Log file opened Wed Oct 19 20:00:41 MSK 2016
***Server: Welcome to MegaMek. Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2355
***Server: LZ connected from /176.15.206.59
***Server: For LZ Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Player LZ changed option "Allow pushing off the map" to false.
***Server: Player LZ changed option "Allow command-line nukes." to false.
***Server: Player LZ changed option "REALLY allow command-line nukes." to false.
***Server: Player LZ changed option "Teams share vision" to false.
***Server: Player LZ changed option "TacOps Skin of Teeth Ejection" to false.
***Server: Player LZ changed option "TacOps Self-Destruct" to false.
***Server: Player LZ changed option "StratOps Quirks" to false.
***Server: Player LZ changed option "(Unofficial) Limited Mechwarrior Visibility" to false.
***Server: Player LZ changed option "(Unofficial) MechWarriors cannot spot" to false.
***Server: Player LZ changed option "TacOps Enhanced Missile Defense" to true.
***Server: Player LZ changed option "TacOps Starting Fires" to true.
***Server: Player LZ changed option "TacOps Charge Damage" to false.
***Server: Player LZ changed option "(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table." to false.
***Server: Player LZ changed option "TacOps Backward Movement(Expanded)" to false.
***Server: Player LZ changed option "TacOps Careful Stand" to false.
***Server: Player LZ changed option "Allow aerospace units on ground maps" to false.
***Server: Player LZ changed option "StratOps Capital Fighters" to false.
***Server: Player LZ changed option "StratOps Fuel Consumption" to false.
***Server: Player LZ changed option "StratOps Conventional Fusion Fuel Bonus" to false.
***Server: Player LZ changed option "StratOps HarJel" to false.
***Server: Player LZ changed option "StratOps Gravitational Effects" to false.
***Server: Player LZ changed option "StratOps Advanced Movement" to false.
***Server: Player LZ changed option "StratOps Advanced Atmospheric Control Rolls" to false.
***Server: Player LZ changed option "Ammo explosions" to false.
***Server: Player LZ changed option "StratOps Advanced Anti-Aircraft" to false.
***Server: Player LZ changed option "StratOps AAA Capital Laser Targeting" to false.
***Server: Player LZ changed option "StratOps Bracketing Fire" to false.
***Server: Player LZ changed option "StratOps Electronic Warfare" to false.
***Server: Player LZ changed option "StratOps Sensor Shadows" to false.
***Server: Player LZ changed option "StratOps Over-Penetration Fire" to false.
***Server: Player LZ changed option "StratOps Space Bombing" to false.
***Server: Player LZ changed option "StratOps variable damage thresholds" to false.
***Server: Player LZ changed option "Allow nuclear weapons" to false.
***Server: Player LZ changed option "(Unofficial) Single Fighters not Capital" to false.
***Server: Player LZ changed option "(Unofficial) Commander Initiative" to false.
***Server: Player LZ changed option "(Unofficial) Conditional Autoejection" to false.
***Server: Player LZ changed option "(Unofficial) Manual Shutdown/Startup" to false.
***Server: Player LZ changed option "(Unofficial) Begin Game Shutdown" to false.
***Server: Player LZ changed planetary conditions
***Server: Strange connected from /92.100.134.43
***Server: Player LZ changed option "Flamers can deal heat instead of damage" to false.
***Server: Player LZ changed option "Indirect fire" to false.
***Server: Player LZ changed option "Smoke Drift" to false.
***Server: Player LZ changed option "Use Random Basements" to false.
***Server: Player LZ changed option "TacOps Starting Fires" to false.
***Server: Unit 7(LZ) has been customized.
***Server: Unit 8(LZ) has been customized.
***Server: Unit 6(LZ) has been customized.
***Server: Unit 5(LZ) has been customized.
***Server: Player Strange changed map settings
***Server: Player Strange changed map dimensions
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player LZ changed map settings
***Server: Player LZ changed planetary conditions
***Server: Unit 6(LZ) has been customized.
***Server: Unit 7(LZ) has been customized.
***Server: Unit 8(LZ) has been customized.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment ------------------- LZ rolls a 7[7+0]. Strange rolls a 9[9+0]. The turn order for movement is: LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5457 BV remaining (from 5457 initially) 0 BV fled Strange: 5498 BV remaining (from 5498 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1 ------------------- LZ rolls a 4[4+0]. Strange rolls a 9[9+0]. The turn order for movement is: LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5457 BV remaining (from 5457 initially) 0 BV fled Strange: 5498 BV remaining (from 5498 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Strange) PPC at Hex: 2204 (Clear); needs 7, rolls 11 : hits! Terrain takes 10 damage. PPC at Hex: 2204 (Clear); needs 7, rolls 7 : hits! Terrain takes 10 damage. PPC at Hex: 2204 (Clear); needs 7, rolls 7 : hits! Terrain takes 10 damage. Weapons fire for Banshee BNC-3M (LZ) PPC at Grasshopper GHR-5N (Strange); needs 11, rolls 12 : hits LT Grasshopper GHR-5N (Strange) takes 10 damage to LT. 10 Armor remaining. Weapons fire for Grasshopper GHR-5N (Strange) PPC at Banshee BNC-3M (LZ); needs 11, rolls 8 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Banshee BNC-3M (LZ); needs 11, rolls 9 : misses PPC at Banshee BNC-3M (LZ); needs 11, rolls 6 : misses
MegaMek: Game saved to savegames\autosave.sav
***Server: Tot connected from /81.1.183.100
***Server: For Tot Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 32 heat, sinks 32 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 12 heat, sinks 12 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 1 heat. Crab CRB-20 (LZ) gains 2 heat, sinks 2 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 2 heat, sinks 2 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 5 heat, sinks 5 heat and is now at 0 heat. Banshee BNC-3M (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2 ------------------- LZ rolls a 7[7+0]. Strange rolls a 9[9+0]. The turn order for movement is: LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5457 BV remaining (from 5457 initially) 0 BV fled Strange: 5468 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled Tot: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: evil connected from /95.188.95.253
***Server: For evil Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 15:03
***Server: evil disconnected.
***Server: deathtor connected from /185.115.96.60
***Server: For deathtor Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Tot disconnected.
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Strange) PPC at Banshee BNC-3M (LZ); needs 9, rolls 9 : hits LA Banshee BNC-3M (LZ) takes 10 damage to LA. 11 Armor remaining. PPC at Banshee BNC-3M (LZ); needs 9, rolls 5 : misses PPC at Banshee BNC-3M (LZ); needs 9, rolls 8 : misses PPC at Banshee BNC-3M (LZ); needs 9, rolls 6 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 10, rolls 6 : misses Weapons fire for Grasshopper GHR-5N (Strange) Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 11 : hits LL Flashman FLS-7K (LZ) takes 5 damage to LL. 22 Armor remaining. Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 7 : misses Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 8 : misses Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 3 : misses Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 8 : misses Weapons fire for Crab CRB-20 (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 6 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 6 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Banshee BNC-3M (LZ); needs 11, rolls 4 : misses PPC at Banshee BNC-3M (LZ); needs 11, rolls 8 : misses Weapons fire for Flashman FLS-7K (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 7 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 7 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 8 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 6 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 12 : hits RA Grasshopper GHR-5N (Strange) takes 5 damage to RA. 17 Armor remaining. Weapons fire for Banshee BNC-3M (LZ) PPC at Annihilator ANH-1E (Strange); needs 9, rolls 7 : misses PPC at Annihilator ANH-1E (Strange); needs 9, rolls 6 : misses
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 40 heat, sinks 40 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 18 heat, sinks 18 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 22 heat, sinks 20 heat and is now at 3 heat. Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 22 heat, sinks 22 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat. Banshee BNC-3M (LZ) gains 20 heat, sinks 16 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3 ------------------- LZ rolls a 3[3+0]. Strange rolls a 8[8+0]. The turn order for movement is: LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5412 BV remaining (from 5457 initially) 0 BV fled Strange: 5453 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled deathtor: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: Listing all connections...
***Server: [id#] : [name], [address], [pending], [bytes sent], [bytes received]
***Server: 19 : LZ, /176.15.206.59, true, 1660385, 109372
***Server: 20 : Strange, /92.100.134.43, false, 1649171, 135172
***Server: 21 : bugagalter, /5.44.168.202, false, 1114385, 180
***Server: 23 : deathtor, /185.115.96.60, false, 595335, 178
***Server: end list
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 11 : hits (using Right Side table) RA Grasshopper GHR-5N (Strange) takes 8 damage to RA. 9 Armor remaining. Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 6 : misses Weapons fire for Annihilator ANH-1E (Strange) PPC at Banshee BNC-3M (LZ); needs 9, rolls 8 : misses PPC at Banshee BNC-3M (LZ); needs 9, rolls 7 : misses PPC at Banshee BNC-3M (LZ); needs 9, rolls 5 : misses PPC at Banshee BNC-3M (LZ); needs 9, rolls 7 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 10, rolls 8 : misses Large Laser at Warhammer WHM-6K (Strange); needs 10, rolls 11 : hits RT Warhammer WHM-6K (Strange) takes 8 damage to RT. 9 Armor remaining. Weapons fire for Grasshopper GHR-5N (Strange) PPC at Ostroc OSR-2M (LZ); needs 11, rolls 4 : misses Weapons fire for Banshee BNC-3M (LZ) PPC at Warhammer WHM-6K (Strange); needs 11, rolls 3 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Ostroc OSR-2M (LZ); needs 9, rolls 9 : hits CT Ostroc OSR-2M (LZ) takes 10 damage to CT. 12 Armor remaining. PPC at Ostroc OSR-2M (LZ); needs 9, rolls 11 : hits RL Ostroc OSR-2M (LZ) takes 10 damage to RL. 10 Armor remaining. Ostroc OSR-2M (LZ) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 40 heat, sinks 40 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 13 heat, sinks 13 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 4 heat. Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 1 heat, sinks 1 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 18 heat, sinks 15 heat and is now at 3 heat. Banshee BNC-3M (LZ) gains 12 heat, sinks 16 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4 ------------------- LZ rolls a 7[7+0]. Strange rolls a 6[6+0]. The turn order for movement is: Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5347 BV remaining (from 5457 initially) 0 BV fled Strange: 5405 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled deathtor: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: deathtor disconnected.
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 3 : misses Large Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 9 : misses Weapons fire for Annihilator ANH-1E (Strange) PPC at Ostroc OSR-2M (LZ); needs 10, rolls 6 : misses PPC at Ostroc OSR-2M (LZ); needs 10, rolls 6 : misses PPC at Ostroc OSR-2M (LZ); needs 10, rolls 4 : misses PPC at Ostroc OSR-2M (LZ); needs 10, rolls 9 : misses Weapons fire for Centurion CN9-AL (Strange) LRM 10 at Flashman FLS-7K (LZ); needs 12, rolls 7 : misses Weapons fire for Flashman FLS-7K (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 5 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 9 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 10 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 3 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 10 : misses Weapons fire for Grasshopper GHR-5N (Strange) Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 7 : misses Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 11 : hits RA Crab CRB-20 (LZ) takes 5 damage to RA. 9 Armor remaining. Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 6 : misses Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 10 : hits RL Crab CRB-20 (LZ) takes 5 damage to RL. 17 Armor remaining. Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 7 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Ostroc OSR-2M (LZ); needs 10, rolls 8 : misses PPC at Ostroc OSR-2M (LZ); needs 10, rolls 10 : hits (using Right Side table) RA Ostroc OSR-2M (LZ) takes 10 damage to RA. Armor destroyed, 8 Internal Structure remaining Critical hit on RA. Roll is 8; 1 location. CRITICAL HIT on Lower Arm. Weapons fire for Banshee BNC-3M (LZ) PPC at Warhammer WHM-6K (Strange); needs 11, rolls 9 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 40 heat, sinks 40 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 6 heat, sinks 6 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 18 heat, sinks 18 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 5 heat. Crab CRB-20 (LZ) gains 17 heat, sinks 16 heat and is now at 1 heat. Flashman FLS-7K (LZ) gains 22 heat, sinks 22 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 2 heat, sinks 5 heat and is now at 0 heat. Banshee BNC-3M (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5 ------------------- LZ rolls a 7[7+0]. Strange rolls a 5[5+0]. The turn order for movement is: Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5275 BV remaining (from 5457 initially) 0 BV fled Strange: 5405 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 9, rolls 6 : misses Large Laser at Grasshopper GHR-5N (Strange); needs 9, rolls 7 : misses Weapons fire for Annihilator ANH-1E (Strange) PPC at Hex: 2709 (Clear); needs 8, rolls 9 : hits! Terrain takes 10 damage. PPC at Hex: 2709 (Clear); needs 8, rolls 9 : hits! Terrain takes 10 damage. PPC at Hex: 2709 (Clear); needs 8, rolls 5 : misses Weapons fire for Banshee BNC-3M (LZ) PPC at Warhammer WHM-6K (Strange); needs 10, rolls 9 : misses PPC at Warhammer WHM-6K (Strange); needs 10, rolls 10 : hits CT Warhammer WHM-6K (Strange) takes 10 damage to CT. 12 Armor remaining. Weapons fire for Centurion CN9-AL (Strange) Large Laser at Banshee BNC-3M (LZ); needs 10, rolls 6 : misses LRM 10 at Banshee BNC-3M (LZ); needs 10, rolls 11 : 6 missile(s) hit. Banshee BNC-3M (LZ) takes 5 damage to RL. 21 Armor remaining. Banshee BNC-3M (LZ) takes 1 damage to RA. 20 Armor remaining. Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 9 : misses Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 9 : misses Weapons fire for Grasshopper GHR-5N (Strange) Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 9 : hits RA Crab CRB-20 (LZ) takes 5 damage to RA. 4 Armor remaining. Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 11 : hits LT Crab CRB-20 (LZ) takes 5 damage to LT. 9 Armor remaining. Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 3 : misses Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 7 : misses Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 7 : misses Weapons fire for Flashman FLS-7K (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 7 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 10 : hits RL Grasshopper GHR-5N (Strange) takes 5 damage to RL. 21 Armor remaining. Medium Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 6 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 9 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 8 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Banshee BNC-3M (LZ); needs 11, rolls 7 : misses
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Grasshopper GHR-5N (Strange) Kick (Left leg) at Crab CRB-20 (LZ); needs 7, rolls 4 : misses. Physical attacks for Crab CRB-20 (LZ) Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 8, rolls 9 : hits (using Kick table) LL Grasshopper GHR-5N (Strange) takes 10 damage to LL. 16 Armor remaining. Grasshopper GHR-5N (Strange) must make 2 piloting skill roll(s) (missed a kick; was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked)); needs 5, rolls 8 : succeeds. Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick)); needs 5, rolls 2 : falls. Grasshopper GHR-5N (Strange) falls on its left side, suffering 7 damage. Grasshopper GHR-5N (Strange) takes 5 damage to LL. 11 Armor remaining. Grasshopper GHR-5N (Strange) takes 2 damage to LL. 9 Armor remaining. Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 5 to avoid damage; rolls 4 : fails. Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" takes 1 damage. Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" needs a 3 to stay conscious. Rolls 9 : successful!
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 32 heat, sinks 32 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 13 heat, sinks 13 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 18 heat, sinks 18 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 12 heat, sinks 17 heat and is now at 0 heat. Crab CRB-20 (LZ) gains 17 heat, sinks 16 heat and is now at 2 heat. Flashman FLS-7K (LZ) gains 21 heat, sinks 21 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 18 heat, sinks 15 heat and is now at 3 heat. Banshee BNC-3M (LZ) gains 21 heat, sinks 16 heat and is now at 5 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6 ------------------- LZ rolls a 8[8+0]. Strange rolls a 7[7+0]. The turn order for movement is: Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5224 BV remaining (from 5457 initially) 0 BV fled Strange: 5309 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Grasshopper GHR-5N (Strange) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 11 : hits LT Grasshopper GHR-5N (Strange) takes 8 damage to LT. 2 Armor remaining. Large Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 9 : hits CT Grasshopper GHR-5N (Strange) takes 8 damage to CT. 22 Armor remaining. Weapons fire for Annihilator ANH-1E (Strange) PPC at Hex: 1811 (Clear); needs 1, rolls 8 : hits! Terrain takes 10 damage. PPC at Hex: 1811 (Clear); needs 1, rolls 6 : hits! Terrain takes 10 damage. PPC at Hex: 1811 (Clear); needs 1, rolls 6 : hits! Terrain takes 10 damage. PPC at Hex: 1811 (Clear); needs 1, rolls 6 : hits! Terrain takes 10 damage. Weapons fire for Banshee BNC-3M (LZ) PPC at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses Weapons fire for Centurion CN9-AL (Strange) Large Laser at Banshee BNC-3M (LZ); needs 9, rolls 8 : misses LRM 10 at Banshee BNC-3M (LZ); needs 9, rolls 3 : misses Weapons fire for Grasshopper GHR-5N (Strange) Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 6 : misses Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 11 : hits (using Right Side table) RT Ostroc OSR-2M (LZ) takes 5 damage to RT. 17 Armor remaining. Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 8 : hits (using Right Side table) CT Ostroc OSR-2M (LZ) takes 5 damage to CT. 7 Armor remaining. PPC at Ostroc OSR-2M (LZ); needs 9, rolls 6 : misses Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 6 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Banshee BNC-3M (LZ); needs 11, rolls 8 : misses PPC at Banshee BNC-3M (LZ); needs 11, rolls 7 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 7 : hits (using Right Side table) LA Grasshopper GHR-5N (Strange) takes 8 damage to LA. 14 Armor remaining. Weapons fire for Flashman FLS-7K (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 8 : hits LL Grasshopper GHR-5N (Strange) takes 8 damage to LL. 1 Armor remaining. Medium Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 6 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 4 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 9 : hits LT Grasshopper GHR-5N (Strange) takes 5 damage to LT. Armor destroyed, 12 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. Medium Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 11 : hits RT Grasshopper GHR-5N (Strange) takes 5 damage to RT. 15 Armor remaining. Flamer at Grasshopper GHR-5N (Strange); needs 10, rolls 5 : misses Grasshopper GHR-5N (Strange) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 5 : falls. Grasshopper GHR-5N (Strange) falls on its right side, suffering 7 damage. Grasshopper GHR-5N (Strange) takes 5 damage to RT. 10 Armor remaining. Grasshopper GHR-5N (Strange) takes 2 damage to LA. 12 Armor remaining. Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 7 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 41 heat, sinks 41 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 14 heat, sinks 14 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 25 heat, sinks 22 heat and is now at 3 heat. Warhammer WHM-6K (Strange) gains 22 heat, sinks 20 heat and is now at 2 heat. Crab CRB-20 (LZ) gains 17 heat, sinks 16 heat and is now at 3 heat. Flashman FLS-7K (LZ) gains 24 heat, sinks 23 heat and is now at 1 heat. Ostroc OSR-2M (LZ) gains 9 heat, sinks 12 heat and is now at 0 heat. Banshee BNC-3M (LZ) gains 11 heat, sinks 16 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7 ------------------- LZ rolls a 5[5+0]. Strange rolls a 3[3+0]. The turn order for movement is: Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5191 BV remaining (from 5457 initially) 0 BV fled Strange: 5156 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Grasshopper GHR-5N (Strange) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 4 : misses Large Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 7 : hits LL Grasshopper GHR-5N (Strange) takes 8 damage to LL. Armor destroyed, 8 Internal Structure remaining Critical hit on LL. Roll is 8; 1 location. CRITICAL HIT on Hip. Weapons fire for Crab CRB-20 (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 7 : hits RA Grasshopper GHR-5N (Strange) takes 8 damage to RA. 1 Armor remaining. Medium Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 4 : misses Small Laser at Grasshopper GHR-5N (Strange); needs 9, rolls 11 : hits RA Grasshopper GHR-5N (Strange) takes 3 damage to RA. Armor destroyed, 9 Internal Structure remaining Critical hit on RA. Roll is 11; 2 locations. CRITICAL HIT on Lower Arm. CRITICAL HIT on Hand. Weapons fire for Annihilator ANH-1E (Strange) PPC at Hex: 1812 (Clear); needs 2, rolls 11 : hits! Terrain takes 10 damage. PPC at Hex: 1812 (Clear); needs 2, rolls 7 : hits! Terrain takes 10 damage. PPC at Hex: 1812 (Clear); needs 2, rolls 7 : hits! Terrain takes 10 damage. Weapons fire for Banshee BNC-3M (LZ) PPC at Warhammer WHM-6K (Strange); needs 8, rolls 8 : hits CT Warhammer WHM-6K (Strange) takes 10 damage to CT. 2 Armor remaining. PPC at Warhammer WHM-6K (Strange); needs 8, rolls 7 : misses Weapons fire for Centurion CN9-AL (Strange) Large Laser at Banshee BNC-3M (LZ); needs 8, rolls 12 : hits (using Right Side table) RA Banshee BNC-3M (LZ) takes 8 damage to RA. 12 Armor remaining. Medium Laser at Banshee BNC-3M (LZ); needs 10, rolls 7 : misses LRM 10 at Banshee BNC-3M (LZ); needs 8, rolls 9 : 6 missile(s) hit (using Right Side table). Banshee BNC-3M (LZ) takes 5 damage to LA. 6 Armor remaining. Banshee BNC-3M (LZ) takes 1 damage to RA. 11 Armor remaining. Weapons fire for Flashman FLS-7K (LZ) Large Laser at Centurion CN9-AL (Strange); needs 11, rolls 5 : misses Large Laser at Centurion CN9-AL (Strange); needs 11, rolls 4 : misses Weapons fire for Grasshopper GHR-5N (Strange) Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 10 : hits LA Ostroc OSR-2M (LZ) takes 5 damage to LA. 3 Armor remaining. Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 3 : misses Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 12 : hits LL Ostroc OSR-2M (LZ) takes 5 damage to LL. 15 Armor remaining. Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 7 : misses Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 8 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Banshee BNC-3M (LZ); needs 8, rolls 6 : misses PPC at Banshee BNC-3M (LZ); needs 8, rolls 11 : hits RA Banshee BNC-3M (LZ) takes 10 damage to RA. 1 Armor remaining. Grasshopper GHR-5N (Strange) must make 1 piloting skill roll(s) (hip actuator hit). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit)); needs 7, rolls 6 : falls. Grasshopper GHR-5N (Strange) falls on its rear, suffering 7 damage. Grasshopper GHR-5N (Strange) takes 5 damage to LL. 3 Internal Structure remaining Critical hit on LL. Roll is 5; no effect. Grasshopper GHR-5N (Strange) takes 2 damage to LA. 10 Armor remaining. Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 7 to avoid damage; rolls 11 : succeeds. Banshee BNC-3M (LZ) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Ostroc OSR-2M (LZ) Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 4, rolls 10 : hits (using Left Side table) LA Grasshopper GHR-5N (Strange) takes 12 damage to LA. Armor destroyed, 9 Internal Structure remaining Critical hit on LA. Roll is 8; 1 location. CRITICAL HIT on +Medium Laser.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 32 heat, sinks 32 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 16 heat, sinks 16 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 18 heat, sinks 21 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 3 heat. Crab CRB-20 (LZ) gains 14 heat, sinks 16 heat and is now at 1 heat. Flashman FLS-7K (LZ) gains 17 heat, sinks 18 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 20 heat, sinks 15 heat and is now at 5 heat. Banshee BNC-3M (LZ) gains 21 heat, sinks 16 heat and is now at 5 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8 ------------------- LZ rolls a 8[8+0] / 6[6+0]. Strange rolls a 8[8+0] / 7[7+0]. The turn order for movement is: LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 5087 BV remaining (from 5457 initially) 0 BV fled Strange: 4782 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Grasshopper GHR-5N (Strange) must make a piloting skill check (getting up). Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Banshee BNC-3M (LZ) PPC at Centurion CN9-AL (Strange); needs 7, rolls 11 : hits RT Centurion CN9-AL (Strange) takes 10 damage to RT. 7 Armor remaining. Weapons fire for Centurion CN9-AL (Strange) Large Laser at Banshee BNC-3M (LZ); needs 8, rolls 7 : misses Medium Laser at Banshee BNC-3M (LZ); needs 8, rolls 4 : misses LRM 10 at Banshee BNC-3M (LZ); needs 7, rolls 8 : 6 missile(s) hit. Banshee BNC-3M (LZ) takes 5 damage to RA. Armor destroyed, 12 Internal Structure remaining Critical hit on RA. Roll is 7; no effect. Banshee BNC-3M (LZ) takes 1 damage to RA. 11 Internal Structure remaining Critical hit on RA. Roll is 6; no effect. Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Centurion CN9-AL (Strange); needs 11, rolls 7 : misses Weapons fire for Grasshopper GHR-5N (Strange) PPC at Banshee BNC-3M (LZ); needs 7, rolls 4 : misses Medium Laser at Banshee BNC-3M (LZ); needs 6, rolls 8 : hits LT Banshee BNC-3M (LZ) takes 5 damage to LT. 25 Armor remaining. Medium Laser at Banshee BNC-3M (LZ); needs 6, rolls 5 : misses Medium Laser at Banshee BNC-3M (LZ); needs 7, rolls 9 : hits LL Banshee BNC-3M (LZ) takes 5 damage to LL. 21 Armor remaining. Medium Laser at Banshee BNC-3M (LZ); needs 6, rolls 7 : hits LL Banshee BNC-3M (LZ) takes 5 damage to LL. 16 Armor remaining. Weapons fire for Crab CRB-20 (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 5, rolls 4 : misses Large Laser at Grasshopper GHR-5N (Strange); needs 5, rolls 12 : hits RL Grasshopper GHR-5N (Strange) takes 8 damage to RL. 13 Armor remaining. Small Laser at Grasshopper GHR-5N (Strange); needs 5, rolls 3 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Banshee BNC-3M (LZ); needs 7, rolls 5 : misses PPC at Banshee BNC-3M (LZ); needs 7, rolls 7 : hits LA Banshee BNC-3M (LZ) takes 10 damage to LA. Armor destroyed, 12 Internal Structure remaining Critical hit on LA. Roll is 10; 2 locations. CRITICAL HIT on Lower Arm. CRITICAL HIT on Shoulder. Weapons fire for Flashman FLS-7K (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 5 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 5 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 5 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 3 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 6 : hits RA Grasshopper GHR-5N (Strange) takes 5 damage to RA. 4 Internal Structure remaining Critical hit on RA. Roll is 7; no effect. Flamer at Grasshopper GHR-5N (Strange); needs 8, rolls 10 : hits RA Grasshopper GHR-5N (Strange) takes 2 damage to RA. 2 Internal Structure remaining Critical hit on RA. Roll is 6; no effect. Banshee BNC-3M (LZ) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Crab CRB-20 (LZ) Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 4, rolls 3 : misses. Physical attacks for Grasshopper GHR-5N (Strange) Punch (Left Arm) at Crab CRB-20 (LZ); needs 7, rolls 4 : misses. Crab CRB-20 (LZ) must make 1 piloting skill roll(s) (missed a kick). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 17 heat, sinks 16 heat and is now at 1 heat. Grasshopper GHR-5N (Strange) gains 24 heat, sinks 22 heat and is now at 2 heat. Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 4 heat. Crab CRB-20 (LZ) gains 18 heat, sinks 16 heat and is now at 3 heat. Flashman FLS-7K (LZ) gains 24 heat, sinks 23 heat and is now at 1 heat. Ostroc OSR-2M (LZ) gains 12 heat, sinks 15 heat and is now at 2 heat. Banshee BNC-3M (LZ) gains 11 heat, sinks 16 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9 ------------------- LZ rolls a 5[5+0] / 10[10+0]. Strange rolls a 5[5+0] / 8[8+0]. The turn order for movement is: Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 4987 BV remaining (from 5457 initially) 0 BV fled Strange: 4716 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Grasshopper GHR-5N (Strange) must make a piloting skill check (landing with damaged leg actuator or gyro). Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (landing with damaged leg actuator or gyro)], rolls 5 : falls. Grasshopper GHR-5N (Strange) falls on its right side, suffering 7 damage. Grasshopper GHR-5N (Strange) takes 5 damage to CT. 17 Armor remaining. Grasshopper GHR-5N (Strange) takes 2 damage to HD. 7 Armor remaining. Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" takes 1 damage. Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" needs a 5 to stay conscious. Rolls 7 : successful! Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 7 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Strange) PPC at Crab CRB-20 (LZ); needs 12, rolls 10 : misses PPC at Crab CRB-20 (LZ); needs 12, rolls 8 : misses Weapons fire for Crab CRB-20 (LZ) Large Laser at Annihilator ANH-1E (Strange); needs 11, rolls 6 : misses Weapons fire for Centurion CN9-AL (Strange) Large Laser at Banshee BNC-3M (LZ); needs 9, rolls 5 : misses Medium Laser at Banshee BNC-3M (LZ); needs 11, rolls 4 : misses LRM 10 at Banshee BNC-3M (LZ); needs 7, rolls 5 : misses Weapons fire for Banshee BNC-3M (LZ) PPC at Centurion CN9-AL (Strange); needs 10, rolls 8 : misses Medium Laser at Centurion CN9-AL (Strange); needs 12, rolls 7 : misses Medium Laser at Centurion CN9-AL (Strange); needs 12, rolls 9 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Banshee BNC-3M (LZ); needs 9, rolls 8 : misses PPC at Banshee BNC-3M (LZ); needs 9, rolls 4 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 22 heat, sinks 22 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 16 heat, sinks 16 heat and is now at 1 heat. Grasshopper GHR-5N (Strange) gains 4 heat, sinks 6 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 22 heat, sinks 20 heat and is now at 6 heat. Crab CRB-20 (LZ) gains 10 heat, sinks 13 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 1 heat, sinks 2 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 5 heat, sinks 7 heat and is now at 0 heat. Banshee BNC-3M (LZ) gains 17 heat, sinks 16 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10 ------------------- LZ rolls a 11[11+0]. Strange rolls a 5[5+0]. The turn order for movement is: Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 4987 BV remaining (from 5457 initially) 0 BV fled Strange: 4695 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Grasshopper GHR-5N (Strange) must make a piloting skill check (getting up). Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (getting up)], rolls 7 : succeeds. Grasshopper GHR-5N (Strange) must make a piloting skill check (running with damaged hip actuator or gyro). Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (running with damaged hip actuator or gyro)], rolls 2 : falls. Grasshopper GHR-5N (Strange) falls on its left side, suffering 7 damage. Grasshopper GHR-5N (Strange) takes 5 damage to RT. 5 Armor remaining. Grasshopper GHR-5N (Strange) takes 2 damage to LL. 1 Internal Structure remaining Critical hit on LL. Roll is 8; 1 location. CRITICAL HIT on Jump Jet. Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 7 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Strange) PPC at Ostroc OSR-2M (LZ); needs 11, rolls 6 : misses PPC at Ostroc OSR-2M (LZ); needs 11, rolls 10 : misses PPC at Ostroc OSR-2M (LZ); needs 11, rolls 10 : misses PPC at Ostroc OSR-2M (LZ); needs 11, rolls 8 : misses Weapons fire for Crab CRB-20 (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 5 : misses Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 6 : misses Weapons fire for Centurion CN9-AL (Strange) Large Laser at Flashman FLS-7K (LZ); needs 9, rolls 6 : misses Medium Laser at Flashman FLS-7K (LZ); needs 11, rolls 4 : misses LRM 10 at Flashman FLS-7K (LZ); needs 9, rolls 8 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 4, rolls 9 : hits (using Left Side table) LL Grasshopper GHR-5N (Strange) takes 8 damage to LL. SECTION DESTROYED, 7 damage transfers to LT. Critical hit on LL. Roll is 9; 1 location. CRITICAL HIT on Upper Leg. Grasshopper GHR-5N (Strange) takes 7 damage to LT. 5 Internal Structure remaining Critical hit on LT. Roll is 12; 3 locations. CRITICAL HIT on Medium Laser. CRITICAL HIT on Heat Sink. CRITICAL HIT on Heat Sink. Large Laser at Grasshopper GHR-5N (Strange); needs 4, rolls 7 : hits (using Left Side table) LL Grasshopper GHR-5N (Strange) takes 8 damage to LL. 8 damage transfers to LT. Grasshopper GHR-5N (Strange) takes 8 damage to LT. SECTION DESTROYED, LIMB BLOWN OFF Left Arm blown off. 3 damage transfers to CT. Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on Heat Sink. Grasshopper GHR-5N (Strange) takes 3 damage to CT. 14 Armor remaining. Weapons fire for Warhammer WHM-6K (Strange) PPC at Ostroc OSR-2M (LZ); needs 9, rolls 8 : misses SRM 6 at Ostroc OSR-2M (LZ); needs 11, rolls 5 : misses Weapons fire for Banshee BNC-3M (LZ) PPC at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses Medium Laser at Centurion CN9-AL (Strange); needs 11, rolls 10 : misses Weapons fire for Flashman FLS-7K (LZ) Large Laser at Centurion CN9-AL (Strange); needs 9, rolls 3 : misses Large Laser at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses Medium Laser at Centurion CN9-AL (Strange); needs 11, rolls 9 : misses Medium Laser at Centurion CN9-AL (Strange); needs 11, rolls 4 : misses
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Ostroc OSR-2M (LZ) Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 3, rolls 4 : hits (using Left Side table) LA Grasshopper GHR-5N (Strange) takes 12 damage to LA. 12 damage transfers to LT. Grasshopper GHR-5N (Strange) takes 12 damage to LT. 12 damage transfers to CT. Grasshopper GHR-5N (Strange) takes 12 damage to CT. 2 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 42 heat, sinks 41 heat and is now at 1 heat. Centurion CN9-AL (Strange) gains 16 heat, sinks 16 heat and is now at 1 heat. Grasshopper GHR-5N (Strange) gains 3 heat, sinks 3 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 15 heat, sinks 20 heat and is now at 1 heat. Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 23 heat, sinks 23 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 18 heat, sinks 15 heat and is now at 3 heat. Banshee BNC-3M (LZ) gains 14 heat, sinks 15 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11 ------------------- LZ rolls a 7[7+0]. Strange rolls a 5[5+0]. The turn order for movement is: Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 4987 BV remaining (from 5457 initially) 0 BV fled Strange: 4397 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Banshee BNC-3M (LZ) PPC at Warhammer WHM-6K (Strange); needs 9, rolls 9 : hits CT Warhammer WHM-6K (Strange) takes 10 damage to CT. Armor destroyed, 14 Internal Structure remaining Critical hit on CT. Roll is 5; no effect. Medium Laser at Warhammer WHM-6K (Strange); needs 11, rolls 5 : misses Weapons fire for Annihilator ANH-1E (Strange) PPC at Crab CRB-20 (LZ); needs 8, rolls 7 : misses PPC at Crab CRB-20 (LZ); needs 8, rolls 3 : misses Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 8 : misses Weapons fire for Crab CRB-20 (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 8, rolls 4 : misses Medium Laser at Warhammer WHM-6K (Strange), the shot is an automatic miss (Target out of range), rolls 5 : misses Weapons fire for Grasshopper GHR-5N (Strange) PPC at Crab CRB-20 (LZ); needs 12, rolls 5 : misses Weapons fire for Flashman FLS-7K (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 9, rolls 8 : misses Large Laser at Warhammer WHM-6K (Strange); needs 9, rolls 6 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 11, rolls 7 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Crab CRB-20 (LZ); needs 8, rolls 5 : misses PPC at Crab CRB-20 (LZ); needs 8, rolls 3 : misses
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 25 heat, sinks 26 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 2 heat, sinks 3 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 11 heat, sinks 11 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 20 heat, sinks 20 heat and is now at 1 heat. Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 17 heat, sinks 17 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 11 heat, sinks 14 heat and is now at 0 heat. Banshee BNC-3M (LZ) gains 15 heat, sinks 15 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12 ------------------- LZ rolls a 7[7+0]. Strange rolls a 2[2+0]. The turn order for movement is: Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 4987 BV remaining (from 5457 initially) 0 BV fled Strange: 4367 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 10, rolls 7 : misses Medium Laser at Warhammer WHM-6K (Strange); needs 10, rolls 7 : misses Weapons fire for Annihilator ANH-1E (Strange) PPC at Ostroc OSR-2M (LZ); needs 11, rolls 9 : misses PPC at Ostroc OSR-2M (LZ); needs 11, rolls 6 : misses PPC at Ostroc OSR-2M (LZ); needs 11, rolls 8 : misses PPC at Ostroc OSR-2M (LZ); needs 11, rolls 6 : misses Weapons fire for Banshee BNC-3M (LZ) PPC at Warhammer WHM-6K (Strange); needs 9, rolls 11 : hits RT Warhammer WHM-6K (Strange) takes 10 damage to RT. Armor destroyed, 14 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. PPC at Warhammer WHM-6K (Strange); needs 9, rolls 10 : hits LT Warhammer WHM-6K (Strange) takes 10 damage to LT. 7 Armor remaining. Weapons fire for Centurion CN9-AL (Strange) Large Laser at Crab CRB-20 (LZ); needs 11, rolls 7 : misses LRM 10 at Crab CRB-20 (LZ); needs 11, rolls 11 : 6 missile(s) hit. Crab CRB-20 (LZ) takes 5 damage to LL. 17 Armor remaining. Crab CRB-20 (LZ) takes 1 damage to RA. 3 Armor remaining. Weapons fire for Grasshopper GHR-5N (Strange) PPC at Crab CRB-20 (LZ); needs 12, rolls 12 : hits LA Crab CRB-20 (LZ) takes 10 damage to LA. 4 Armor remaining. Weapons fire for Flashman FLS-7K (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 11, rolls 6 : misses Large Laser at Warhammer WHM-6K (Strange); needs 11, rolls 8 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Grasshopper GHR-5N (Strange); needs 5, rolls 12 : hits (using Left Side table) LA Grasshopper GHR-5N (Strange) takes 8 damage to LA. 8 damage transfers to LT. Grasshopper GHR-5N (Strange) takes 8 damage to LT. 8 damage transfers to CT. Grasshopper GHR-5N (Strange) takes 8 damage to CT. Armor destroyed, 16 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Weapons fire for Warhammer WHM-6K (Strange) PPC at Crab CRB-20 (LZ); needs 8, rolls 2 : misses PPC at Crab CRB-20 (LZ); needs 8, rolls 10 : hits RL Crab CRB-20 (LZ) takes 10 damage to RL. 7 Armor remaining. Warhammer WHM-6K (Strange) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 12 : succeeds. Crab CRB-20 (LZ) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls. Crab CRB-20 (LZ) falls on its left side, suffering 5 damage. Crab CRB-20 (LZ) takes 5 damage to LA. Armor destroyed, 7 Internal Structure remaining Critical hit on LA. Roll is 12;LIMB BLOWN OFF Left Arm blown off. Pilot of Crab CRB-20 (LZ) "Jafar Altinkaynak" must roll 6 to avoid damage; rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Ostroc OSR-2M (LZ) Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 4, rolls 4 : hits (using Left Side table) LT Grasshopper GHR-5N (Strange) takes 12 damage to LT. 12 damage transfers to CT. Grasshopper GHR-5N (Strange) takes 12 damage to CT. 4 Internal Structure remaining Critical hit on CT. Roll is 6; no effect.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 41 heat, sinks 41 heat and is now at 0 heat. Centurion CN9-AL (Strange) gains 13 heat, sinks 13 heat and is now at 0 heat. Grasshopper GHR-5N (Strange) gains 11 heat, sinks 11 heat and is now at 0 heat. Warhammer WHM-6K (Strange) gains 22 heat, sinks 20 heat and is now at 3 heat. Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 18 heat, sinks 18 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 11 heat, sinks 11 heat and is now at 0 heat. Banshee BNC-3M (LZ) gains 21 heat, sinks 16 heat and is now at 5 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13 ------------------- LZ rolls a 8[8+0] / 5[5+0]. Strange rolls a 8[8+0] / 6[6+0]. The turn order for movement is: LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 4696 BV remaining (from 5457 initially) 0 BV fled Strange: 4257 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Crab CRB-20 (LZ) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Strange) PPC at Ostroc OSR-2M (LZ); needs 6, rolls 3 : misses PPC at Ostroc OSR-2M (LZ); needs 6, rolls 7 : hits RL Ostroc OSR-2M (LZ) takes 10 damage to RL. 0 Armor remaining. PPC at Ostroc OSR-2M (LZ); needs 6, rolls 8 : hits RA Ostroc OSR-2M (LZ) takes 10 damage to RA. SECTION DESTROYED, 2 damage transfers to RT. Critical hit on RA. Roll is 6; no effect. Ostroc OSR-2M (LZ) takes 2 damage to RT. 15 Armor remaining. PPC at Ostroc OSR-2M (LZ); needs 6, rolls 7 : hits LT Ostroc OSR-2M (LZ) takes 10 damage to LT. 12 Armor remaining. Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 5 : misses Weapons fire for Crab CRB-20 (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 7, rolls 9 : hits (using Rear table) RA Warhammer WHM-6K (Strange) takes 8 damage to RA. 12 Armor remaining. Medium Laser at Warhammer WHM-6K (Strange); needs 9, rolls 8 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 7, rolls 7 : hits (using Right Side table) RL Warhammer WHM-6K (Strange) takes 8 damage to RL. 7 Armor remaining. Large Laser at Warhammer WHM-6K (Strange); needs 7, rolls 9 : hits (using Right Side table) RT Warhammer WHM-6K (Strange) takes 8 damage to RT. 6 Internal Structure remaining Critical hit on RT. Roll is 12; 3 locations. CRITICAL HIT on +Medium Laser. CRITICAL HIT on +SRM 6. CRITICAL HIT on +SRM 6. Weapons fire for Centurion CN9-AL (Strange) Large Laser at Ostroc OSR-2M (LZ); needs 9, rolls 10 : hits (using Right Side table) RT Ostroc OSR-2M (LZ) takes 8 damage to RT. 7 Armor remaining. LRM 10 at Ostroc OSR-2M (LZ); needs 9, rolls 7 : misses Weapons fire for Grasshopper GHR-5N (Strange) PPC at Ostroc OSR-2M (LZ); needs 9, rolls 8 : misses Weapons fire for Warhammer WHM-6K (Strange) PPC at Ostroc OSR-2M (LZ); needs 8, rolls 9 : hits CT Ostroc OSR-2M (LZ) takes 10 damage to CT. Armor destroyed, 17 Internal Structure remaining Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Heat Sink. CRITICAL HIT on Standard Gyro. SRM 6 at Ostroc OSR-2M (LZ); needs 10, rolls 8 : misses Medium Laser at Ostroc OSR-2M (LZ); needs 10, rolls 5 : misses Weapons fire for Banshee BNC-3M (LZ) PPC at Warhammer WHM-6K (Strange); needs 8, rolls 10 : hits CT Warhammer WHM-6K (Strange) takes 10 damage to CT. 4 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Weapons fire for Flashman FLS-7K (LZ) Large Laser at Warhammer WHM-6K (Strange); needs 8, rolls 11 : hits CT Warhammer WHM-6K (Strange) takes 8 damage to CT. SECTION DESTROYED, Warhammer WHM-6K (Strange) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 7. Engine safety systems remain in place. *** Warhammer WHM-6K (Strange) DESTROYED by damage! *** Critical hit on CT. Roll is 3; no effect. Large Laser at Warhammer WHM-6K (Strange); needs 8, rolls 9 : hits LA Warhammer WHM-6K (Strange) takes 8 damage to LA. 12 Armor remaining. Medium Laser at Warhammer WHM-6K (Strange); needs 10, rolls 9 : misses Medium Laser at Warhammer WHM-6K (Strange); needs 10, rolls 5 : misses Ostroc OSR-2M (LZ) must make 2 piloting skill roll(s) (gyro hit; 40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 2 (40+ damage)); needs 10, rolls 9 : falls. Ostroc OSR-2M (LZ) falls on its left side, suffering 6 damage. Ostroc OSR-2M (LZ) takes 5 damage to LT. 7 Armor remaining. Ostroc OSR-2M (LZ) takes 1 damage to RA. 1 damage transfers to RT. Ostroc OSR-2M (LZ) takes 1 damage to RT. 6 Armor remaining. Pilot of Ostroc OSR-2M (LZ) "Qian-hua Bundy" must roll 10 to avoid damage; rolls 7 : fails. Pilot of Ostroc OSR-2M (LZ) "Qian-hua Bundy" takes 1 damage. Pilot of Ostroc OSR-2M (LZ) "Qian-hua Bundy" needs a 3 to stay conscious. Rolls 12 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Banshee BNC-3M (LZ) Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 1, rolls 11 : hits (using Rear table) LTR Grasshopper GHR-5N (Strange) takes 19 damage to LTR. 19 damage transfers to CTR. Grasshopper GHR-5N (Strange) takes 19 damage to CTR. Armor destroyed, SECTION DESTROYED, Grasshopper GHR-5N (Strange) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 7. Engine safety systems remain in place. *** Grasshopper GHR-5N (Strange) DESTROYED by damage! *** Critical hit on CT. Roll is 7; no effect.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 43 heat, sinks 41 heat and is now at 2 heat. Centurion CN9-AL (Strange) gains 13 heat, sinks 13 heat and is now at 0 heat. Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 23 heat, sinks 23 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 18 heat, sinks 14 heat and is now at 4 heat. Banshee BNC-3M (LZ) gains 11 heat, sinks 16 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14 ------------------- LZ rolls a 5[5+0]. Strange rolls a 4[4+0]. The turn order for movement is: Strange, LZ, LZ, Strange, LZ, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 4525 BV remaining (from 5457 initially) 0 BV fled Strange: 2652 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses Medium Laser at Centurion CN9-AL (Strange); needs 11, rolls 7 : misses Weapons fire for Banshee BNC-3M (LZ) PPC at Annihilator ANH-1E (Strange); needs 7, rolls 7 : hits RL Annihilator ANH-1E (Strange) takes 10 damage to RL. 15 Armor remaining. Medium Laser at Annihilator ANH-1E (Strange); needs 9, rolls 5 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 9, rolls 8 : misses Weapons fire for Annihilator ANH-1E (Strange) PPC at Ostroc OSR-2M (LZ); needs 4, rolls 8 : hits CT Ostroc OSR-2M (LZ) takes 10 damage to CT. 7 Internal Structure remaining Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Standard Gyro. PPC at Ostroc OSR-2M (LZ); needs 4, rolls 4 : hits LT Ostroc OSR-2M (LZ) takes 10 damage to LT. Armor destroyed, 11 Internal Structure remaining Critical hit on LT. Roll is 10; 2 locations. CRITICAL HIT on +Large Laser. CRITICAL HIT on Jump Jet. PPC at Ostroc OSR-2M (LZ); needs 4, rolls 12 : hits RA Ostroc OSR-2M (LZ) takes 10 damage to RA. 10 damage transfers to RT. Ostroc OSR-2M (LZ) takes 10 damage to RT. Armor destroyed, 10 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. PPC at Ostroc OSR-2M (LZ); needs 4, rolls 12 : hits LA Ostroc OSR-2M (LZ) takes 10 damage to LA. Armor destroyed, 3 Internal Structure remaining Critical hit on LA. Roll is 7; no effect. Medium Laser at Ostroc OSR-2M (LZ); needs 6, rolls 3 : misses Weapons fire for Centurion CN9-AL (Strange) Large Laser at Crab CRB-20 (LZ); needs 10, rolls 3 : misses Medium Laser at Crab CRB-20 (LZ); needs 12, rolls 10 : misses LRM 10 at Crab CRB-20 (LZ); needs 8, rolls 6 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Annihilator ANH-1E (Strange); needs 9, rolls 8 : misses Large Laser at Annihilator ANH-1E (Strange); needs 9, rolls 8 : misses Weapons fire for Flashman FLS-7K (LZ) Large Laser at Annihilator ANH-1E (Strange); needs 7, rolls 5 : misses Large Laser at Annihilator ANH-1E (Strange); needs 7, rolls 12 : hits CT Annihilator ANH-1E (Strange) takes 8 damage to CT. 19 Armor remaining. Medium Laser at Annihilator ANH-1E (Strange); needs 9, rolls 2 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 9, rolls 3 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 43 heat, sinks 41 heat and is now at 4 heat. Centurion CN9-AL (Strange) gains 17 heat, sinks 16 heat and is now at 1 heat. Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 23 heat, sinks 23 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 21 heat, sinks 14 heat and is now at 11 heat. Banshee BNC-3M (LZ) gains 17 heat, sinks 16 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15 ------------------- LZ rolls a 9[9+0]. Strange rolls a 11[11+0]. The turn order for movement is: LZ, LZ, Strange, LZ, LZ, Strange Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 4157 BV remaining (from 5457 initially) 0 BV fled Strange: 2603 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-1E (Strange) PPC at Banshee BNC-3M (LZ); needs 8, rolls 6 : misses PPC at Banshee BNC-3M (LZ); needs 8, rolls 8 : hits RA Banshee BNC-3M (LZ) takes 10 damage to RA. 1 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. PPC at Banshee BNC-3M (LZ); needs 8, rolls 9 : hits RT Banshee BNC-3M (LZ) takes 10 damage to RT. 20 Armor remaining. PPC at Banshee BNC-3M (LZ); needs 8, rolls 6 : misses Weapons fire for Crab CRB-20 (LZ) Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits RT Centurion CN9-AL (Strange) takes 8 damage to RT. Armor destroyed, 11 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Medium Laser at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses Weapons fire for Centurion CN9-AL (Strange) Large Laser at Crab CRB-20 (LZ); needs 7, rolls 5 : misses Medium Laser at Crab CRB-20 (LZ); needs 9, rolls 8 : misses LRM 10 at Crab CRB-20 (LZ); needs 9, rolls 6 : misses Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Annihilator ANH-1E (Strange); needs 10, rolls 10 : hits LT Annihilator ANH-1E (Strange) takes 8 damage to LT. 18 Armor remaining. Weapons fire for Banshee BNC-3M (LZ) PPC at Annihilator ANH-1E (Strange); needs 8, rolls 7 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 6 : hits CT Annihilator ANH-1E (Strange) takes 5 damage to CT. 14 Armor remaining. Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 10 : hits LA Annihilator ANH-1E (Strange) takes 5 damage to LA. 20 Armor remaining. Weapons fire for Flashman FLS-7K (LZ) Large Laser at Annihilator ANH-1E (Strange); needs 6, rolls 6 : hits CT Annihilator ANH-1E (Strange) takes 8 damage to CT. 6 Armor remaining. Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 4 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 6 : hits RT Annihilator ANH-1E (Strange) takes 5 damage to RT. 21 Armor remaining. Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 5 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 8 : hits RT Annihilator ANH-1E (Strange) takes 5 damage to RT. 16 Armor remaining. Annihilator ANH-1E (Strange) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds. Banshee BNC-3M (LZ) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 40 heat, sinks 41 heat and is now at 3 heat. Centurion CN9-AL (Strange) gains 17 heat, sinks 16 heat and is now at 2 heat. Crab CRB-20 (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 22 heat, sinks 22 heat and is now at 0 heat. Ostroc OSR-2M (LZ) gains 13 heat, sinks 14 heat and is now at 10 heat. Banshee BNC-3M (LZ) gains 18 heat, sinks 16 heat and is now at 3 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16 ------------------- LZ rolls a 10[10+0]. Strange rolls a 6[6+0]. The turn order for movement is: Strange, LZ, LZ, Strange, LZ, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 4109 BV remaining (from 5457 initially) 0 BV fled Strange: 2472 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits (using Left Side table) RT Centurion CN9-AL (Strange) takes 8 damage to RT. 3 Internal Structure remaining Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on Heat Sink. Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 9 : hits (using Left Side table) CT Centurion CN9-AL (Strange) takes 5 damage to CT. 18 Armor remaining. Small Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits (using Left Side table) RT Centurion CN9-AL (Strange) takes 3 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. Critical hit on RT. Roll is 10; 2 locations. CRITICAL HIT on Heat Sink. CRITICAL HIT on Heat Sink. Weapons fire for Banshee BNC-3M (LZ) PPC at Annihilator ANH-1E (Strange); needs 7, rolls 5 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 5, rolls 9 : hits RA Annihilator ANH-1E (Strange) takes 5 damage to RA. 20 Armor remaining. Medium Laser at Annihilator ANH-1E (Strange); needs 5, rolls 9 : hits LT Annihilator ANH-1E (Strange) takes 5 damage to LT. 13 Armor remaining. Weapons fire for Ostroc OSR-2M (LZ) Large Laser at Annihilator ANH-1E (Strange); needs 10, rolls 9 : misses Weapons fire for Annihilator ANH-1E (Strange) PPC at Banshee BNC-3M (LZ); needs 6, rolls 5 : misses PPC at Banshee BNC-3M (LZ); needs 6, rolls 9 : hits HD Banshee BNC-3M (LZ) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 10; 2 locations. CRITICAL HIT on Standard Cockpit. *** Banshee BNC-3M (LZ) DESTROYED by pilot death! *** CRITICAL HIT on Sensors. PPC at Banshee BNC-3M (LZ); needs 6, rolls 10 : hits LL Banshee BNC-3M (LZ) takes 10 damage to LL. 6 Armor remaining. Medium Laser at Banshee BNC-3M (LZ); needs 4, rolls 8 : hits RL Banshee BNC-3M (LZ) takes 5 damage to RL. 16 Armor remaining. Medium Laser at Banshee BNC-3M (LZ); needs 4, rolls 11 : hits LT Banshee BNC-3M (LZ) takes 5 damage to LT. 20 Armor remaining. Medium Laser at Banshee BNC-3M (LZ); needs 4, rolls 7 : hits LT Banshee BNC-3M (LZ) takes 5 damage to LT. 15 Armor remaining. Medium Laser at Banshee BNC-3M (LZ); needs 4, rolls 7 : hits RT Banshee BNC-3M (LZ) takes 5 damage to RT. 15 Armor remaining. Weapons fire for Centurion CN9-AL (Strange) Large Laser at Ostroc OSR-2M (LZ); needs 6, rolls 8 : hits (using Right Side table) CT Ostroc OSR-2M (LZ) takes 8 damage to CT. SECTION DESTROYED, Ostroc OSR-2M (LZ) has taken 5 engine hits this phase. Checking for engine explosion on 10, roll is 11. ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure! *** Ostroc OSR-2M (LZ) DESTROYED by engine explosion! *** Start Secondary Damage Report. End Secondary Damage Report. Critical hit on CT. Roll is 7; no effect. Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 7 : misses LRM 10 at Ostroc OSR-2M (LZ); needs 8, rolls 7 : misses Weapons fire for Flashman FLS-7K (LZ) Large Laser at Annihilator ANH-1E (Strange); needs 6, rolls 7 : hits LT Annihilator ANH-1E (Strange) takes 8 damage to LT. 5 Armor remaining. Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 9 : hits CT Annihilator ANH-1E (Strange) takes 5 damage to CT. 1 Armor remaining. Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 5 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 10 : hits HD Annihilator ANH-1E (Strange) takes 5 damage to HD. 4 Armor remaining. Pilot of Annihilator ANH-1E (Strange) "Jov Galev" takes 1 damage. Pilot of Annihilator ANH-1E (Strange) "Jov Galev" needs a 3 to stay conscious. Rolls 6 : successful! Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 6 : hits LA Annihilator ANH-1E (Strange) takes 5 damage to LA. 15 Armor remaining. Flamer at Annihilator ANH-1E (Strange); needs 6, rolls 8 : hits CT Annihilator ANH-1E (Strange) takes 2 damage to CT. Armor destroyed, 30 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Standard Gyro. Annihilator ANH-1E (Strange) must make 2 piloting skill roll(s) (gyro hit; 20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 1 (20+ damage)); needs 9, rolls 5 : falls. Annihilator ANH-1E (Strange) falls on its right side, suffering 10 damage. Annihilator ANH-1E (Strange) takes 5 damage to RL. 10 Armor remaining. Annihilator ANH-1E (Strange) takes 5 damage to LT. 0 Armor remaining. Pilot of Annihilator ANH-1E (Strange) "Jov Galev" must roll 9 to avoid damage; rolls 7 : fails. Pilot of Annihilator ANH-1E (Strange) "Jov Galev" takes 1 damage. Pilot of Annihilator ANH-1E (Strange) "Jov Galev" needs a 5 to stay conscious. Rolls 5 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Crab CRB-20 (LZ) Kick (Left leg) at Centurion CN9-AL (Strange); needs 6, rolls 7 : hits (using Left Side Kick table) LL Centurion CN9-AL (Strange) takes 10 damage to LL. 14 Armor remaining. Physical attacks for Centurion CN9-AL (Strange) Punch (Left Arm) at Crab CRB-20 (LZ); needs 9, rolls 5 : misses. Centurion CN9-AL (Strange) must make 1 piloting skill roll(s) (was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Annihilator ANH-1E (Strange) gains 42 heat, sinks 41 heat and is now at 4 heat. Centurion CN9-AL (Strange) gains 17 heat, sinks 12 heat and is now at 7 heat. Crab CRB-20 (LZ) gains 14 heat, sinks 14 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 25 heat, sinks 23 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17 ------------------- LZ rolls a 5[5+0] / 7[7+0]. Strange rolls a 5[5+0] / 5[5+0]. The turn order for movement is: Strange, LZ, Strange, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 2252 BV remaining (from 5457 initially) 0 BV fled Strange: 2033 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Annihilator ANH-1E (Strange) must make a piloting skill check (getting up). Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 5 : falls. Annihilator ANH-1E (Strange) falls on its right side, suffering 10 damage. Annihilator ANH-1E (Strange) takes 5 damage to LL. 20 Armor remaining. Annihilator ANH-1E (Strange) takes 5 damage to RA. 15 Armor remaining. Pilot of Annihilator ANH-1E (Strange) "Jov Galev" must roll 8 to avoid damage; rolls 4 : fails. Pilot of Annihilator ANH-1E (Strange) "Jov Galev" takes 1 damage. Pilot of Annihilator ANH-1E (Strange) "Jov Galev" needs a 7 to stay conscious. Rolls 6 : blacks out.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits (using Left Side table) LT Centurion CN9-AL (Strange) takes 8 damage to LT. 9 Armor remaining. Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 11 : hits (using Left Side table) CT Centurion CN9-AL (Strange) takes 5 damage to CT. 13 Armor remaining. Small Laser at Centurion CN9-AL (Strange); needs 7, rolls 9 : hits (using Left Side table) RT Centurion CN9-AL (Strange) takes 3 damage to RT. 3 damage transfers to CT. Centurion CN9-AL (Strange) takes 3 damage to CT. 10 Armor remaining. Weapons fire for Flashman FLS-7K (LZ) Large Laser at Annihilator ANH-1E (Strange); needs 8, rolls 7 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 8, rolls 8 : hits (using Rear table) HD (hit aimed location) Annihilator ANH-1E (Strange) takes 5 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 8; 1 location. CRITICAL HIT on Standard Cockpit. *** Annihilator ANH-1E (Strange) DESTROYED by pilot death! *** Medium Laser at Annihilator ANH-1E (Strange); needs 8, rolls 10 : hits (using Rear table) HD (hit aimed location) Annihilator ANH-1E (Strange) takes 5 damage to HD. SECTION DESTROYED, Critical hit on HD. Roll is 10; 2 locations. CRITICAL HIT on Heat Sink. CRITICAL HIT on Sensors. Medium Laser at Annihilator ANH-1E (Strange); needs 8, rolls 7 : misses Medium Laser at Annihilator ANH-1E (Strange); needs 8, rolls 11 : hits (using Rear table) HD (hit aimed location) Annihilator ANH-1E (Strange) takes 5 damage to HD. Weapons fire for Centurion CN9-AL (Strange) Medium Laser at Flashman FLS-7K (LZ); needs 6, rolls 9 : hits (using Right Side table) LA Flashman FLS-7K (LZ) takes 5 damage to LA. 19 Armor remaining. Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 5 : misses
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Crab CRB-20 (LZ) Kick (Left leg) at Centurion CN9-AL (Strange); needs 6, rolls 5 : misses. Crab CRB-20 (LZ) must make 1 piloting skill roll(s) (missed a kick). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Centurion CN9-AL (Strange) gains 8 heat, sinks 12 heat and is now at 3 heat. Crab CRB-20 (LZ) gains 14 heat, sinks 14 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 22 heat, sinks 23 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #18 ------------------- LZ rolls a 7[7+0] / 11[11+0]. Strange rolls a 7[7+0] / 9[9+0]. The turn order for movement is: Strange, LZ, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 2237 BV remaining (from 5457 initially) 0 BV fled Strange: 639 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits (using Rear table) LA Centurion CN9-AL (Strange) takes 8 damage to LA. 8 Armor remaining. Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 6 : misses Small Laser at Centurion CN9-AL (Strange); needs 7, rolls 5 : misses Weapons fire for Flashman FLS-7K (LZ) Large Laser at Centurion CN9-AL (Strange); needs 6, rolls 8 : hits RL Centurion CN9-AL (Strange) takes 8 damage to RL. 16 Armor remaining. Medium Laser at Centurion CN9-AL (Strange); needs 8, rolls 7 : misses Medium Laser at Centurion CN9-AL (Strange); needs 8, rolls 10 : hits CT Centurion CN9-AL (Strange) takes 5 damage to CT. 5 Armor remaining. Medium Laser at Centurion CN9-AL (Strange); needs 8, rolls 6 : misses Medium Laser at Centurion CN9-AL (Strange); needs 8, rolls 11 : hits LT Centurion CN9-AL (Strange) takes 5 damage to LT. 4 Armor remaining. Weapons fire for Centurion CN9-AL (Strange) Medium Laser at Flashman FLS-7K (LZ); needs 9, rolls 4 : misses Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 6 : misses Centurion CN9-AL (Strange) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls. Centurion CN9-AL (Strange) falls on its rear, suffering 5 damage. Centurion CN9-AL (Strange) takes 5 damage to RA. 5 damage transfers to RTR. Centurion CN9-AL (Strange) takes 5 damage to RTR. 5 damage transfers to CTR. Centurion CN9-AL (Strange) takes 5 damage to CTR. 4 Armor remaining. Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" must roll 6 to avoid damage; rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Crab CRB-20 (LZ) Kick (Left leg) at Centurion CN9-AL (Strange); needs 4, rolls 7 : hits LL Centurion CN9-AL (Strange) takes 10 damage to LL. 4 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Centurion CN9-AL (Strange) gains 8 heat, sinks 11 heat and is now at 0 heat. Crab CRB-20 (LZ) gains 14 heat, sinks 14 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 21 heat, sinks 22 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #19 ------------------- LZ rolls a 11[11+0]. Strange rolls a 6[6+0]. The turn order for movement is: Strange, LZ, LZ Wind direction is Northwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. LZ: 2237 BV remaining (from 5457 initially) 0 BV fled Strange: 516 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Centurion CN9-AL (Strange) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls. Centurion CN9-AL (Strange) falls on its right side, suffering 5 damage. Centurion CN9-AL (Strange) takes 5 damage to CT. 0 Armor remaining. Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" must roll 5 to avoid damage; rolls 3 : fails. Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" takes 1 damage. Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" needs a 3 to stay conscious. Rolls 5 : successful! Centurion CN9-AL (Strange) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls. Centurion CN9-AL (Strange) falls on its left side, suffering 5 damage. Centurion CN9-AL (Strange) takes 5 damage to HD. 4 Armor remaining. Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" takes 1 damage. Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" needs a 5 to stay conscious. Rolls 3 : blacks out. Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" must roll 5 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Crab CRB-20 (LZ) Large Laser at Centurion CN9-AL (Strange); needs 5, rolls 5 : hits CT Centurion CN9-AL (Strange) takes 8 damage to CT. 8 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Medium Laser at Centurion CN9-AL (Strange); needs 5, rolls 4 : misses Small Laser at Centurion CN9-AL (Strange); needs 5, rolls 6 : hits HD (hit aimed location) Centurion CN9-AL (Strange) takes 3 damage to HD. 1 Armor remaining. Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" takes 1 damage. Weapons fire for Flashman FLS-7K (LZ) Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 5 : misses Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 9 : hits (using Rear table) HD (hit aimed location) Centurion CN9-AL (Strange) takes 5 damage to HD. Armor destroyed, SECTION DESTROYED, *** Centurion CN9-AL (Strange) DESTROYED by damage! *** Critical hit on HD. Roll is 7; no effect. Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits (using Rear table) RA Centurion CN9-AL (Strange) takes 5 damage to RA. 5 damage transfers to RTR. Centurion CN9-AL (Strange) takes 5 damage to RTR. 5 damage transfers to CTR. Centurion CN9-AL (Strange) takes 5 damage to CTR. Armor destroyed, 7 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 5 : misses Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 6 : misses Flamer at Centurion CN9-AL (Strange); needs 7, rolls 9 : hits (using Rear table) RTR Centurion CN9-AL (Strange) takes 2 damage to RTR. 2 damage transfers to CTR. Centurion CN9-AL (Strange) takes 2 damage to CTR. 5 Internal Structure remaining Critical hit on CT. Roll is 7; no effect.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Crab CRB-20 (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat. Flashman FLS-7K (LZ) gains 25 heat, sinks 23 heat and is now at 2 heat. Control Rolls ------------------- End Phase ------------------- Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
LZ: Спасибо за бой
Victory! ------------------- Winner is: TEAM #1 LZ: 2237 BV remaining (from 5457 initially) 0 BV fled Strange: 0 BV remaining (from 5498 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled Survivors are: Crab CRB-20 (LZ) Pilot : Jafar Altinkaynak [4/5] Kills : 0 Flashman FLS-7K (LZ) Pilot : Devangana Nitu [4/5] Kills : 3 Graveyard contains: Warhammer WHM-6K (Strange) Pilot : Hakumele Puanani [4/5] Kills : 0 Destroyed by Flashman FLS-7K (LZ) Grasshopper GHR-5N (Strange) Pilot : Jed Chong [4/5] ( 2 hit(s) ) Kills : 0 Destroyed by Banshee BNC-3M (LZ) Banshee BNC-3M (LZ) Pilot : Breandan Schmidt [4/5] ( 6 hit(s)) Kills : 1 Destroyed by Annihilator ANH-1E (Strange) Annihilator ANH-1E (Strange) Pilot : Jov Galev [4/5] ( 6 hit(s) ) Kills : 1 Destroyed by Flashman FLS-7K (LZ) Centurion CN9-AL (Strange) Pilot : Estefania Rabbetts [4/5] ( 6 hit(s) ) Kills : 1 Destroyed by Flashman FLS-7K (LZ) The following utterly destroyed units are not available for salvage: Ostroc OSR-2M (LZ) Pilot : Qian-hua Bundy [4/5] ( 6 hit(s) ) Kills : 0 Destroyed by Centurion CN9-AL (Strange) Detailed unit status saved to entitystatus.txt
***Server: Strange disconnected.
***Server: bugagalter disconnected.