Log file opened Tue Oct 11 19:39:45 MSK 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2355
***Server: Tot connected from /81.1.183.100
***Server: For Tot Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Player Tot changed option "TacOps Hot-Loading" to false.
***Server: Player Tot changed option "TacOps Gauss Weapons" to false.
***Server: MSD connected from /95.24.65.102
***Server: Player Tot changed map settings
***Server: Player MSD changed map settings
***Server: Player MSD changed map settings
***Server: Player MSD changed map settings
***Server: Unit 13(MSD) has been customized.
***Server: Unit 14(MSD) has been customized.
***Server: Unit 15(MSD) has been customized.
***Server: Unit 16(MSD) has been customized.
***Server: Unit 13(MSD) has been customized.
***Server: Unit 14(MSD) has been customized.
***Server: Unit 15(MSD) has been customized.
***Server: Unit 16(MSD) has been customized.
***Server: Unit 13(MSD) has been customized.
***Server: Unit 14(MSD) has been customized.
***Server: Unit 15(MSD) has been customized.
***Server: Unit 16(MSD) has been customized.
***Server: Unit 3(Tot) has been customized.
***Server: Unit 3(Tot) has been customized.
***Server: Unit 2(Tot) has been customized.
***Server: Unit 1(Tot) has been customized.
***Server: Unit 4(Tot) has been customized.
***Server: Unit 3(Tot) has been customized.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
Tot rolls a 11[11+0].
MSD rolls a 9[9+0].

The turn order for movement is:
  MSD, Tot, MSD, Tot, MSD, Tot, MSD, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Tot: 5496 BV remaining (from 5496 initially) 0 BV fled
MSD: 5473 BV remaining (from 5473 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Tot: ))
MSD: сколько армора на втоле!!!
Tot: дофигища
MSD: бойся - у меня есть против вертолета комбо
MSD: вот что-то такого я и опасался - переченка с пипсами
MSD: да еще 0509
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
Tot rolls a 7[7+0].
MSD rolls a 6[6+0].

The turn order for movement is:
  MSD, Tot, MSD, Tot, MSD, Tot, MSD, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 5496 BV remaining (from 5496 initially) 0 BV fled
MSD: 5473 BV remaining (from 5473 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: DoubleGreen connected from /83.149.47.69
MSD: а кто и как меня видит?
Tot: все всех
Movement Phase
-------------------

Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 1207 to hex 1108 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : fails.

Lamprey Transport Helicopter (Tot) sideslips 1 hexes 
    Skids into hex 1307.
    Skid ends.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Titan TI-1A (Tot)
    PPC at Titan TI-1A (MSD); needs 10, rolls 6 : misses


    PPC at Titan TI-1A (MSD); needs 10, rolls 6 : misses


Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Titan TI-1A (MSD); needs 10, rolls 8 : misses


    PPC at Titan TI-1A (MSD); needs 10, rolls 8 : misses


    PPC at Titan TI-1A (MSD); needs 10, rolls 8 : misses


    PPC at Titan TI-1A (MSD); needs 10, rolls 7 : misses


Weapons fire for Titan TI-1A (MSD)
    PPC at Lamprey Transport Helicopter (Tot); needs 11, rolls 6 : misses


    PPC at Lamprey Transport Helicopter (Tot); needs 11, rolls 5 : misses


Weapons fire for Imp IMP-2E (MSD)
    PPC at Lamprey Transport Helicopter (Tot); needs 11, rolls 11 : hits  (using Rear table) RO
        Lamprey Transport Helicopter (Tot) takes 1 damage to RO.
            1 Armor remaining.
 Rotor damaged!


    PPC at Lamprey Transport Helicopter (Tot); needs 11, rolls 11 : hits  (using Rear table) RO
        Lamprey Transport Helicopter (Tot) takes 1 damage to RO.
            0 Armor remaining.
 Rotor damaged!


    LRM 15 at Titan TI-1A (Tot); needs 10, rolls 7 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Hex: 0905 (Clear); needs 6, rolls 6 : hits!
        Terrain takes 10 damage.


    AC/10 at Hex: 0905 (Clear); needs 6, rolls 9 : hits!
        Terrain takes 10 damage.


    Medium Laser at Hex: 0905 (Clear); needs 8, rolls 3 : misses


    Medium Laser at Hex: 0905 (Clear); needs 8, rolls 7 : misses


    Medium Laser at Hex: 0905 (Clear); needs 8, rolls 6 : misses


Weapons fire for Lamprey Transport Helicopter (Tot)
    SRM 4 at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 7 : misses


    SRM 4 at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 9 : misses


    Machine Gun at Peregrine Attack VTOL (Kurita) (MSD); needs 12, rolls 7 : misses


MegaMek: Game saved to savegames\autosave.sav
MSD: как ты увидел мой вертолет если он был спрятан за холмлм?
MegaMek: Game saved to savegames\autosave.sav
***Server: evil connected from /95.188.93.203
***Server: For evil Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 41 heat, sinks 41 heat and is now at 0 heat.
Annihilator ANH-1A (Tot) gains 17 heat, sinks 17 heat and is now at 0 heat.
Titan TI-1A (Tot) gains 21 heat, sinks 21 heat and is now at 0 heat.
Imp IMP-2E (MSD) gains 27 heat, sinks 27 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 22 heat, sinks 22 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
Tot rolls a 10[10+0].
MSD rolls a 9[9+0].

The turn order for movement is:
  MSD, Tot, MSD, Tot, MSD, Tot, MSD, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 5450 BV remaining (from 5496 initially) 0 BV fled
MSD: 5473 BV remaining (from 5473 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
evil: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Charger CGR-1A1 (MSD) must make a piloting skill check while moving from hex 1103 to hex 1003 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Titan TI-1A (MSD)
    PPC at Titan TI-1A (Tot); needs 8, rolls 10 : hits  LA
        Titan TI-1A (Tot) takes 10 damage to LA.
            23 Armor remaining.


    PPC at Titan TI-1A (Tot); needs 8, rolls 8 : hits  LL
        Titan TI-1A (Tot) takes 10 damage to LL.
            32 Armor remaining.


Weapons fire for Imp IMP-2E (MSD)
    PPC at Titan TI-1A (Tot); needs 8, rolls 12 : hits  LA
        Titan TI-1A (Tot) takes 10 damage to LA.
            13 Armor remaining.


    PPC at Titan TI-1A (Tot); needs 8, rolls 10 : hits  RA
        Titan TI-1A (Tot) takes 10 damage to RA.
            23 Armor remaining.


    LRM 15 at Titan TI-1A (Tot); needs 8, rolls 7 : misses


Weapons fire for Titan TI-1A (Tot)
    PPC at Imp IMP-2E (MSD); needs 7, rolls 8 : hits  CT
        Imp IMP-2E (MSD) takes 10 damage to CT.
            30 Armor remaining.


    PPC at Imp IMP-2E (MSD); needs 7, rolls 12 : hits  RT
        Imp IMP-2E (MSD) takes 10 damage to RT.
            20 Armor remaining.


    Medium Laser at Hex: 0905 (Clear); needs 5, rolls 12 : hits!
        Terrain takes 5 damage.


Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Imp IMP-2E (MSD); needs 11, rolls 8 : misses


    PPC at Imp IMP-2E (MSD); needs 11, rolls 3 : misses


    PPC at Imp IMP-2E (MSD); needs 11, rolls 3 : misses


    PPC at Imp IMP-2E (MSD); needs 11, rolls 8 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Imp IMP-2E (MSD); needs 9, rolls 4 : misses


    AC/10 at Imp IMP-2E (MSD); needs 9, rolls 12 : hits  CT
        Imp IMP-2E (MSD) takes 10 damage to CT.
            20 Armor remaining.


    AC/10 at Imp IMP-2E (MSD); needs 9, rolls 7 : misses


    AC/10 at Imp IMP-2E (MSD); needs 9, rolls 5 : misses


    Medium Laser at Imp IMP-2E (MSD); needs 11, rolls 8 : misses


Weapons fire for Lamprey Transport Helicopter (Tot)
    SRM 4 at Imp IMP-2E (MSD); needs 10, rolls 2 : misses


    SRM 4 at Imp IMP-2E (MSD); needs 10, rolls 6 : misses




Titan TI-1A (Tot) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds.

Imp IMP-2E (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 42 heat, sinks 41 heat and is now at 1 heat.
Annihilator ANH-1A (Tot) gains 17 heat, sinks 17 heat and is now at 0 heat.
Titan TI-1A (Tot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Imp IMP-2E (MSD) gains 27 heat, sinks 27 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 1 heat, sinks 1 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 22 heat, sinks 22 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
Tot rolls a 7[7+0].
MSD rolls a 6[6+0].

The turn order for movement is:
  MSD, Tot, MSD, Tot, MSD, Tot, MSD, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 5330 BV remaining (from 5496 initially) 0 BV fled
MSD: 5383 BV remaining (from 5473 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
evil: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MSD: да где инца блин
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Tot: зачем она тут?
MSD: 
о да!
MSD: супер
Tot: это кара
***Server: Strange connected from /94.142.15.199
Movement Phase
-------------------

Imp IMP-2E (MSD) must make a piloting skill check while moving from hex 1203 to hex 1104 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 2 : falls.
Imp IMP-2E (MSD) falls 1 level(s) into hex 1104
    Imp IMP-2E (MSD) falls on its right side, suffering 5 damage when hitting the water surface and 10 when hitting the ground.
        Imp IMP-2E (MSD) takes 5 damage to RL.
            37 Armor remaining.
        Imp IMP-2E (MSD) takes 5 damage to LT.
            25 Armor remaining.
            Possible breach on LT. Roll is 6: no breach.
        Imp IMP-2E (MSD) takes 5 damage to RA.
            20 Armor remaining.
            Possible breach on RA. Roll is 11: Breach! Imp IMP-2E RA BREACHED

Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" must roll 4 to avoid damage; rolls 5 : succeeds.

Titan TI-1A (MSD) must make a piloting skill check while moving from hex 1103 to hex 1003 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.


Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 1108 to hex 1007 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Titan TI-1A (MSD); needs 9, rolls 8 : misses


    PPC at Titan TI-1A (MSD); needs 9, rolls 5 : misses


    PPC at Titan TI-1A (MSD); needs 9, rolls 3 : misses


    PPC at Titan TI-1A (MSD); needs 9, rolls 3 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Titan TI-1A (MSD); needs 8, rolls 7 : misses


    AC/10 at Titan TI-1A (MSD); needs 8, rolls 10 : hits  (using Partial cover (horizontal 50%) table) RT
        Titan TI-1A (MSD) takes 10 damage to RT.
            17 Armor remaining.


    AC/10 at Titan TI-1A (MSD); needs 8, rolls 4 : misses


    AC/10 at Titan TI-1A (MSD); needs 8, rolls 2 : misses


    Medium Laser at Titan TI-1A (MSD); needs 10, rolls 12 : hits  (using Partial cover (horizontal 50%) table) CT
        Titan TI-1A (MSD) takes 5 damage to CT.
            36 Armor remaining.


    Medium Laser at Titan TI-1A (MSD); needs 10, rolls 5 : misses


Weapons fire for Titan TI-1A (MSD)
    Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 9 : misses


    Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 11 : hits  (using Partial cover (horizontal 50%) table) CT
        Annihilator ANH-1E (Tot) takes 5 damage to CT.
            22 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 3 : misses


    Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 5 : misses


    Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 11 : hits  (using Partial cover (horizontal 50%) table) RL
        Annihilator ANH-1E suffers no damage. (RL behind cover)


    Medium Laser at Annihilator ANH-1E (Tot); needs 11, rolls 7 : misses


    SRM 4 at Annihilator ANH-1E (Tot); needs 11, rolls 6 : misses


    SRM 4 at Annihilator ANH-1E (Tot); needs 11, rolls 9 : misses


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 11, rolls 6 : misses


    Medium Laser at Titan TI-1A (Tot); needs 11, rolls 6 : misses


    SRM 4 at Titan TI-1A (Tot); needs 11, rolls 4 : misses


    SRM 4 at Titan TI-1A (Tot); needs 11, rolls 9 : misses


Weapons fire for Titan TI-1A (Tot)
    Medium Laser at Hex: 0905 (Clear); needs 7, rolls 9 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 0905 (Clear); needs 7, rolls 4 : misses


    Medium Laser at Hex: 0905 (Clear); needs 7, rolls 7 : hits!
        Terrain takes 5 damage.


    Medium Laser at Hex: 0905 (Clear); needs 7, rolls 8 : hits!
        Terrain takes 5 damage. Heavy Woods converted to Light Woods!


    Medium Laser at Hex: 0905 (Clear); needs 7, rolls 4 : misses


    Medium Laser at Hex: 0905 (Clear); needs 7, rolls 3 : misses


Weapons fire for Lamprey Transport Helicopter (Tot)
    SRM 4 at Charger CGR-1A1 (MSD); needs 8, rolls 11 : 2 missile(s) hit (using Left Side table).

        Charger CGR-1A1 (MSD) takes 2 damage to CT.
            23 Armor remaining.

        Charger CGR-1A1 (MSD) takes 2 damage to CT.
            21 Armor remaining.


    SRM 4 at Charger CGR-1A1 (MSD); needs 8, rolls 5 : misses


    Machine Gun at Charger CGR-1A1 (MSD); needs 12, rolls 9 : misses


MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 41 heat, sinks 41 heat and is now at 1 heat.
Annihilator ANH-1A (Tot) gains 18 heat, sinks 18 heat and is now at 0 heat.
Titan TI-1A (Tot) gains 19 heat, sinks 20 heat and is now at 0 heat.
Imp IMP-2E (MSD) gains 1 heat, sinks 1 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 25 heat, sinks 25 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
Tot rolls a 10[10+0] / 3[3+0].
MSD rolls a 10[10+0] / 10[10+0].

The turn order for movement is:
  Tot, MSD, Tot, MSD, Tot, MSD, Tot, MSD

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 5320 BV remaining (from 5496 initially) 0 BV fled
MSD: 5173 BV remaining (from 5473 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
evil: 0 BV remaining (from 0 initially) 0 BV fled
Strange: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Imp IMP-2E (MSD) must make a piloting skill check (getting up).
Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 7 : succeeds.

Charger CGR-1A1 (MSD) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 10 : succeeds.

Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0905 to hex 0804 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.


Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0704 to hex 0604 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.


Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0604 to hex 0605 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Imp IMP-2E (MSD)
    PPC at Lamprey Transport Helicopter (Tot); needs 10, rolls 10 : hits  (using Left Side table) LS
        Lamprey Transport Helicopter (Tot) takes 10 damage to LS.
            10 Armor remaining.


    Medium Laser at Lamprey Transport Helicopter (Tot); needs 12, rolls 5 : misses


    PPC at Lamprey Transport Helicopter (Tot); needs 10, rolls 4 : misses


    Medium Laser at Lamprey Transport Helicopter (Tot); needs 12, rolls 5 : misses


    Medium Laser at Lamprey Transport Helicopter (Tot); needs 12, rolls 4 : misses


    Medium Laser at Lamprey Transport Helicopter (Tot); needs 12, rolls 5 : misses


Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 11, rolls 7 : misses


    PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 11, rolls 7 : misses


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 5 : misses


Weapons fire for Titan TI-1A (MSD)
    PPC at Lamprey Transport Helicopter (Tot); needs 10, rolls 2 : misses


    SRM 4 at Lamprey Transport Helicopter (Tot); needs 12, rolls 7 : misses


    SRM 4 at Lamprey Transport Helicopter (Tot); needs 12, rolls 5 : misses


    PPC at Lamprey Transport Helicopter (Tot); needs 10, rolls 8 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Imp IMP-2E (MSD); needs 8, rolls 7 : misses


    AC/10 at Imp IMP-2E (MSD); needs 8, rolls 6 : misses


    AC/10 at Imp IMP-2E (MSD); needs 8, rolls 12 : hits  (using Partial cover (horizontal 50%) table) CT
        Imp IMP-2E (MSD) takes 10 damage to CT.
            10 Armor remaining.


    AC/10 at Imp IMP-2E (MSD); needs 8, rolls 7 : misses


    Medium Laser at Imp IMP-2E (MSD); needs 10, rolls 5 : misses


    Medium Laser at Imp IMP-2E (MSD); needs 10, rolls 5 : misses


    Medium Laser at Imp IMP-2E (MSD); needs 10, rolls 8 : misses


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Annihilator ANH-1E (Tot); needs 7, rolls 10 : hits  (using Rear table) RTR
        Annihilator ANH-1E (Tot) takes 5 damage to RTR.
            4 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Tot); needs 7, rolls 5 : misses


    SRM 4 at Annihilator ANH-1E (Tot); needs 7, rolls 5 : misses


    SRM 4 at Annihilator ANH-1E (Tot); needs 7, rolls 9 : 3 missile(s) hit (using Rear table).

        Annihilator ANH-1E (Tot) takes 2 damage to RL.
            23 Armor remaining.

        Annihilator ANH-1E (Tot) takes 2 damage to RTR.
            2 Armor remaining.

        Annihilator ANH-1E (Tot) takes 2 damage to LTR (critical).
            7 Armor remaining.
            Critical hit on LT. Roll is 6; no effect.


Weapons fire for Titan TI-1A (Tot)
    PPC at Imp IMP-2E (MSD); needs 9, rolls 7 : misses


    PPC at Imp IMP-2E (MSD); needs 9, rolls 2 : misses


Weapons fire for Lamprey Transport Helicopter (Tot)
    SRM 4 at Charger CGR-1A1 (MSD); needs 4, rolls 12 : 2 missile(s) hit (using Rear table).

        Charger CGR-1A1 (MSD) takes 2 damage to CTR.
            4 Armor remaining.

        Charger CGR-1A1 (MSD) takes 2 damage to LTR.
            3 Armor remaining.


    SRM 4 at Charger CGR-1A1 (MSD); needs 4, rolls 9 : 2 missile(s) hit (using Rear table).

        Charger CGR-1A1 (MSD) takes 2 damage to LL.
            18 Armor remaining.

        Charger CGR-1A1 (MSD) takes 2 damage to RL.
            18 Armor remaining.


    Machine Gun at Charger CGR-1A1 (MSD); needs 4, rolls 9 : hits  (using Rear table) CTR
        Charger CGR-1A1 (MSD) takes 2 damage to CTR.
            2 Armor remaining.



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 24 heat, sinks 25 heat and is now at 0 heat.
Annihilator ANH-1A (Tot) gains 21 heat, sinks 18 heat and is now at 3 heat.
Titan TI-1A (Tot) gains 21 heat, sinks 21 heat and is now at 0 heat.
Imp IMP-2E (MSD) gains 34 heat, sinks 34 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 27 heat, sinks 26 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
Tot rolls a 8[8+0].
MSD rolls a 10[10+0].

The turn order for movement is:
  Tot, MSD, Tot, MSD, Tot, MSD, Tot, MSD

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 5263 BV remaining (from 5496 initially) 0 BV fled
MSD: 5111 BV remaining (from 5473 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
evil: 0 BV remaining (from 0 initially) 0 BV fled
Strange: 0 BV remaining (from 0 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Charger CGR-1A1 (MSD) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.

Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0604 to hex 0504 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.


Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0504 to hex 0404 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.


Lamprey Transport Helicopter (Tot) must make a piloting skill check while moving from hex 0404 to hex 0405 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Titan TI-1A (MSD); needs 8, rolls 4 : misses


    PPC at Titan TI-1A (MSD); needs 8, rolls 5 : misses


    PPC at Titan TI-1A (MSD); needs 8, rolls 7 : misses


    PPC at Titan TI-1A (MSD); needs 8, rolls 5 : misses


Weapons fire for Titan TI-1A (MSD)
    PPC at Lamprey Transport Helicopter (Tot); needs 8, rolls 11 : hits  (using Left Side table) LS
        Lamprey Transport Helicopter (Tot) takes 10 damage to LS.
            0 Armor remaining.


    PPC at Lamprey Transport Helicopter (Tot); needs 8, rolls 8 : hits  (using Left Side table) RO
        Lamprey Transport Helicopter (Tot) takes 1 damage to RO.
             2 Internal Structure remaining
 Rotor damaged!
            Critical hit on RO. Roll is 6; Rotor damaged!


    SRM 4 at Lamprey Transport Helicopter (Tot); needs 10, rolls 9 : misses


    SRM 4 at Lamprey Transport Helicopter (Tot); needs 10, rolls 6 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Titan TI-1A (MSD); needs 8, rolls 7 : misses


    AC/10 at Titan TI-1A (MSD); needs 8, rolls 5 : misses


    AC/10 at Titan TI-1A (MSD); needs 8, rolls 9 : hits  (using Partial cover (horizontal 50%) table) RL
        Titan TI-1A suffers no damage. (RL behind cover)


    AC/10 at Titan TI-1A (MSD); needs 8, rolls 4 : misses


Weapons fire for Imp IMP-2E (MSD)
    PPC at Lamprey Transport Helicopter (Tot); needs 9, rolls 7 : misses


    Medium Laser at Lamprey Transport Helicopter (Tot); needs 11, rolls 5 : misses


    PPC at Lamprey Transport Helicopter (Tot); needs 9, rolls 10 : hits  (using Left Side table) LS (critical)
        Lamprey Transport Helicopter (Tot) takes 10 damage to LS (critical).
             SECTION DESTROYED,
*** Lamprey Transport Helicopter (Tot) DESTROYED by damage! ***
            Critical hit on LS. Roll is 3; no effect.
            Critical hit on LS. Roll is 9; Engine destroyed.  Immobile.


    Medium Laser at Lamprey Transport Helicopter (Tot); needs 11, rolls 3 : misses


    Medium Laser at Lamprey Transport Helicopter (Tot); needs 11, rolls 9 : misses


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Annihilator ANH-1A (Tot); needs 9, rolls 8 : misses


    Medium Laser at Annihilator ANH-1A (Tot); needs 9, rolls 8 : misses


    SRM 4 at Annihilator ANH-1A (Tot); needs 9, rolls 8 : misses


    SRM 4 at Annihilator ANH-1A (Tot); needs 9, rolls 5 : misses


Weapons fire for Titan TI-1A (Tot)
    PPC at Titan TI-1A (MSD); needs 9, rolls 5 : misses


    PPC at Titan TI-1A (MSD); needs 9, rolls 6 : misses


Weapons fire for Lamprey Transport Helicopter (Tot)
    SRM 4 at Charger CGR-1A1 (MSD); needs 4, rolls 6 : 3 missile(s) hit (using Rear table).

        Charger CGR-1A1 (MSD) takes 2 damage to LTR.
            1 Armor remaining.

        Charger CGR-1A1 (MSD) takes 2 damage to LL.
            16 Armor remaining.

        Charger CGR-1A1 (MSD) takes 2 damage to LA.
            13 Armor remaining.


    SRM 4 at Charger CGR-1A1 (MSD); needs 4, rolls 12 : 3 missile(s) hit (using Rear table).

        Charger CGR-1A1 (MSD) takes 2 damage to RA.
            13 Armor remaining.

        Charger CGR-1A1 (MSD) takes 2 damage to LTR.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.

        Charger CGR-1A1 (MSD) takes 2 damage to LA.
            11 Armor remaining.


    Machine Gun at Charger CGR-1A1 (MSD); needs 4, rolls 6 : hits  (using Rear table) LTR
        Charger CGR-1A1 (MSD) takes 2 damage to LTR.
             14 Internal Structure remaining
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on Small Laser.
            Location has no more hittable critical slots.



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Tot: 5 мин
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 41 heat, sinks 41 heat and is now at 0 heat.
Annihilator ANH-1A (Tot) gains 13 heat, sinks 16 heat and is now at 0 heat.
Titan TI-1A (Tot) gains 22 heat, sinks 22 heat and is now at 0 heat.
Imp IMP-2E (MSD) gains 30 heat, sinks 30 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 26 heat, sinks 26 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
Tot rolls a 5[5+0] / 8[8+0].
MSD rolls a 5[5+0] / 3[3+0].

The turn order for movement is:
  MSD, Tot, MSD, Tot, MSD, MSD, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 4858 BV remaining (from 5496 initially) 0 BV fled
MSD: 5047 BV remaining (from 5473 initially) 0 BV fled
DoubleGreen: 0 BV remaining (from 0 initially) 0 BV fled
evil: 0 BV remaining (from 0 initially) 0 BV fled
Strange: 0 BV remaining (from 0 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
***Server: DoubleGreen disconnected.
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
MSD: у нас что, не дабл блайнд?
MSD: что за хня????
Tot: нету
MSD: а почему?
bugagalter: это не обязательное условие
MSD: тупость
MSD: никакого интереса
Movement Phase
-------------------

Charger CGR-1A1 (MSD) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses


    PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses


    PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses


    PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses


Weapons fire for Titan TI-1A (MSD)
    PPC at Titan TI-1A (Tot); needs 7, rolls 11 : hits  (using Partial cover (horizontal 50%) table) LT
        Titan TI-1A (Tot) takes 10 damage to LT.
            17 Armor remaining.


    PPC at Titan TI-1A (Tot); needs 7, rolls 9 : hits  (using Partial cover (horizontal 50%) table) LL
        Titan TI-1A suffers no damage. (LL behind cover)


    SRM 4 at Titan TI-1A (Tot); needs 9, rolls 7 : misses


    SRM 4 at Titan TI-1A (Tot); needs 9, rolls 6 : misses


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 6 : hits  (using Right Side table) RA
        Titan TI-1A (Tot) takes 5 damage to RA.
            18 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 7 : hits  (using Right Side table) LA
        Titan TI-1A (Tot) takes 5 damage to LA.
            8 Armor remaining.


    SRM 4 at Titan TI-1A (Tot); needs 6, rolls 11 : 3 missile(s) hit (using Right Side table).

        Titan TI-1A (Tot) takes 2 damage to CT.
            39 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to RL.
            40 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to RA.
            16 Armor remaining.


    SRM 4 at Titan TI-1A (Tot); needs 6, rolls 10 : 3 missile(s) hit (using Right Side table).

        Titan TI-1A (Tot) takes 2 damage to CT.
            37 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to LL.
            30 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to LL.
            28 Armor remaining.


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Titan TI-1A (MSD); needs 7, rolls 4 : misses


    AC/10 at Titan TI-1A (MSD); needs 7, rolls 10 : hits  (using Partial cover (horizontal 50%) table) RT
        Titan TI-1A (MSD) takes 10 damage to RT.
            7 Armor remaining.


    AC/10 at Titan TI-1A (MSD); needs 7, rolls 7 : hits  (using Partial cover (horizontal 50%) table) LT
        Titan TI-1A (MSD) takes 10 damage to LT.
            17 Armor remaining.


    AC/10 at Titan TI-1A (MSD); needs 7, rolls 10 : hits  (using Partial cover (horizontal 50%) table) RA
        Titan TI-1A (MSD) takes 10 damage to RA.
            23 Armor remaining.


    Medium Laser at Titan TI-1A (MSD); needs 9, rolls 5 : misses


    Medium Laser at Titan TI-1A (MSD); needs 9, rolls 6 : misses


Weapons fire for Titan TI-1A (Tot)
    PPC at Titan TI-1A (MSD); needs 7, rolls 9 : hits  (using Partial cover (horizontal 50%) table) LA
        Titan TI-1A (MSD) takes 10 damage to LA.
            23 Armor remaining.


    PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses


    Medium Laser at Titan TI-1A (MSD); needs 9, rolls 5 : misses




Titan TI-1A (Tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.

Titan TI-1A (MSD) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 40 heat, sinks 40 heat and is now at 0 heat.
Annihilator ANH-1A (Tot) gains 18 heat, sinks 18 heat and is now at 0 heat.
Titan TI-1A (Tot) gains 23 heat, sinks 22 heat and is now at 1 heat.
Imp IMP-2E (MSD) gains 2 heat, sinks 2 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 26 heat, sinks 26 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
Tot rolls a 7[7+0].
MSD rolls a 6[6+0].

The turn order for movement is:
  MSD, Tot, MSD, Tot, MSD, MSD, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 4767 BV remaining (from 5496 initially) 0 BV fled
MSD: 4927 BV remaining (from 5473 initially) 0 BV fled
evil: 0 BV remaining (from 0 initially) 0 BV fled
Strange: 0 BV remaining (from 0 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: evil disconnected.
Movement Phase
-------------------

Imp IMP-2E (MSD) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.

Charger CGR-1A1 (MSD) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Titan TI-1A (MSD); needs 7, rolls 7 : hits  (using Partial cover (horizontal 50%) table) RL
        Titan TI-1A suffers no damage. (RL behind cover)


    PPC at Titan TI-1A (MSD); needs 7, rolls 6 : misses


    PPC at Titan TI-1A (MSD); needs 7, rolls 10 : hits  (using Partial cover (horizontal 50%) table) LT
        Titan TI-1A (MSD) takes 10 damage to LT.
            7 Armor remaining.


    PPC at Titan TI-1A (MSD); needs 7, rolls 7 : hits  (using Partial cover (horizontal 50%) table) RL
        Titan TI-1A suffers no damage. (RL behind cover)


Weapons fire for Imp IMP-2E (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 9, rolls 5 : misses


    PPC at Titan TI-1A (Tot); needs 12, rolls 7 : misses


    Medium Laser at Titan TI-1A (Tot); needs 9, rolls 4 : misses


    Medium Laser at Titan TI-1A (Tot); needs 9, rolls 7 : misses


    Medium Laser at Titan TI-1A (Tot); needs 9, rolls 6 : misses


    Medium Laser at Titan TI-1A (Tot); needs 9, rolls 4 : misses


Weapons fire for Charger CGR-1A1 (MSD)
    Small Laser at Titan TI-1A (Tot); needs 12, rolls 5 : misses


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Annihilator ANH-1A (Tot); needs 6, rolls 9 : hits  (using Rear table) LA
        Annihilator ANH-1A (Tot) takes 5 damage to LA.
            19 Armor remaining.


    Medium Laser at Annihilator ANH-1A (Tot); needs 6, rolls 7 : hits  (using Rear table) LL
        Annihilator ANH-1A (Tot) takes 5 damage to LL.
            19 Armor remaining.


    SRM 4 at Annihilator ANH-1A (Tot); needs 6, rolls 7 : 3 missile(s) hit (using Rear table).

        Annihilator ANH-1A (Tot) takes 2 damage to CTR.
            8 Armor remaining.

        Annihilator ANH-1A (Tot) takes 2 damage to CTR (critical).
            6 Armor remaining.
            Critical hit on CT. Roll is 5; no effect.

        Annihilator ANH-1A (Tot) takes 2 damage to LL.
            17 Armor remaining.


    SRM 4 at Annihilator ANH-1A (Tot); needs 6, rolls 4 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Titan TI-1A (MSD); needs 7, rolls 7 : hits  (using Partial cover (horizontal 50%) table) RA
        Titan TI-1A (MSD) takes 10 damage to RA.
            13 Armor remaining.


    AC/10 at Titan TI-1A (MSD); needs 7, rolls 6 : misses


    AC/10 at Titan TI-1A (MSD); needs 7, rolls 5 : misses


    AC/10 at Titan TI-1A (MSD); needs 7, rolls 7 : hits  (using Partial cover (horizontal 50%) table) LL
        Titan TI-1A suffers no damage. (LL behind cover)


    Medium Laser at Titan TI-1A (MSD); needs 9, rolls 7 : misses


    Medium Laser at Titan TI-1A (MSD); needs 9, rolls 9 : hits  (using Partial cover (horizontal 50%) table) RA
        Titan TI-1A (MSD) takes 5 damage to RA.
            8 Armor remaining.


Weapons fire for Titan TI-1A (MSD)
    PPC at Titan TI-1A (Tot); needs 6, rolls 7 : hits  LT
        Titan TI-1A (Tot) takes 10 damage to LT.
            7 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 8, rolls 5 : misses


    SRM 4 at Titan TI-1A (Tot); needs 8, rolls 7 : misses


    SRM 4 at Titan TI-1A (Tot); needs 8, rolls 9 : 2 missile(s) hit.

        Titan TI-1A (Tot) takes 2 damage to RA.
            14 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to RL.
            38 Armor remaining.


    SRM 4 at Titan TI-1A (Tot); needs 8, rolls 10 : 2 missile(s) hit.

        Titan TI-1A (Tot) takes 2 damage to RT.
            25 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to RT.
            23 Armor remaining.


    SRM 4 at Titan TI-1A (Tot); needs 8, rolls 5 : misses


    SRM 6 at Titan TI-1A (Tot); needs 8, rolls 9 : 3 missile(s) hit.

        Titan TI-1A (Tot) takes 2 damage to LL.
            26 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to RT.
            21 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to CT.
            35 Armor remaining.


Weapons fire for Titan TI-1A (Tot)
    Medium Laser at Imp IMP-2E (MSD); needs 4, rolls 4 : hits  LA
        Imp IMP-2E (MSD) takes 5 damage to LA.
            20 Armor remaining.


    Medium Laser at Imp IMP-2E (MSD); needs 4, rolls 7 : hits  RA
        Imp IMP-2E (MSD) takes 5 damage to RA.
            15 Armor remaining.


    Medium Laser at Imp IMP-2E (MSD); needs 4, rolls 6 : hits  RA
        Imp IMP-2E (MSD) takes 5 damage to RA.
            10 Armor remaining.


    SRM 4 at Imp IMP-2E (MSD); needs 4, rolls 12 : 3 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to RL.
            35 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to LA.
            18 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to CT.
            8 Armor remaining.


    SRM 4 at Imp IMP-2E (MSD); needs 4, rolls 7 : 2 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to RT.
            18 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to RT.
            16 Armor remaining.


    SRM 4 at Imp IMP-2E (MSD); needs 4, rolls 8 : 3 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to LL.
            40 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to LL.
            38 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to RL.
            33 Armor remaining.


    SRM 4 at Imp IMP-2E (MSD); needs 4, rolls 8 : 3 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to LA.
            16 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to RL.
            31 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to CT.
            6 Armor remaining.


    SRM 6 at Imp IMP-2E (MSD); needs 4, rolls 7 : 4 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to RT.
            14 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to RT.
            12 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to RL.
            29 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to RA.
            8 Armor remaining.




Titan TI-1A (Tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 11 : succeeds.

Titan TI-1A (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Titan TI-1A (Tot)
    Kick (Left leg) at Imp IMP-2E (MSD); needs 3, rolls 6 : hits RA
        Imp IMP-2E (MSD) takes 20 damage to RA.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Lower Arm.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 40 heat, sinks 40 heat and is now at 0 heat.
Annihilator ANH-1A (Tot) gains 18 heat, sinks 18 heat and is now at 0 heat.
Titan TI-1A (Tot) gains 27 heat, sinks 22 heat and is now at 6 heat.
Imp IMP-2E (MSD) gains 28 heat, sinks 28 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 4 heat, sinks 4 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 29 heat, sinks 26 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
Tot rolls a 8[8+0].
MSD rolls a 11[11+0].

The turn order for movement is:
  Tot, MSD, Tot, MSD, Tot, MSD, MSD

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 4651 BV remaining (from 5496 initially) 0 BV fled
MSD: 4662 BV remaining (from 5473 initially) 0 BV fled
Strange: 0 BV remaining (from 0 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
MSD: test
***Server: Strange disconnected.
Tot: сорри
Tot: у меня мелкая укладывается спать
MSD: аа святое дело
Movement Phase
-------------------

Imp IMP-2E (MSD) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.

Charger CGR-1A1 (MSD) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Imp IMP-2E (MSD); needs 7, rolls 5 : misses


    PPC at Imp IMP-2E (MSD); needs 7, rolls 7 : hits  (using Partial cover (horizontal 50%) table) RT
        Imp IMP-2E (MSD) takes 10 damage to RT.
            2 Armor remaining.


    PPC at Imp IMP-2E (MSD); needs 7, rolls 11 : hits  (using Partial cover (horizontal 50%) table) LL
        Imp IMP-2E suffers no damage. (LL behind cover)


    Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 5 : hits  (using Partial cover (horizontal 50%) table) LT
        Imp IMP-2E (MSD) takes 5 damage to LT.
            20 Armor remaining.


    Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 5 : hits  (using Partial cover (horizontal 50%) table) RT
        Imp IMP-2E (MSD) takes 5 damage to RT.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Heat Sink.


    Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 4 : misses


    Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 9 : hits  (using Partial cover (horizontal 50%) table) LT
        Imp IMP-2E (MSD) takes 5 damage to LT.
            15 Armor remaining.


Weapons fire for Titan TI-1A (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 7, rolls 9 : hits  LA
        Titan TI-1A (Tot) takes 5 damage to LA.
            3 Armor remaining.


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 5 : misses


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 4 : misses


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 3 : misses


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 6 : misses


    SRM 6 at Titan TI-1A (Tot); needs 7, rolls 8 : 4 missile(s) hit.

        Titan TI-1A (Tot) takes 2 damage to RA.
            12 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to LL.
            24 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to CT.
            33 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to RA.
            10 Armor remaining.


Weapons fire for Imp IMP-2E (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 5 : misses


    PPC at Titan TI-1A (Tot); needs 8, rolls 9 : hits  HD
        Titan TI-1A (Tot) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Titan TI-1A (Tot) "Shafiq Shareef" takes 1 damage.        
Pilot of Titan TI-1A (Tot) "Shafiq Shareef" needs a 3 to stay conscious.  Rolls 8 : successful!


    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 8 : hits  CT
        Titan TI-1A (Tot) takes 5 damage to CT.
            28 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 6 : hits  LA
        Titan TI-1A (Tot) takes 5 damage to LA.
            Armor destroyed, 15 Internal Structure remaining
            Critical hit on LA. Roll is 3; no effect.


    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 5 : misses


    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 4 : misses


Weapons fire for Charger CGR-1A1 (MSD)
    Small Laser at Titan TI-1A (Tot); needs 7, rolls 11 : hits  RL
        Titan TI-1A (Tot) takes 3 damage to RL.
            35 Armor remaining.


    Small Laser at Titan TI-1A (Tot); needs 7, rolls 7 : hits  LT
        Titan TI-1A (Tot) takes 3 damage to LT.
            4 Armor remaining.


    Small Laser at Titan TI-1A (Tot); needs 7, rolls 7 : hits  RA
        Titan TI-1A (Tot) takes 3 damage to RA.
            7 Armor remaining.


    Small Laser at Titan TI-1A (Tot); needs 7, rolls 9 : hits  LA
        Titan TI-1A (Tot) takes 3 damage to LA.
             12 Internal Structure remaining
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Lower Arm.


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 8, rolls 8 : hits  CT
        Titan TI-1A (Tot) takes 5 damage to CT.
            23 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 8, rolls 7 : misses


    SRM 4 at Titan TI-1A (Tot); needs 8, rolls 7 : misses


    SRM 4 at Titan TI-1A (Tot); needs 8, rolls 6 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Charger CGR-1A1 (MSD); needs 4, rolls 8 : hits  RT
        Charger CGR-1A1 (MSD) takes 10 damage to RT.
            10 Armor remaining.


    AC/10 at Charger CGR-1A1 (MSD); needs 4, rolls 6 : hits  LL
        Charger CGR-1A1 (MSD) takes 10 damage to LL.
            6 Armor remaining.


    AC/10 at Charger CGR-1A1 (MSD); needs 4, rolls 6 : hits  CT
        Charger CGR-1A1 (MSD) takes 10 damage to CT.
            11 Armor remaining.


    AC/10 at Charger CGR-1A1 (MSD); needs 4, rolls 7 : hits  LA
        Charger CGR-1A1 (MSD) takes 10 damage to LA.
            1 Armor remaining.


    Medium Laser at Charger CGR-1A1 (MSD); needs 4, rolls 10 : hits  LA (critical)
        Charger CGR-1A1 (MSD) takes 5 damage to LA (critical).
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LA. Roll is 7; no effect.
            Critical hit on LA. Roll is 7; no effect.


    Medium Laser at Charger CGR-1A1 (MSD); needs 4, rolls 7 : hits  CT
        Charger CGR-1A1 (MSD) takes 5 damage to CT.
            6 Armor remaining.


    Medium Laser at Charger CGR-1A1 (MSD); needs 4, rolls 7 : hits  RA
        Charger CGR-1A1 (MSD) takes 5 damage to RA.
            8 Armor remaining.


    Medium Laser at Charger CGR-1A1 (MSD); needs 4, rolls 7 : hits  RA
        Charger CGR-1A1 (MSD) takes 5 damage to RA.
            3 Armor remaining.


Weapons fire for Titan TI-1A (Tot)
    Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 7 : hits  CT
        Imp IMP-2E (MSD) takes 5 damage to CT.
            1 Armor remaining.


    SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 7 : 3 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to LT.
            13 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to LL.
            36 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to LA.
            14 Armor remaining.


    SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 5 : 3 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to LT.
            11 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to CT.
            Armor destroyed, 30 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.

        Imp IMP-2E (MSD) takes 2 damage to LT.
            9 Armor remaining.


    SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 4 : misses


    SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 9 : 2 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to CT.
             28 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

        Imp IMP-2E (MSD) takes 2 damage to RA.
             3 Internal Structure remaining
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Shoulder.


    SRM 6 at Imp IMP-2E (MSD); needs 5, rolls 8 : 4 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to RT.
             16 Internal Structure remaining
            Critical hit on RT. Roll is 12; 3 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on PPC.
            CRITICAL HIT on PPC.

        Imp IMP-2E (MSD) takes 2 damage to LL.
            34 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to RT.
             14 Internal Structure remaining
            Critical hit on RT. Roll is 3; no effect.

        Imp IMP-2E (MSD) takes 2 damage to RA.
             1 Internal Structure remaining
            Critical hit on RA. Roll is 7; no effect.




Titan TI-1A (Tot) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 3 : falls.
    Titan TI-1A (Tot) falls on its left side, suffering 10 damage.
        Titan TI-1A (Tot) takes 5 damage to LL.
            19 Armor remaining.
        Titan TI-1A (Tot) takes 5 damage to LL.
            14 Armor remaining.

Pilot of Titan TI-1A (Tot) "Shafiq Shareef" must roll 7 to avoid damage; rolls 9 : succeeds.

Imp IMP-2E (MSD) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 12 : succeeds.

Charger CGR-1A1 (MSD) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 5 : falls.
    Charger CGR-1A1 (MSD) falls on its right side, suffering 8 damage.
        Charger CGR-1A1 (MSD) takes 5 damage to LL.
            1 Armor remaining.
        Charger CGR-1A1 (MSD) takes 3 damage to LT.
            17 Armor remaining.

Pilot of Charger CGR-1A1 (MSD) "Enda Baker" must roll 8 to avoid damage; rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 42 heat, sinks 41 heat and is now at 1 heat.
Annihilator ANH-1A (Tot) gains 24 heat, sinks 18 heat and is now at 6 heat.
Titan TI-1A (Tot) gains 20 heat, sinks 22 heat and is now at 4 heat.
Imp IMP-2E (MSD) gains 33 heat, sinks 28 heat and is now at 5 heat.
Charger CGR-1A1 (MSD) gains 6 heat, sinks 6 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 20 heat, sinks 22 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
Tot rolls a 10[10+0].
MSD rolls a 8[8+0].

The turn order for movement is:
  MSD, Tot, MSD, Tot, MSD, MSD, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 4465 BV remaining (from 5496 initially) 0 BV fled
MSD: 4097 BV remaining (from 5473 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Peregrine Attack VTOL (Kurita) (MSD) must make a piloting skill check while moving from hex 0514 to hex 0513 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.


Titan TI-1A (Tot) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.

Charger CGR-1A1 (MSD) must make a piloting skill check (getting up).
Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 4 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Imp IMP-2E (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 10 : hits  RT
        Titan TI-1A (Tot) takes 5 damage to RT.
            16 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 6 : hits  RT
        Titan TI-1A (Tot) takes 5 damage to RT.
            11 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 6 : hits  LA
        Titan TI-1A (Tot) takes 5 damage to LA.
             7 Internal Structure remaining
            Critical hit on LA. Roll is 6; no effect.


    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 8 : hits  RA
        Titan TI-1A (Tot) takes 5 damage to RA.
            2 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 7 : hits  RA
        Titan TI-1A (Tot) takes 5 damage to RA.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on Medium Laser.
            CRITICAL HIT on Medium Laser.


Weapons fire for Charger CGR-1A1 (MSD)
    Small Laser at Titan TI-1A (Tot); needs 7, rolls 3 : misses


    Small Laser at Titan TI-1A (Tot); needs 7, rolls 7 : hits  CT
        Titan TI-1A (Tot) takes 3 damage to CT.
            20 Armor remaining.


    Small Laser at Titan TI-1A (Tot); needs 7, rolls 6 : misses


    Small Laser at Titan TI-1A (Tot); needs 7, rolls 9 : hits  RL
        Titan TI-1A (Tot) takes 3 damage to RL.
            32 Armor remaining.


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Annihilator ANH-1A (Tot); needs 7, rolls 7 : hits  (using Rear table) RA
        Annihilator ANH-1A (Tot) takes 5 damage to RA.
            19 Armor remaining.


    Medium Laser at Annihilator ANH-1A (Tot); needs 7, rolls 9 : hits  (using Rear table) RA
        Annihilator ANH-1A (Tot) takes 5 damage to RA.
            14 Armor remaining.


    SRM 4 at Annihilator ANH-1A (Tot); needs 7, rolls 11 : 3 missile(s) hit (using Rear table).

        Annihilator ANH-1A (Tot) takes 2 damage to LTR.
            7 Armor remaining.

        Annihilator ANH-1A (Tot) takes 2 damage to RL.
            22 Armor remaining.

        Annihilator ANH-1A (Tot) takes 2 damage to RA.
            12 Armor remaining.


    SRM 4 at Annihilator ANH-1A (Tot); needs 7, rolls 9 : 3 missile(s) hit (using Rear table).

        Annihilator ANH-1A (Tot) takes 2 damage to RA.
            10 Armor remaining.

        Annihilator ANH-1A (Tot) takes 2 damage to LA.
            17 Armor remaining.

        Annihilator ANH-1A (Tot) takes 2 damage to LA.
            15 Armor remaining.


Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Titan TI-1A (MSD); needs 6, rolls 5 : misses


    PPC at Titan TI-1A (MSD); needs 6, rolls 6 : hits  RT
        Titan TI-1A (MSD) takes 10 damage to RT.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.


    PPC at Titan TI-1A (MSD); needs 6, rolls 7 : hits  RT
        Titan TI-1A (MSD) takes 10 damage to RT.
             8 Internal Structure remaining
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on +SRM 4.
            CRITICAL HIT on +SRM 4.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 7 : hits  LT
        Titan TI-1A (MSD) takes 5 damage to LT.
            2 Armor remaining.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 6 : hits  LL
        Titan TI-1A (MSD) takes 5 damage to LL.
            37 Armor remaining.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 8 : hits  RA
        Titan TI-1A (MSD) takes 5 damage to RA.
            3 Armor remaining.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 7 : hits  LT
        Titan TI-1A (MSD) takes 5 damage to LT.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.


Weapons fire for Titan TI-1A (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 7, rolls 12 : hits  (using Partial cover (horizontal 50%) table) LA
        Titan TI-1A (Tot) takes 5 damage to LA.
             2 Internal Structure remaining
            Critical hit on LA. Roll is 6; no effect.


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 10 : 1 missile(s) hit (using Partial cover (horizontal 50%) table).

        Titan TI-1A (Tot) takes 2 damage to RT.
            9 Armor remaining.


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 5 : misses


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 8 : 4 missile(s) hit (using Partial cover (horizontal 50%) table).

        Titan TI-1A (Tot) takes 2 damage to RA.
             12 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.

        Titan TI-1A suffers no damage. (RL behind cover)

        Titan TI-1A (Tot) takes 2 damage to CT.
            18 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to LA.
             SECTION DESTROYED,
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on +Medium Laser.


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 6 : misses


    SRM 6 at Titan TI-1A (Tot); needs 7, rolls 7 : 2 missile(s) hit (using Partial cover (horizontal 50%) table).

        Titan TI-1A (Tot) takes 2 damage to LA.
        2 damage transfers to LT.
        Titan TI-1A (Tot) takes 2 damage to LT.
            2 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to CT.
            16 Armor remaining.


Weapons fire for Titan TI-1A (Tot)
    Medium Laser at Imp IMP-2E (MSD); needs 7, rolls 7 : hits  (using Partial cover (horizontal 50%) table) RA
        Imp IMP-2E (MSD) takes 5 damage to RA.
             SECTION DESTROYED,
        4 damage transfers to RT.
            Critical hit on RA. Roll is 2; no effect.
        Imp IMP-2E (MSD) takes 4 damage to RT.
             10 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.


    Medium Laser at Imp IMP-2E (MSD); needs 7, rolls 5 : misses


    SRM 4 at Imp IMP-2E (MSD); needs 6, rolls 6 : 2 missile(s) hit (using Partial cover (horizontal 50%) table).

        Imp IMP-2E (MSD) takes 2 damage to LT.
            7 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to CT.
             26 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    SRM 4 at Imp IMP-2E (MSD); needs 6, rolls 7 : 3 missile(s) hit (using Partial cover (horizontal 50%) table).

        Imp IMP-2E (MSD) takes 2 damage to LT.
            5 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" takes 1 damage.        
Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" needs a 3 to stay conscious.  Rolls 10 : successful!

        Imp IMP-2E (MSD) takes 2 damage to LT.
            3 Armor remaining.


    SRM 4 at Imp IMP-2E (MSD); needs 6, rolls 7 : 3 missile(s) hit (using Partial cover (horizontal 50%) table).

        Imp IMP-2E suffers no damage. (RL behind cover)

        Imp IMP-2E (MSD) takes 2 damage to RT.
             8 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.

        Imp IMP-2E suffers no damage. (RL behind cover)


    SRM 4 at Imp IMP-2E (MSD); needs 6, rolls 7 : 2 missile(s) hit (using Partial cover (horizontal 50%) table).

        Imp IMP-2E (MSD) takes 2 damage to CT.
             24 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.

        Imp IMP-2E (MSD) takes 2 damage to LA.
            12 Armor remaining.


    SRM 6 at Imp IMP-2E (MSD); needs 6, rolls 3 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Titan TI-1A (MSD); needs 5, rolls 8 : hits  RT
        Titan TI-1A (MSD) takes 10 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        2 damage transfers to CT.
            Critical hit on RT. Roll is 6; no effect.
        Titan TI-1A (MSD) takes 2 damage to CT.
            34 Armor remaining.


    AC/10 at Titan TI-1A (MSD); needs 5, rolls 5 : hits  HD
        Titan TI-1A (MSD) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Life Support.

        Pilot of Titan TI-1A (MSD) "Sebastian Rosland" takes 1 damage.        
Pilot of Titan TI-1A (MSD) "Sebastian Rosland" needs a 3 to stay conscious.  Rolls 5 : successful!


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 7 : hits  CT
        Titan TI-1A (MSD) takes 5 damage to CT.
            29 Armor remaining.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 5 : hits  LT
        Titan TI-1A (MSD) takes 5 damage to LT.
             13 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.




Annihilator ANH-1A (Tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.

Titan TI-1A (Tot) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 8 : succeeds.

Imp IMP-2E (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.

Titan TI-1A (MSD) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Charger CGR-1A1 (MSD)
    Kick (Left leg) at Annihilator ANH-1E (Tot); needs 3, rolls 6 : hits (using Punch table) CT
        Annihilator ANH-1E (Tot) takes 16 damage to CT.
            6 Armor remaining.


Physical attacks for Annihilator ANH-1A (Tot)
    Punch (Left Arm) at Charger CGR-1A1 (MSD); needs 6, rolls 8 : hits (using Kick table) RL
        Charger CGR-1A1 (MSD) takes 10 damage to RL.
            8 Armor remaining.

    Punch (Right Arm) at Charger CGR-1A1 (MSD); needs 6, rolls 3 : misses.

Annihilator ANH-1E (Tot) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 3 : falls.
    Annihilator ANH-1E (Tot) falls on its left side, suffering 10 damage.
        Annihilator ANH-1E (Tot) takes 5 damage to RT.
            21 Armor remaining.
        Annihilator ANH-1E (Tot) takes 5 damage to LA.
            20 Armor remaining.

Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" must roll 5 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 42 heat, sinks 41 heat and is now at 2 heat.
Annihilator ANH-1A (Tot) gains 12 heat, sinks 18 heat and is now at 0 heat.
Titan TI-1A (Tot) gains 24 heat, sinks 22 heat and is now at 6 heat.
Imp IMP-2E (MSD) gains 21 heat, sinks 26 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 6 heat, sinks 6 heat and is now at 0 heat.
Titan TI-1A (MSD) gains 21 heat, sinks 19 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MSD: все стало намного печальнее
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
Tot rolls a 11[11+0].
MSD rolls a 8[8+0].

The turn order for movement is:
  MSD, Tot, MSD, Tot, MSD, MSD, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 4086 BV remaining (from 5496 initially) 0 BV fled
MSD: 3486 BV remaining (from 5473 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
MSD: 
и опять инца
Movement Phase
-------------------

Annihilator ANH-1E (Tot) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Titan TI-1A (MSD)
    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 9 : 3 missile(s) hit.

        Titan TI-1A (Tot) takes 2 damage to LL.
            12 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to LT.
            0 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to RA.
             10 Internal Structure remaining
            Critical hit on RA. Roll is 7; no effect.


    SRM 4 at Titan TI-1A (Tot); needs 7, rolls 4 : misses


    SRM 6 at Titan TI-1A (Tot); needs 7, rolls 8 : 4 missile(s) hit.

        Titan TI-1A (Tot) takes 2 damage to LA.
        2 damage transfers to LT.
        Titan TI-1A (Tot) takes 2 damage to LT.
             19 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.

        Titan TI-1A (Tot) takes 2 damage to HD.
             SECTION DESTROYED,
*** Titan TI-1A (Tot) DESTROYED by damage! ***
        >Titan TI-1A (Tot) suffers catastrophic damage, but the autoeject system was engaged.
    
Titan TI-1A (Tot) must make a piloting skill check (landing in clear terrain).
    Needs 6 [5 (ejecting) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 5 : fails.


        Pilot of MechWarrior Shafiq Shareef (Tot) "Shafiq Shareef" takes 5 damage.            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Life Support.


        Titan TI-1A (Tot) takes 2 damage to RL.
            30 Armor remaining.

        Titan TI-1A (Tot) takes 2 damage to LA.
        2 damage transfers to LT.
        Titan TI-1A (Tot) takes 2 damage to LT.
             17 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on SRM 4 Inferno Ammo (25).
            *** SRM 4 Inferno Ammo EXPLODES!  200 DAMAGE! ***
                Titan TI-1A (Tot) takes 200 damage to LT.
                     SECTION DESTROYED,
                183 damage transfers to CT.
                    Critical hit on LT.         Roll is 6;         no effect.
                Titan TI-1A (Tot) takes 183 damage to CT.
                     SECTION DESTROYED,
                Titan TI-1A (Tot) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 8.
                Engine safety systems remain in place.
                    Critical hit on CT.         Roll is 5;         no effect.



    Medium Laser at Titan TI-1A (Tot); needs 7, rolls 9 : hits  RL
        Titan TI-1A (Tot) takes 5 damage to RL.
            25 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 7, rolls 5 : misses


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 6 : hits  (using Right Side table) RT
        Titan TI-1A (Tot) takes 5 damage to RT.
            4 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 6, rolls 6 : hits  (using Right Side table) RL
        Titan TI-1A (Tot) takes 5 damage to RL.
            20 Armor remaining.


    SRM 4 at Titan TI-1A (Tot); needs 6, rolls 8 : 4 missile(s) hit (using Right Side table).

        Titan TI-1A (Tot) takes 2 damage to RA.
             8 Internal Structure remaining
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on +Medium Laser.

        Titan TI-1A (Tot) takes 2 damage to RA.
             6 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.

        Titan TI-1A (Tot) takes 2 damage to RA.
             4 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.

        Titan TI-1A (Tot) takes 2 damage to CT.


    SRM 4 at Titan TI-1A (Tot); needs 6, rolls 3 : misses


Weapons fire for Imp IMP-2E (MSD)
    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 9 : hits  CT
        Titan TI-1A (Tot) takes 5 damage to CT.


    PPC at Titan TI-1A (Tot); needs 7, rolls 10 : hits  LA
        Titan TI-1A (Tot) takes 10 damage to LA.
        10 damage transfers to LT.
        Titan TI-1A (Tot) takes 10 damage to LT.
        10 damage transfers to CT.
        Titan TI-1A (Tot) takes 10 damage to CT.


    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 5 : hits  LA
        Titan TI-1A (Tot) takes 5 damage to LA.
        5 damage transfers to LT.
        Titan TI-1A (Tot) takes 5 damage to LT.
        5 damage transfers to CT.
        Titan TI-1A (Tot) takes 5 damage to CT.


    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 5 : hits  LA
        Titan TI-1A (Tot) takes 5 damage to LA.
        5 damage transfers to LT.
        Titan TI-1A (Tot) takes 5 damage to LT.
        5 damage transfers to CT.
        Titan TI-1A (Tot) takes 5 damage to CT.


    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 6 : hits  RA
        Titan TI-1A (Tot) takes 5 damage to RA.
             SECTION DESTROYED,
        1 damage transfers to RT.
            Critical hit on RA. Roll is 12;LIMB BLOWN OFF Right Arm blown off.
        Titan TI-1A (Tot) takes 1 damage to RT.
            3 Armor remaining.


    Medium Laser at Titan TI-1A (Tot); needs 5, rolls 11 : hits  RL
        Titan TI-1A (Tot) takes 5 damage to RL.
            15 Armor remaining.


Weapons fire for Charger CGR-1A1 (MSD)
    Small Laser at Annihilator ANH-1A (Tot); needs 7, rolls 3 : misses


    Small Laser at Annihilator ANH-1A (Tot); needs 7, rolls 3 : misses


    Small Laser at Annihilator ANH-1A (Tot); needs 7, rolls 7 : hits  LT
        Annihilator ANH-1A (Tot) takes 3 damage to LT.
            18 Armor remaining.


    Small Laser at Annihilator ANH-1A (Tot); needs 7, rolls 5 : misses


Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Titan TI-1A (MSD); needs 7, rolls 11 : hits  RT
        Titan TI-1A (MSD) takes 10 damage to RT.
        10 damage transfers to CT.
        Titan TI-1A (MSD) takes 10 damage to CT.
            19 Armor remaining.


    PPC at Titan TI-1A (MSD); needs 7, rolls 10 : hits  RA
        Titan TI-1A (MSD) takes 10 damage to RA.
        10 damage transfers to RT.
        Titan TI-1A (MSD) takes 10 damage to RT.
        10 damage transfers to CT.
        Titan TI-1A (MSD) takes 10 damage to CT.
            9 Armor remaining.


    PPC at Titan TI-1A (MSD); needs 7, rolls 9 : hits  LL
        Titan TI-1A (MSD) takes 10 damage to LL.
            27 Armor remaining.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 6 : hits  CT
        Titan TI-1A (MSD) takes 5 damage to CT.
            4 Armor remaining.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 5 : hits  RT
        Titan TI-1A (MSD) takes 5 damage to RT.
        5 damage transfers to CT.
        Titan TI-1A (MSD) takes 5 damage to CT.
            Armor destroyed, 30 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +SRM 6.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 11 : hits  RT
        Titan TI-1A (MSD) takes 5 damage to RT.
        5 damage transfers to CT.
        Titan TI-1A (MSD) takes 5 damage to CT.
             25 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


Weapons fire for Titan TI-1A (Tot)
    Medium Laser at Imp IMP-2E (MSD); needs 5, rolls 3 : misses


    SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 5 : 3 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to RA.
        2 damage transfers to RT.
        Imp IMP-2E (MSD) takes 2 damage to RT.
             6 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.

        Imp IMP-2E (MSD) takes 2 damage to CT.
             22 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.

        Imp IMP-2E (MSD) takes 2 damage to RA.
        2 damage transfers to RT.
        Imp IMP-2E (MSD) takes 2 damage to RT.
             4 Internal Structure remaining
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Heat Sink.


    SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 5 : 2 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to LT.
            1 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to CT.
             20 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 6 : 2 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to LA.
            10 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to CT.
             18 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    SRM 4 at Imp IMP-2E (MSD); needs 5, rolls 8 : 3 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to LL.
            32 Armor remaining.

        Imp IMP-2E (MSD) takes 2 damage to RT.
             2 Internal Structure remaining
            Critical hit on RT. Roll is 12; 3 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on +Medium Laser.

        Imp IMP-2E (MSD) takes 2 damage to CT.
             16 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.


    SRM 6 at Imp IMP-2E (MSD); needs 5, rolls 11 : 3 missile(s) hit.

        Imp IMP-2E (MSD) takes 2 damage to RA.
        2 damage transfers to RT.
        Imp IMP-2E (MSD) takes 2 damage to RT.
             SECTION DESTROYED,
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Heat Sink.

        Imp IMP-2E (MSD) takes 2 damage to RA.
        2 damage transfers to RT.
        Imp IMP-2E (MSD) takes 2 damage to RT.
        2 damage transfers to CT.
        Imp IMP-2E (MSD) takes 2 damage to CT.
             14 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.

        Imp IMP-2E (MSD) takes 2 damage to RL.
            27 Armor remaining.


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Titan TI-1A (MSD); needs 5, rolls 7 : hits  RT
        Titan TI-1A (MSD) takes 10 damage to RT.
        10 damage transfers to CT.
        Titan TI-1A (MSD) takes 10 damage to CT.
             15 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    AC/10 at Titan TI-1A (MSD); needs 5, rolls 5 : hits  CT
        Titan TI-1A (MSD) takes 10 damage to CT.
             5 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.


    AC/10 at Titan TI-1A (MSD); needs 5, rolls 8 : hits  RA
        Titan TI-1A (MSD) takes 10 damage to RA.
        10 damage transfers to RT.
        Titan TI-1A (MSD) takes 10 damage to RT.
        10 damage transfers to CT.
        Titan TI-1A (MSD) takes 10 damage to CT.
             SECTION DESTROYED,
        Titan TI-1A (MSD) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 5.
        Engine safety systems remain in place.
*** Titan TI-1A (MSD) DESTROYED by damage! ***

        >Titan TI-1A (MSD) suffers catastrophic damage, but the autoeject system was engaged.
    
Titan TI-1A (MSD) must make a piloting skill check (landing in clear terrain).
    Needs 5 [5 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 8 : succeeds.
            The pilot ejects safely!
            Critical hit on CT. Roll is 4; no effect.


    AC/10 at Titan TI-1A (MSD); needs 5, rolls 12 : hits  LT
        Titan TI-1A (MSD) takes 10 damage to LT.
             3 Internal Structure remaining
            Critical hit on LT. Roll is 11; 2 locations.
            CRITICAL HIT on +SRM 4.
            CRITICAL HIT on PPC.


    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 9 : hits  RA
        Titan TI-1A (MSD) takes 5 damage to RA.
        5 damage transfers to RT.
        Titan TI-1A (MSD) takes 5 damage to RT.
        5 damage transfers to CT.
        Titan TI-1A (MSD) takes 5 damage to CT.



    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 10 : hits  CT
        Titan TI-1A (MSD) takes 5 damage to CT.



    Medium Laser at Titan TI-1A (MSD); needs 5, rolls 6 : hits  LT
        Titan TI-1A (MSD) takes 5 damage to LT.
             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        2 damage transfers to CT.
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.
        Titan TI-1A (MSD) takes 2 damage to CT.





Imp IMP-2E (MSD) must make 3 piloting skill roll(s) (gyro hit; gyro destroyed; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (gyro destroyed); automatically fails.
    Imp IMP-2E (MSD) falls on its right side, suffering 10 damage.
        Imp IMP-2E (MSD) takes 5 damage to RT.
        5 damage transfers to CT.
        Imp IMP-2E (MSD) takes 5 damage to CT.
             9 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Imp IMP-2E (MSD) DESTROYED by engine destruction! ***
        Imp IMP-2E (MSD) takes 5 damage to RT.
        5 damage transfers to CT.
        Imp IMP-2E (MSD) takes 5 damage to CT.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.

Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" must roll 10 to avoid damage; rolls 6 : fails.
        Pilot of Imp IMP-2E (MSD) "Diane von Rautenberg" takes 1 damage.
MegaMek: Game saved to savegames\autosave.sav
MSD: песец
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Charger CGR-1A1 (MSD)
    Kick (Left leg) at Annihilator ANH-1A (Tot); needs 6, rolls 6 : hits (using Punch table) CT
        Annihilator ANH-1A (Tot) takes 16 damage to CT.
            9 Armor remaining.


Annihilator ANH-1A (Tot) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 4 : falls.
    Annihilator ANH-1A (Tot) falls on its front, suffering 10 damage.
        Annihilator ANH-1A (Tot) takes 5 damage to LA.
            10 Armor remaining.
        Annihilator ANH-1A (Tot) takes 5 damage to LA.
            5 Armor remaining.

Pilot of Annihilator ANH-1A (Tot) "Kazuyuki Otani" must roll 5 to avoid damage; rolls 4 : fails.
        Pilot of Annihilator ANH-1A (Tot) "Kazuyuki Otani" takes 1 damage.        
Pilot of Annihilator ANH-1A (Tot) "Kazuyuki Otani" needs a 3 to stay conscious.  Rolls 7 : successful!

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 41 heat, sinks 41 heat and is now at 2 heat.
Annihilator ANH-1A (Tot) gains 22 heat, sinks 18 heat and is now at 4 heat.
Charger CGR-1A1 (MSD) gains 5 heat, sinks 5 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
Tot rolls a 2[2+0].
MSD rolls a 9[9+0].

The turn order for movement is:
  Tot, MSD, Tot, MSD

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 2774 BV remaining (from 5496 initially) 0 BV fled
MSD: 1178 BV remaining (from 5473 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: Strange connected from /94.142.15.199
Movement Phase
-------------------

Annihilator ANH-1A (Tot) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.

Peregrine Attack VTOL (Kurita) (MSD) must make a piloting skill check while moving from hex 0516 to hex 0515 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Annihilator ANH-1E (Tot); needs 6, rolls 5 : misses


    Medium Laser at Annihilator ANH-1E (Tot); needs 6, rolls 11 : hits  (using Right Side table) LT
        Annihilator ANH-1E (Tot) takes 5 damage to LT.
            21 Armor remaining.


    SRM 4 at Annihilator ANH-1E (Tot); needs 6, rolls 8 : 3 missile(s) hit (using Right Side table).

        Annihilator ANH-1E (Tot) takes 2 damage to RT.
            19 Armor remaining.

        Annihilator ANH-1E (Tot) takes 2 damage to CT.
            4 Armor remaining.

        Annihilator ANH-1E (Tot) takes 2 damage to RA.
            23 Armor remaining.


    SRM 4 at Annihilator ANH-1E (Tot); needs 6, rolls 6 : 2 missile(s) hit (using Right Side table).

        Annihilator ANH-1E (Tot) takes 2 damage to RL.
            21 Armor remaining.

        Annihilator ANH-1E (Tot) takes 2 damage to RL.
            19 Armor remaining.


Weapons fire for Charger CGR-1A1 (MSD)
    Small Laser at Annihilator ANH-1E (Tot); needs 6, rolls 11 : hits  (using Left Side table) RA
        Annihilator ANH-1E (Tot) takes 3 damage to RA.
            20 Armor remaining.


    Small Laser at Annihilator ANH-1E (Tot); needs 6, rolls 7 : hits  (using Left Side table) RT
        Annihilator ANH-1E (Tot) takes 3 damage to RT.
            16 Armor remaining.


Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Charger CGR-1A1 (MSD); needs 9, rolls 6 : misses


    PPC at Charger CGR-1A1 (MSD); needs 9, rolls 5 : misses


    PPC at Charger CGR-1A1 (MSD); needs 9, rolls 11 : hits  (using Left Side table) LT
        Charger CGR-1A1 (MSD) takes 10 damage to LT.
            7 Armor remaining.


    Medium Laser at Charger CGR-1A1 (MSD); needs 6, rolls 6 : hits  (using Left Side table) RA
        Charger CGR-1A1 (MSD) takes 5 damage to RA.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on Upper Arm.
            CRITICAL HIT on Lower Arm.


    Medium Laser at Charger CGR-1A1 (MSD); needs 6, rolls 9 : hits  (using Left Side table) LT
        Charger CGR-1A1 (MSD) takes 5 damage to LT.
            2 Armor remaining.


    Medium Laser at Charger CGR-1A1 (MSD); needs 6, rolls 7 : hits  (using Left Side table) LL
        Charger CGR-1A1 (MSD) takes 5 damage to LL.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on LL. Roll is 4; no effect.


    Medium Laser at Charger CGR-1A1 (MSD); needs 6, rolls 7 : hits  (using Left Side table) LL
        Charger CGR-1A1 (MSD) takes 5 damage to LL.
             8 Internal Structure remaining
            Critical hit on LL. Roll is 7; no effect.


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Charger CGR-1A1 (MSD); needs 7, rolls 9 : hits  (using Left Side Partial cover (horizontal 50%) table) CT
        Charger CGR-1A1 (MSD) takes 10 damage to CT.
            Armor destroyed, 21 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    Medium Laser at Charger CGR-1A1 (MSD); needs 7, rolls 4 : misses


    Medium Laser at Charger CGR-1A1 (MSD); needs 7, rolls 5 : misses


    Medium Laser at Charger CGR-1A1 (MSD); needs 7, rolls 6 : misses


    Medium Laser at Charger CGR-1A1 (MSD); needs 7, rolls 5 : misses




Annihilator ANH-1E (Tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.

Charger CGR-1A1 (MSD) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 4 : falls.
    Charger CGR-1A1 (MSD) falls on its rear, suffering 8 damage.
        Charger CGR-1A1 (MSD) takes 5 damage to LA.
             4 Internal Structure remaining
            Critical hit on LA. Roll is 4; no effect.
        Charger CGR-1A1 (MSD) takes 3 damage to RA.
             8 Internal Structure remaining
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Small Laser.

Pilot of Charger CGR-1A1 (MSD) "Enda Baker" must roll 7 to avoid damage; rolls 5 : fails.
        Pilot of Charger CGR-1A1 (MSD) "Enda Baker" takes 1 damage.        
Pilot of Charger CGR-1A1 (MSD) "Enda Baker" needs a 3 to stay conscious.  Rolls 6 : successful!

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 43 heat, sinks 41 heat and is now at 4 heat.
Annihilator ANH-1A (Tot) gains 17 heat, sinks 18 heat and is now at 3 heat.
Charger CGR-1A1 (MSD) gains 4 heat, sinks 4 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
Tot rolls a 3[3+0].
MSD rolls a 11[11+0].

The turn order for movement is:
  Tot, MSD, Tot, MSD

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 2716 BV remaining (from 5496 initially) 0 BV fled
MSD: 1010 BV remaining (from 5473 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
Strange: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
MSD: ye djn yf[ vyt ntghm bywf
MSD: ну вот нах мне тепрь инца а не 4 хода назад?
Movement Phase
-------------------

Peregrine Attack VTOL (Kurita) (MSD) must make a piloting skill check while moving from hex 0517 to hex 0516 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Charger CGR-1A1 (MSD)
    Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 9 : hits  (using Left Side table) LT
        Annihilator ANH-1E (Tot) takes 3 damage to LT.
            18 Armor remaining.


    Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 3 : misses


    Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 6 : hits  (using Left Side table) CT
        Annihilator ANH-1E (Tot) takes 3 damage to CT.
            1 Armor remaining.


Weapons fire for Peregrine Attack VTOL (Kurita) (MSD)
    Medium Laser at Annihilator ANH-1E (Tot); needs 5, rolls 5 : hits  (using Right Side table) RL
        Annihilator ANH-1E (Tot) takes 5 damage to RL.
            14 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Tot); needs 5, rolls 7 : hits  (using Right Side table) RA
        Annihilator ANH-1E (Tot) takes 5 damage to RA.
            15 Armor remaining.


    SRM 4 at Annihilator ANH-1E (Tot); needs 5, rolls 7 : 2 missile(s) hit (using Right Side table).

        Annihilator ANH-1E (Tot) takes 2 damage to LT.
            16 Armor remaining.

        Annihilator ANH-1E (Tot) takes 2 damage to CT.
            Armor destroyed, 30 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.


    SRM 4 at Annihilator ANH-1E (Tot); needs 5, rolls 7 : 2 missile(s) hit (using Right Side table).

        Annihilator ANH-1E (Tot) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" takes 1 damage.        
Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" needs a 3 to stay conscious.  Rolls 3 : successful!

        Annihilator ANH-1E (Tot) takes 2 damage to LT.
            14 Armor remaining.


Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 8 : misses


    PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 2 : misses


    PPC at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 7 : misses


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 9, rolls 10 : hits  FR
        Peregrine Attack VTOL (Kurita) (MSD) takes 5 damage to FR.
            Armor destroyed,             SECTION DESTROYED,
*** Peregrine Attack VTOL (Kurita) (MSD) DESTROYED by damage! ***
            Critical hit on FR. Roll is 9; Sensors Hit!


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 9, rolls 8 : misses


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 9, rolls 6 : misses


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 9, rolls 7 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 3 : misses


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 8 : misses


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 10 : hits  RS
        Peregrine Attack VTOL (Kurita) (MSD) takes 5 damage to RS.
            Armor destroyed,             SECTION DESTROYED,
            Critical hit on RS. Roll is 6; Engine destroyed.  Immobile.


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 8 : misses


    Medium Laser at Peregrine Attack VTOL (Kurita) (MSD); needs 10, rolls 5 : misses




Annihilator ANH-1E (Tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 47 heat, sinks 41 heat and is now at 10 heat.
Annihilator ANH-1A (Tot) gains 16 heat, sinks 18 heat and is now at 1 heat.
Charger CGR-1A1 (MSD) gains 3 heat, sinks 3 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
Tot rolls a 8[8+0].
MSD rolls a 9[9+0].

The turn order for movement is:
  Tot, Tot, MSD

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 2643 BV remaining (from 5496 initially) 0 BV fled
MSD: 446 BV remaining (from 5473 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
Strange: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Charger CGR-1A1 (MSD)
    Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 9 : hits  (using Left Side table) CT
        Annihilator ANH-1E (Tot) takes 3 damage to CT.
             27 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 12 : hits  (using Left Side table) LA
        Annihilator ANH-1E (Tot) takes 3 damage to LA.
            17 Armor remaining.


    Small Laser at Annihilator ANH-1E (Tot); needs 5, rolls 10 : hits  (using Left Side table) HD
        Annihilator ANH-1E (Tot) takes 3 damage to HD.
            4 Armor remaining.

        Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" takes 1 damage.        
Pilot of Annihilator ANH-1E (Tot) "Tony Kawano" needs a 5 to stay conscious.  Rolls 7 : successful!


Weapons fire for Annihilator ANH-1E (Tot)
    PPC at Charger CGR-1A1 (MSD); needs 5, rolls 12 : hits  LL
        Charger CGR-1A1 (MSD) takes 10 damage to LL.
             SECTION DESTROYED,
        2 damage transfers to LT.
            Critical hit on LL. Roll is 7; no effect.
        Charger CGR-1A1 (MSD) takes 2 damage to LT.
            0 Armor remaining.


    Medium Laser at Charger CGR-1A1 (MSD); needs 2, rolls 8 : hits  LA
        Charger CGR-1A1 (MSD) takes 5 damage to LA.
             SECTION DESTROYED,
        1 damage transfers to LT.
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on Shoulder.
            CRITICAL HIT on Upper Arm.
        Charger CGR-1A1 (MSD) takes 1 damage to LT.
             13 Internal Structure remaining
            Critical hit on LT. Roll is 11; 2 locations.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.


    Medium Laser at Charger CGR-1A1 (MSD); needs 2, rolls 7 : hits  LA
        Charger CGR-1A1 (MSD) takes 5 damage to LA.
        5 damage transfers to LT.
        Charger CGR-1A1 (MSD) takes 5 damage to LT.
             8 Internal Structure remaining
            Critical hit on LT. Roll is 4; no effect.


    Medium Laser at Charger CGR-1A1 (MSD); needs 2, rolls 2 : hits  HD
        Charger CGR-1A1 (MSD) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Charger CGR-1A1 (MSD) "Enda Baker" takes 1 damage.        
Pilot of Charger CGR-1A1 (MSD) "Enda Baker" needs a 5 to stay conscious.  Rolls 5 : successful!


    Medium Laser at Charger CGR-1A1 (MSD); needs 2, rolls 7 : hits  LA
        Charger CGR-1A1 (MSD) takes 5 damage to LA.
        5 damage transfers to LT.
        Charger CGR-1A1 (MSD) takes 5 damage to LT.
             3 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 27 heat, sinks 37 heat and is now at 0 heat.
Annihilator ANH-1A (Tot) gains 0 heat, sinks 1 heat and is now at 0 heat.
Charger CGR-1A1 (MSD) gains 8 heat, sinks 8 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
Tot rolls a 6[6+0].
MSD rolls a 2[2+0].

The turn order for movement is:
  MSD, Tot, Tot

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
Tot: 2621 BV remaining (from 5496 initially) 0 BV fled
MSD: 242 BV remaining (from 5473 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
Strange: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: Strange disconnected.
Weapon Attack Phase
-------------------
Weapons fire for Charger CGR-1A1 (MSD)
    Small Laser at Annihilator ANH-1A (Tot); needs 8, rolls 3 : misses


    Small Laser at Annihilator ANH-1A (Tot); needs 8, rolls 4 : misses


Weapons fire for Annihilator ANH-1A (Tot)
    AC/10 at Charger CGR-1A1 (MSD); needs 3, rolls 6 : hits  LA
        Charger CGR-1A1 (MSD) takes 10 damage to LA.
        10 damage transfers to LT.
        Charger CGR-1A1 (MSD) takes 10 damage to LT.
             SECTION DESTROYED,
        7 damage transfers to CT.
            Critical hit on LT. Roll is 7; no effect.
        Charger CGR-1A1 (MSD) takes 7 damage to CT.
             14 Internal Structure remaining
            Critical hit on CT. Roll is 2; no effect.


    AC/10 at Charger CGR-1A1 (MSD); needs 3, rolls 7 : hits  RT
        Charger CGR-1A1 (MSD) takes 10 damage to RT.
            0 Armor remaining.


    Medium Laser at Charger CGR-1A1 (MSD); needs 3, rolls 7 : hits  LA
        Charger CGR-1A1 (MSD) takes 5 damage to LA.
        5 damage transfers to LT.
        Charger CGR-1A1 (MSD) takes 5 damage to LT.
        5 damage transfers to CT.
        Charger CGR-1A1 (MSD) takes 5 damage to CT.
             9 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    Medium Laser at Charger CGR-1A1 (MSD); needs 3, rolls 8 : hits  RT
        Charger CGR-1A1 (MSD) takes 5 damage to RT.
             12 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +Small Laser.


    Medium Laser at Charger CGR-1A1 (MSD); needs 3, rolls 6 : hits  LL
        Charger CGR-1A1 (MSD) takes 5 damage to LL.
        5 damage transfers to LT.
        Charger CGR-1A1 (MSD) takes 5 damage to LT.
        5 damage transfers to CT.
        Charger CGR-1A1 (MSD) takes 5 damage to CT.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    Medium Laser at Charger CGR-1A1 (MSD); needs 3, rolls 10 : hits  CT
        Charger CGR-1A1 (MSD) takes 5 damage to CT.
             SECTION DESTROYED,
        Charger CGR-1A1 (MSD) has taken 5 engine hits this phase.
        Checking for engine explosion on 10, roll is 8.
        Engine safety systems remain in place.
*** Charger CGR-1A1 (MSD) DESTROYED by damage! ***

        >Charger CGR-1A1 (MSD) suffers catastrophic damage, but the autoeject system was engaged.
    
Charger CGR-1A1 (MSD) must make a piloting skill check (landing in clear terrain).
    Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 9 : succeeds.
            The pilot ejects safely!
            Critical hit on CT. Roll is 2; no effect.



MegaMek: Game saved to savegames\autosave.sav
MSD: гг
Tot: спс за игру
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Tot) gains 6 heat, sinks 6 heat and is now at 0 heat.
Annihilator ANH-1A (Tot) gains 19 heat, sinks 18 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------

Winner is: TEAM #1

Tot: 2626 BV remaining (from 5496 initially) 0 BV fled
MSD: 0 BV remaining (from 5473 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
Annihilator ANH-1E (Tot)
Pilot : Tony Kawano [4/5] ( 2 hit(s) )
Kills : 1

Annihilator ANH-1A (Tot)
Pilot : Kazuyuki Otani [4/5] ( 1 hit(s) )
Kills : 2


The following units are in retreat:
MechWarrior Sebastian Rosland (MSD)
Gunnery Skill : Sebastian Rosland [4] ( 1 hit(s) )
Kills : 0

MechWarrior Enda Baker (MSD)
Gunnery Skill : Enda Baker [4] ( 2 hit(s) )
Kills : 0


Graveyard contains:
Lamprey Transport Helicopter (Tot)
Driver : Carlos Montoya [4/5]
Kills : 0
Destroyed by Imp IMP-2E (MSD)

Imp IMP-2E (MSD)
Pilot : Diane von Rautenberg [4/5] ( 2 hit(s) )
Kills : 1
Destroyed by pilot error.

Titan TI-1A (MSD)
Pilot : Sebastian Rosland [4/5] ( 1 hit(s) )
Kills : 1
Destroyed by Annihilator ANH-1A (Tot)

Peregrine Attack VTOL (Kurita) (MSD)
Driver : Kineko Ogawa [4/5]
Kills : 0
Destroyed by Annihilator ANH-1E (Tot)

Charger CGR-1A1 (MSD)
Pilot : Enda Baker [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Annihilator ANH-1A (Tot)


The following utterly destroyed units are not available for salvage:
Titan TI-1A (Tot)
Pilot : Shafiq Shareef [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Titan TI-1A (MSD)

MechWarrior Shafiq Shareef (Tot)
Gunnery Skill : Shafiq Shareef [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.


Detailed unit status saved to entitystatus.txt
***Server: MSD disconnected.