0]. MSD rolls a 2[2+0]. The turn order for movement is: MSD, Tot, Tot Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Tot: 2621 BV remaining (from 5496 initially) 0 BV fled MSD: 242 BV remaining (from 5473 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled Strange: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: Strange disconnected.
Weapon Attack Phase ------------------- Weapons fire for Charger CGR-1A1 (MSD) Small Laser at Annihilator ANH-1A (Tot); needs 8, rolls 3 : misses Small Laser at Annihilator ANH-1A (Tot); needs 8, rolls 4 : misses Weapons fire for Annihilator ANH-1A (Tot) AC/10 at Charger CGR-1A1 (MSD); needs 3, rolls 6 : hits LA Charger CGR-1A1 (MSD) takes 10 damage to LA. 10 damage transfers to LT. Charger CGR-1A1 (MSD) takes 10 damage to LT. SECTION DESTROYED, 7 damage transfers to CT. Critical hit on LT. Roll is 7; no effect. Charger CGR-1A1 (MSD) takes 7 damage to CT. 14 Internal Structure remaining Critical hit on CT. Roll is 2; no effect. AC/10 at Charger CGR-1A1 (MSD); needs 3, rolls 7 : hits RT Charger CGR-1A1 (MSD) takes 10 damage to RT. 0 Armor remaining. Medium Laser at Charger CGR-1A1 (MSD); needs 3, rolls 7 : hits LA Charger CGR-1A1 (MSD) takes 5 damage to LA. 5 damage transfers to LT. Charger CGR-1A1 (MSD) takes 5 damage to LT. 5 damage transfers to CT. Charger CGR-1A1 (MSD) takes 5 damage to CT. 9 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Medium Laser at Charger CGR-1A1 (MSD); needs 3, rolls 8 : hits RT Charger CGR-1A1 (MSD) takes 5 damage to RT. 12 Internal Structure remaining Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on +Small Laser. Medium Laser at Charger CGR-1A1 (MSD); needs 3, rolls 6 : hits LL Charger CGR-1A1 (MSD) takes 5 damage to LL. 5 damage transfers to LT. Charger CGR-1A1 (MSD) takes 5 damage to LT. 5 damage transfers to CT. Charger CGR-1A1 (MSD) takes 5 damage to CT. 4 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Medium Laser at Charger CGR-1A1 (MSD); needs 3, rolls 10 : hits CT Charger CGR-1A1 (MSD) takes 5 damage to CT. SECTION DESTROYED, Charger CGR-1A1 (MSD) has taken 5 engine hits this phase. Checking for engine explosion on 10, roll is 8. Engine safety systems remain in place. *** Charger CGR-1A1 (MSD) DESTROYED by damage! *** >Charger CGR-1A1 (MSD) suffers catastrophic damage, but the autoeject system was engaged. Charger CGR-1A1 (MSD) must make a piloting skill check (landing in clear terrain). Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds. The pilot ejects safely! Critical hit on CT. Roll is 2; no effect.
MegaMek: Game saved to savegames\autosave.sav
MSD: гг
Tot: спс за игру
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Tot) gains 6 heat, sinks 6 heat and is now at 0 heat. Annihilator ANH-1A (Tot) gains 19 heat, sinks 18 heat and is now at 1 heat. Control Rolls ------------------- End Phase ------------------- Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory! ------------------- Winner is: TEAM #1 Tot: 2626 BV remaining (from 5496 initially) 0 BV fled MSD: 0 BV remaining (from 5473 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled Survivors are: Annihilator ANH-1E (Tot) Pilot : Tony Kawano [4/5] ( 2 hit(s) ) Kills : 1 Annihilator ANH-1A (Tot) Pilot : Kazuyuki Otani [4/5] ( 1 hit(s) ) Kills : 2 The following units are in retreat: MechWarrior Sebastian Rosland (MSD) Gunnery Skill : Sebastian Rosland [4] ( 1 hit(s) ) Kills : 0 MechWarrior Enda Baker (MSD) Gunnery Skill : Enda Baker [4] ( 2 hit(s) ) Kills : 0 Graveyard contains: Lamprey Transport Helicopter (Tot) Driver : Carlos Montoya [4/5] Kills : 0 Destroyed by Imp IMP-2E (MSD) Imp IMP-2E (MSD) Pilot : Diane von Rautenberg [4/5] ( 2 hit(s) ) Kills : 1 Destroyed by pilot error. Titan TI-1A (MSD) Pilot : Sebastian Rosland [4/5] ( 1 hit(s) ) Kills : 1 Destroyed by Annihilator ANH-1A (Tot) Peregrine Attack VTOL (Kurita) (MSD) Driver : Kineko Ogawa [4/5] Kills : 0 Destroyed by Annihilator ANH-1E (Tot) Charger CGR-1A1 (MSD) Pilot : Enda Baker [4/5] ( 2 hit(s) ) Kills : 0 Destroyed by Annihilator ANH-1A (Tot) The following utterly destroyed units are not available for salvage: Titan TI-1A (Tot) Pilot : Shafiq Shareef [4/5] ( 6 hit(s)) Kills : 0 Destroyed by Titan TI-1A (MSD) MechWarrior Shafiq Shareef (Tot) Gunnery Skill : Shafiq Shareef [4] ( 6 hit(s) ) Kills : 0 Destroyed by pilot error. Detailed unit status saved to entitystatus.txt
***Server: MSD disconnected.