Log file opened Wed Oct 19 20:00:41 MSK 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2355
***Server: LZ connected from /176.15.206.59
***Server: For LZ Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Player LZ changed option "Allow pushing off the map" to false.
***Server: Player LZ changed option "Allow command-line nukes." to false.
***Server: Player LZ changed option "REALLY allow command-line nukes." to false.
***Server: Player LZ changed option "Teams share vision" to false.
***Server: Player LZ changed option "TacOps Skin of Teeth Ejection" to false.
***Server: Player LZ changed option "TacOps Self-Destruct" to false.
***Server: Player LZ changed option "StratOps Quirks" to false.
***Server: Player LZ changed option "(Unofficial) Limited Mechwarrior Visibility" to false.
***Server: Player LZ changed option "(Unofficial) MechWarriors cannot spot" to false.
***Server: Player LZ changed option "TacOps Enhanced Missile Defense" to true.
***Server: Player LZ changed option "TacOps Starting Fires" to true.
***Server: Player LZ changed option "TacOps Charge Damage" to false.
***Server: Player LZ changed option "(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table." to false.
***Server: Player LZ changed option "TacOps Backward Movement(Expanded)" to false.
***Server: Player LZ changed option "TacOps Careful Stand" to false.
***Server: Player LZ changed option "Allow aerospace units on ground maps" to false.
***Server: Player LZ changed option "StratOps Capital Fighters" to false.
***Server: Player LZ changed option "StratOps Fuel Consumption" to false.
***Server: Player LZ changed option "StratOps Conventional Fusion Fuel Bonus" to false.
***Server: Player LZ changed option "StratOps HarJel" to false.
***Server: Player LZ changed option "StratOps Gravitational Effects" to false.
***Server: Player LZ changed option "StratOps Advanced Movement" to false.
***Server: Player LZ changed option "StratOps Advanced Atmospheric Control Rolls" to false.
***Server: Player LZ changed option "Ammo explosions" to false.
***Server: Player LZ changed option "StratOps Advanced Anti-Aircraft" to false.
***Server: Player LZ changed option "StratOps AAA Capital Laser Targeting" to false.
***Server: Player LZ changed option "StratOps Bracketing Fire" to false.
***Server: Player LZ changed option "StratOps Electronic Warfare" to false.
***Server: Player LZ changed option "StratOps Sensor Shadows" to false.
***Server: Player LZ changed option "StratOps Over-Penetration Fire" to false.
***Server: Player LZ changed option "StratOps Space Bombing" to false.
***Server: Player LZ changed option "StratOps variable damage thresholds" to false.
***Server: Player LZ changed option "Allow nuclear weapons" to false.
***Server: Player LZ changed option "(Unofficial) Single Fighters not Capital" to false.
***Server: Player LZ changed option "(Unofficial) Commander Initiative" to false.
***Server: Player LZ changed option "(Unofficial) Conditional Autoejection" to false.
***Server: Player LZ changed option "(Unofficial) Manual Shutdown/Startup" to false.
***Server: Player LZ changed option "(Unofficial) Begin Game Shutdown" to false.
***Server: Player LZ changed planetary conditions
***Server: Strange connected from /92.100.134.43
***Server: Player LZ changed option "Flamers can deal heat instead of damage" to false.
***Server: Player LZ changed option "Indirect fire" to false.
***Server: Player LZ changed option "Smoke Drift" to false.
***Server: Player LZ changed option "Use Random Basements" to false.
***Server: Player LZ changed option "TacOps Starting Fires" to false.
***Server: Unit 7(LZ) has been customized.
***Server: Unit 8(LZ) has been customized.
***Server: Unit 6(LZ) has been customized.
***Server: Unit 5(LZ) has been customized.
***Server: Player Strange changed map settings
***Server: Player Strange changed map dimensions
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player Strange changed map settings
***Server: Player LZ changed map settings
***Server: Player LZ changed planetary conditions
***Server: Unit 6(LZ) has been customized.
***Server: Unit 7(LZ) has been customized.
***Server: Unit 8(LZ) has been customized.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
LZ rolls a 7[7+0].
Strange rolls a 9[9+0].

The turn order for movement is:
  LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

LZ: 5457 BV remaining (from 5457 initially) 0 BV fled
Strange: 5498 BV remaining (from 5498 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
LZ rolls a 4[4+0].
Strange rolls a 9[9+0].

The turn order for movement is:
  LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 5457 BV remaining (from 5457 initially) 0 BV fled
Strange: 5498 BV remaining (from 5498 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Hex: 2204 (Clear); needs 7, rolls 11 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 2204 (Clear); needs 7, rolls 7 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 2204 (Clear); needs 7, rolls 7 : hits!
        Terrain takes 10 damage.


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Grasshopper GHR-5N (Strange); needs 11, rolls 12 : hits  LT
        Grasshopper GHR-5N (Strange) takes 10 damage to LT.
            10 Armor remaining.


Weapons fire for Grasshopper GHR-5N (Strange)
    PPC at Banshee BNC-3M (LZ); needs 11, rolls 8 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Banshee BNC-3M (LZ); needs 11, rolls 9 : misses


    PPC at Banshee BNC-3M (LZ); needs 11, rolls 6 : misses



MegaMek: Game saved to savegames\autosave.sav
***Server: Tot connected from /81.1.183.100
***Server: For Tot Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 32 heat, sinks 32 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 12 heat, sinks 12 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 1 heat.
Crab CRB-20 (LZ) gains 2 heat, sinks 2 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 2 heat, sinks 2 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 5 heat, sinks 5 heat and is now at 0 heat.
Banshee BNC-3M (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
LZ rolls a 7[7+0].
Strange rolls a 9[9+0].

The turn order for movement is:
  LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 5457 BV remaining (from 5457 initially) 0 BV fled
Strange: 5468 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: evil connected from /95.188.95.253
***Server: For evil Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 15:03
***Server: evil disconnected.
***Server: deathtor connected from /185.115.96.60
***Server: For deathtor Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Tot disconnected.
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Banshee BNC-3M (LZ); needs 9, rolls 9 : hits  LA
        Banshee BNC-3M (LZ) takes 10 damage to LA.
            11 Armor remaining.


    PPC at Banshee BNC-3M (LZ); needs 9, rolls 5 : misses


    PPC at Banshee BNC-3M (LZ); needs 9, rolls 8 : misses


    PPC at Banshee BNC-3M (LZ); needs 9, rolls 6 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 10, rolls 6 : misses


Weapons fire for Grasshopper GHR-5N (Strange)
    Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 11 : hits  LL
        Flashman FLS-7K (LZ) takes 5 damage to LL.
            22 Armor remaining.


    Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 7 : misses


    Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 8 : misses


    Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 3 : misses


    Medium Laser at Flashman FLS-7K (LZ); needs 10, rolls 8 : misses


Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 6 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 6 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Banshee BNC-3M (LZ); needs 11, rolls 4 : misses


    PPC at Banshee BNC-3M (LZ); needs 11, rolls 8 : misses


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 7 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 7 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 8 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 6 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 12 : hits  RA
        Grasshopper GHR-5N (Strange) takes 5 damage to RA.
            17 Armor remaining.


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Annihilator ANH-1E (Strange); needs 9, rolls 7 : misses


    PPC at Annihilator ANH-1E (Strange); needs 9, rolls 6 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 40 heat, sinks 40 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 18 heat, sinks 18 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 22 heat, sinks 20 heat and is now at 3 heat.
Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 22 heat, sinks 22 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat.
Banshee BNC-3M (LZ) gains 20 heat, sinks 16 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
LZ rolls a 3[3+0].
Strange rolls a 8[8+0].

The turn order for movement is:
  LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 5412 BV remaining (from 5457 initially) 0 BV fled
Strange: 5453 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
deathtor: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: Listing all connections...
***Server: [id#] : [name], [address], [pending], [bytes sent], [bytes received]
***Server: 19 : LZ, /176.15.206.59, true, 1660385, 109372
***Server: 20 : Strange, /92.100.134.43, false, 1649171, 135172
***Server: 21 : bugagalter, /5.44.168.202, false, 1114385, 180
***Server: 23 : deathtor, /185.115.96.60, false, 595335, 178
***Server: end list
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 11 : hits  (using Right Side table) RA
        Grasshopper GHR-5N (Strange) takes 8 damage to RA.
            9 Armor remaining.


    Medium Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 6 : misses


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Banshee BNC-3M (LZ); needs 9, rolls 8 : misses


    PPC at Banshee BNC-3M (LZ); needs 9, rolls 7 : misses


    PPC at Banshee BNC-3M (LZ); needs 9, rolls 5 : misses


    PPC at Banshee BNC-3M (LZ); needs 9, rolls 7 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 10, rolls 8 : misses


    Large Laser at Warhammer WHM-6K (Strange); needs 10, rolls 11 : hits  RT
        Warhammer WHM-6K (Strange) takes 8 damage to RT.
            9 Armor remaining.


Weapons fire for Grasshopper GHR-5N (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 4 : misses


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Warhammer WHM-6K (Strange); needs 11, rolls 3 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 9, rolls 9 : hits  CT
        Ostroc OSR-2M (LZ) takes 10 damage to CT.
            12 Armor remaining.


    PPC at Ostroc OSR-2M (LZ); needs 9, rolls 11 : hits  RL
        Ostroc OSR-2M (LZ) takes 10 damage to RL.
            10 Armor remaining.




Ostroc OSR-2M (LZ) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 40 heat, sinks 40 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 13 heat, sinks 13 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 4 heat.
Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 1 heat, sinks 1 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 18 heat, sinks 15 heat and is now at 3 heat.
Banshee BNC-3M (LZ) gains 12 heat, sinks 16 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
LZ rolls a 7[7+0].
Strange rolls a 6[6+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 5347 BV remaining (from 5457 initially) 0 BV fled
Strange: 5405 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
deathtor: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: deathtor disconnected.
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 3 : misses


    Large Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 9 : misses


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 10, rolls 6 : misses


    PPC at Ostroc OSR-2M (LZ); needs 10, rolls 6 : misses


    PPC at Ostroc OSR-2M (LZ); needs 10, rolls 4 : misses


    PPC at Ostroc OSR-2M (LZ); needs 10, rolls 9 : misses


Weapons fire for Centurion CN9-AL (Strange)
    LRM 10 at Flashman FLS-7K (LZ); needs 12, rolls 7 : misses


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 5 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 9 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 10 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 3 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 10 : misses


Weapons fire for Grasshopper GHR-5N (Strange)
    Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 7 : misses


    Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 11 : hits  RA
        Crab CRB-20 (LZ) takes 5 damage to RA.
            9 Armor remaining.


    Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 6 : misses


    Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 10 : hits  RL
        Crab CRB-20 (LZ) takes 5 damage to RL.
            17 Armor remaining.


    Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 7 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 10, rolls 8 : misses


    PPC at Ostroc OSR-2M (LZ); needs 10, rolls 10 : hits  (using Right Side table) RA
        Ostroc OSR-2M (LZ) takes 10 damage to RA.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Lower Arm.


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Warhammer WHM-6K (Strange); needs 11, rolls 9 : misses



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 40 heat, sinks 40 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 6 heat, sinks 6 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 18 heat, sinks 18 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 5 heat.
Crab CRB-20 (LZ) gains 17 heat, sinks 16 heat and is now at 1 heat.
Flashman FLS-7K (LZ) gains 22 heat, sinks 22 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 2 heat, sinks 5 heat and is now at 0 heat.
Banshee BNC-3M (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
LZ rolls a 7[7+0].
Strange rolls a 5[5+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 5275 BV remaining (from 5457 initially) 0 BV fled
Strange: 5405 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 9, rolls 6 : misses


    Large Laser at Grasshopper GHR-5N (Strange); needs 9, rolls 7 : misses


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Hex: 2709 (Clear); needs 8, rolls 9 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 2709 (Clear); needs 8, rolls 9 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 2709 (Clear); needs 8, rolls 5 : misses


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Warhammer WHM-6K (Strange); needs 10, rolls 9 : misses


    PPC at Warhammer WHM-6K (Strange); needs 10, rolls 10 : hits  CT
        Warhammer WHM-6K (Strange) takes 10 damage to CT.
            12 Armor remaining.


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Banshee BNC-3M (LZ); needs 10, rolls 6 : misses


    LRM 10 at Banshee BNC-3M (LZ); needs 10, rolls 11 : 6 missile(s) hit.

        Banshee BNC-3M (LZ) takes 5 damage to RL.
            21 Armor remaining.

        Banshee BNC-3M (LZ) takes 1 damage to RA.
            20 Armor remaining.


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 9 : misses


    Large Laser at Grasshopper GHR-5N (Strange); needs 11, rolls 9 : misses


Weapons fire for Grasshopper GHR-5N (Strange)
    Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 9 : hits  RA
        Crab CRB-20 (LZ) takes 5 damage to RA.
            4 Armor remaining.


    Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 11 : hits  LT
        Crab CRB-20 (LZ) takes 5 damage to LT.
            9 Armor remaining.


    Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 3 : misses


    Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 7 : misses


    Medium Laser at Crab CRB-20 (LZ); needs 8, rolls 7 : misses


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 7 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 10 : hits  RL
        Grasshopper GHR-5N (Strange) takes 5 damage to RL.
            21 Armor remaining.


    Medium Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 6 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 9 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 8 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Banshee BNC-3M (LZ); needs 11, rolls 7 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Grasshopper GHR-5N (Strange)
    Kick (Left leg) at Crab CRB-20 (LZ); needs 7, rolls 4 : misses.

Physical attacks for Crab CRB-20 (LZ)
    Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 8, rolls 9 : hits (using Kick table) LL
        Grasshopper GHR-5N (Strange) takes 10 damage to LL.
            16 Armor remaining.


Grasshopper GHR-5N (Strange) must make 2 piloting skill roll(s) (missed a kick; was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
    Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick)); needs 5, rolls 2 : falls.
    Grasshopper GHR-5N (Strange) falls on its left side, suffering 7 damage.
        Grasshopper GHR-5N (Strange) takes 5 damage to LL.
            11 Armor remaining.
        Grasshopper GHR-5N (Strange) takes 2 damage to LL.
            9 Armor remaining.

Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 5 to avoid damage; rolls 4 : fails.
        Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" takes 1 damage.        
Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" needs a 3 to stay conscious.  Rolls 9 : successful!

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 32 heat, sinks 32 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 13 heat, sinks 13 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 18 heat, sinks 18 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 12 heat, sinks 17 heat and is now at 0 heat.
Crab CRB-20 (LZ) gains 17 heat, sinks 16 heat and is now at 2 heat.
Flashman FLS-7K (LZ) gains 21 heat, sinks 21 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 18 heat, sinks 15 heat and is now at 3 heat.
Banshee BNC-3M (LZ) gains 21 heat, sinks 16 heat and is now at 5 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
LZ rolls a 8[8+0].
Strange rolls a 7[7+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 5224 BV remaining (from 5457 initially) 0 BV fled
Strange: 5309 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Grasshopper GHR-5N (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 11 : hits  LT
        Grasshopper GHR-5N (Strange) takes 8 damage to LT.
            2 Armor remaining.


    Large Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 9 : hits  CT
        Grasshopper GHR-5N (Strange) takes 8 damage to CT.
            22 Armor remaining.


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Hex: 1811 (Clear); needs 1, rolls 8 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 1811 (Clear); needs 1, rolls 6 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 1811 (Clear); needs 1, rolls 6 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 1811 (Clear); needs 1, rolls 6 : hits!
        Terrain takes 10 damage.


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Banshee BNC-3M (LZ); needs 9, rolls 8 : misses


    LRM 10 at Banshee BNC-3M (LZ); needs 9, rolls 3 : misses


Weapons fire for Grasshopper GHR-5N (Strange)
    Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 6 : misses


    Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 11 : hits  (using Right Side table) RT
        Ostroc OSR-2M (LZ) takes 5 damage to RT.
            17 Armor remaining.


    Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 8 : hits  (using Right Side table) CT
        Ostroc OSR-2M (LZ) takes 5 damage to CT.
            7 Armor remaining.


    PPC at Ostroc OSR-2M (LZ); needs 9, rolls 6 : misses


    Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 6 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Banshee BNC-3M (LZ); needs 11, rolls 8 : misses


    PPC at Banshee BNC-3M (LZ); needs 11, rolls 7 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 7 : hits  (using Right Side table) LA
        Grasshopper GHR-5N (Strange) takes 8 damage to LA.
            14 Armor remaining.


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 8 : hits  LL
        Grasshopper GHR-5N (Strange) takes 8 damage to LL.
            1 Armor remaining.


    Medium Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 6 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 4 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 9 : hits  LT
        Grasshopper GHR-5N (Strange) takes 5 damage to LT.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.


    Medium Laser at Grasshopper GHR-5N (Strange); needs 8, rolls 11 : hits  RT
        Grasshopper GHR-5N (Strange) takes 5 damage to RT.
            15 Armor remaining.


    Flamer at Grasshopper GHR-5N (Strange); needs 10, rolls 5 : misses




Grasshopper GHR-5N (Strange) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 5 : falls.
    Grasshopper GHR-5N (Strange) falls on its right side, suffering 7 damage.
        Grasshopper GHR-5N (Strange) takes 5 damage to RT.
            10 Armor remaining.
        Grasshopper GHR-5N (Strange) takes 2 damage to LA.
            12 Armor remaining.

Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 7 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 41 heat, sinks 41 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 14 heat, sinks 14 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 25 heat, sinks 22 heat and is now at 3 heat.
Warhammer WHM-6K (Strange) gains 22 heat, sinks 20 heat and is now at 2 heat.
Crab CRB-20 (LZ) gains 17 heat, sinks 16 heat and is now at 3 heat.
Flashman FLS-7K (LZ) gains 24 heat, sinks 23 heat and is now at 1 heat.
Ostroc OSR-2M (LZ) gains 9 heat, sinks 12 heat and is now at 0 heat.
Banshee BNC-3M (LZ) gains 11 heat, sinks 16 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
LZ rolls a 5[5+0].
Strange rolls a 3[3+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 5191 BV remaining (from 5457 initially) 0 BV fled
Strange: 5156 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Grasshopper GHR-5N (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 4 : misses


    Large Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 7 : hits  LL
        Grasshopper GHR-5N (Strange) takes 8 damage to LL.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on Hip.


Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 7 : hits  RA
        Grasshopper GHR-5N (Strange) takes 8 damage to RA.
            1 Armor remaining.


    Medium Laser at Grasshopper GHR-5N (Strange); needs 7, rolls 4 : misses


    Small Laser at Grasshopper GHR-5N (Strange); needs 9, rolls 11 : hits  RA
        Grasshopper GHR-5N (Strange) takes 3 damage to RA.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on Lower Arm.
            CRITICAL HIT on Hand.


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Hex: 1812 (Clear); needs 2, rolls 11 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 1812 (Clear); needs 2, rolls 7 : hits!
        Terrain takes 10 damage.


    PPC at Hex: 1812 (Clear); needs 2, rolls 7 : hits!
        Terrain takes 10 damage.


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Warhammer WHM-6K (Strange); needs 8, rolls 8 : hits  CT
        Warhammer WHM-6K (Strange) takes 10 damage to CT.
            2 Armor remaining.


    PPC at Warhammer WHM-6K (Strange); needs 8, rolls 7 : misses


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Banshee BNC-3M (LZ); needs 8, rolls 12 : hits  (using Right Side table) RA
        Banshee BNC-3M (LZ) takes 8 damage to RA.
            12 Armor remaining.


    Medium Laser at Banshee BNC-3M (LZ); needs 10, rolls 7 : misses


    LRM 10 at Banshee BNC-3M (LZ); needs 8, rolls 9 : 6 missile(s) hit (using Right Side table).

        Banshee BNC-3M (LZ) takes 5 damage to LA.
            6 Armor remaining.

        Banshee BNC-3M (LZ) takes 1 damage to RA.
            11 Armor remaining.


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 11, rolls 5 : misses


    Large Laser at Centurion CN9-AL (Strange); needs 11, rolls 4 : misses


Weapons fire for Grasshopper GHR-5N (Strange)
    Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 10 : hits  LA
        Ostroc OSR-2M (LZ) takes 5 damage to LA.
            3 Armor remaining.


    Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 3 : misses


    Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 12 : hits  LL
        Ostroc OSR-2M (LZ) takes 5 damage to LL.
            15 Armor remaining.


    Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 7 : misses


    Medium Laser at Ostroc OSR-2M (LZ); needs 9, rolls 8 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Banshee BNC-3M (LZ); needs 8, rolls 6 : misses


    PPC at Banshee BNC-3M (LZ); needs 8, rolls 11 : hits  RA
        Banshee BNC-3M (LZ) takes 10 damage to RA.
            1 Armor remaining.




Grasshopper GHR-5N (Strange) must make 1 piloting skill roll(s) (hip actuator hit).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit)); needs 7, rolls 6 : falls.
    Grasshopper GHR-5N (Strange) falls on its rear, suffering 7 damage.
        Grasshopper GHR-5N (Strange) takes 5 damage to LL.
             3 Internal Structure remaining
            Critical hit on LL. Roll is 5; no effect.
        Grasshopper GHR-5N (Strange) takes 2 damage to LA.
            10 Armor remaining.

Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 7 to avoid damage; rolls 11 : succeeds.

Banshee BNC-3M (LZ) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Ostroc OSR-2M (LZ)
    Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 4, rolls 10 : hits (using Left Side table) LA
        Grasshopper GHR-5N (Strange) takes 12 damage to LA.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on +Medium Laser.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 32 heat, sinks 32 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 16 heat, sinks 16 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 18 heat, sinks 21 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 3 heat.
Crab CRB-20 (LZ) gains 14 heat, sinks 16 heat and is now at 1 heat.
Flashman FLS-7K (LZ) gains 17 heat, sinks 18 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 20 heat, sinks 15 heat and is now at 5 heat.
Banshee BNC-3M (LZ) gains 21 heat, sinks 16 heat and is now at 5 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
LZ rolls a 8[8+0] / 6[6+0].
Strange rolls a 8[8+0] / 7[7+0].

The turn order for movement is:
  LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 5087 BV remaining (from 5457 initially) 0 BV fled
Strange: 4782 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Grasshopper GHR-5N (Strange) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Banshee BNC-3M (LZ)
    PPC at Centurion CN9-AL (Strange); needs 7, rolls 11 : hits  RT
        Centurion CN9-AL (Strange) takes 10 damage to RT.
            7 Armor remaining.


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Banshee BNC-3M (LZ); needs 8, rolls 7 : misses


    Medium Laser at Banshee BNC-3M (LZ); needs 8, rolls 4 : misses


    LRM 10 at Banshee BNC-3M (LZ); needs 7, rolls 8 : 6 missile(s) hit.

        Banshee BNC-3M (LZ) takes 5 damage to RA.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on RA. Roll is 7; no effect.

        Banshee BNC-3M (LZ) takes 1 damage to RA.
             11 Internal Structure remaining
            Critical hit on RA. Roll is 6; no effect.


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 11, rolls 7 : misses


Weapons fire for Grasshopper GHR-5N (Strange)
    PPC at Banshee BNC-3M (LZ); needs 7, rolls 4 : misses


    Medium Laser at Banshee BNC-3M (LZ); needs 6, rolls 8 : hits  LT
        Banshee BNC-3M (LZ) takes 5 damage to LT.
            25 Armor remaining.


    Medium Laser at Banshee BNC-3M (LZ); needs 6, rolls 5 : misses


    Medium Laser at Banshee BNC-3M (LZ); needs 7, rolls 9 : hits  LL
        Banshee BNC-3M (LZ) takes 5 damage to LL.
            21 Armor remaining.


    Medium Laser at Banshee BNC-3M (LZ); needs 6, rolls 7 : hits  LL
        Banshee BNC-3M (LZ) takes 5 damage to LL.
            16 Armor remaining.


Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 5, rolls 4 : misses


    Large Laser at Grasshopper GHR-5N (Strange); needs 5, rolls 12 : hits  RL
        Grasshopper GHR-5N (Strange) takes 8 damage to RL.
            13 Armor remaining.


    Small Laser at Grasshopper GHR-5N (Strange); needs 5, rolls 3 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Banshee BNC-3M (LZ); needs 7, rolls 5 : misses


    PPC at Banshee BNC-3M (LZ); needs 7, rolls 7 : hits  LA
        Banshee BNC-3M (LZ) takes 10 damage to LA.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on Lower Arm.
            CRITICAL HIT on Shoulder.


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 5 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 5 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 5 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 3 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 6, rolls 6 : hits  RA
        Grasshopper GHR-5N (Strange) takes 5 damage to RA.
             4 Internal Structure remaining
            Critical hit on RA. Roll is 7; no effect.


    Flamer at Grasshopper GHR-5N (Strange); needs 8, rolls 10 : hits  RA
        Grasshopper GHR-5N (Strange) takes 2 damage to RA.
             2 Internal Structure remaining
            Critical hit on RA. Roll is 6; no effect.




Banshee BNC-3M (LZ) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Crab CRB-20 (LZ)
    Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 4, rolls 3 : misses.

Physical attacks for Grasshopper GHR-5N (Strange)
    Punch (Left Arm) at Crab CRB-20 (LZ); needs 7, rolls 4 : misses.

Crab CRB-20 (LZ) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 2 heat, sinks 2 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 17 heat, sinks 16 heat and is now at 1 heat.
Grasshopper GHR-5N (Strange) gains 24 heat, sinks 22 heat and is now at 2 heat.
Warhammer WHM-6K (Strange) gains 21 heat, sinks 20 heat and is now at 4 heat.
Crab CRB-20 (LZ) gains 18 heat, sinks 16 heat and is now at 3 heat.
Flashman FLS-7K (LZ) gains 24 heat, sinks 23 heat and is now at 1 heat.
Ostroc OSR-2M (LZ) gains 12 heat, sinks 15 heat and is now at 2 heat.
Banshee BNC-3M (LZ) gains 11 heat, sinks 16 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
LZ rolls a 5[5+0] / 10[10+0].
Strange rolls a 5[5+0] / 8[8+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 4987 BV remaining (from 5457 initially) 0 BV fled
Strange: 4716 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Grasshopper GHR-5N (Strange) must make a piloting skill check (landing with damaged leg actuator or gyro).
Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (landing with damaged leg actuator or gyro)], rolls 5 : falls.
    Grasshopper GHR-5N (Strange) falls on its right side, suffering 7 damage.
        Grasshopper GHR-5N (Strange) takes 5 damage to CT.
            17 Armor remaining.
        Grasshopper GHR-5N (Strange) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" takes 1 damage.        
Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" needs a 5 to stay conscious.  Rolls 7 : successful!

Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 7 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Crab CRB-20 (LZ); needs 12, rolls 10 : misses


    PPC at Crab CRB-20 (LZ); needs 12, rolls 8 : misses


Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Annihilator ANH-1E (Strange); needs 11, rolls 6 : misses


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Banshee BNC-3M (LZ); needs 9, rolls 5 : misses


    Medium Laser at Banshee BNC-3M (LZ); needs 11, rolls 4 : misses


    LRM 10 at Banshee BNC-3M (LZ); needs 7, rolls 5 : misses


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Centurion CN9-AL (Strange); needs 10, rolls 8 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 12, rolls 7 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 12, rolls 9 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Banshee BNC-3M (LZ); needs 9, rolls 8 : misses


    PPC at Banshee BNC-3M (LZ); needs 9, rolls 4 : misses



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 22 heat, sinks 22 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 16 heat, sinks 16 heat and is now at 1 heat.
Grasshopper GHR-5N (Strange) gains 4 heat, sinks 6 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 22 heat, sinks 20 heat and is now at 6 heat.
Crab CRB-20 (LZ) gains 10 heat, sinks 13 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 1 heat, sinks 2 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 5 heat, sinks 7 heat and is now at 0 heat.
Banshee BNC-3M (LZ) gains 17 heat, sinks 16 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
LZ rolls a 11[11+0].
Strange rolls a 5[5+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 4987 BV remaining (from 5457 initially) 0 BV fled
Strange: 4695 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Grasshopper GHR-5N (Strange) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (getting up)], rolls 7 : succeeds.

Grasshopper GHR-5N (Strange) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (running with damaged hip actuator or gyro)], rolls 2 : falls.
    Grasshopper GHR-5N (Strange) falls on its left side, suffering 7 damage.
        Grasshopper GHR-5N (Strange) takes 5 damage to RT.
            5 Armor remaining.
        Grasshopper GHR-5N (Strange) takes 2 damage to LL.
             1 Internal Structure remaining
            Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on Jump Jet.

Pilot of Grasshopper GHR-5N (Strange) "Jed Chong" must roll 7 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 6 : misses


    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 10 : misses


    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 10 : misses


    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 8 : misses


Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 10, rolls 5 : misses


    Medium Laser at Grasshopper GHR-5N (Strange); needs 12, rolls 6 : misses


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Flashman FLS-7K (LZ); needs 9, rolls 6 : misses


    Medium Laser at Flashman FLS-7K (LZ); needs 11, rolls 4 : misses


    LRM 10 at Flashman FLS-7K (LZ); needs 9, rolls 8 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 4, rolls 9 : hits  (using Left Side table) LL
        Grasshopper GHR-5N (Strange) takes 8 damage to LL.
             SECTION DESTROYED,
        7 damage transfers to LT.
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Upper Leg.
        Grasshopper GHR-5N (Strange) takes 7 damage to LT.
             5 Internal Structure remaining
            Critical hit on LT. Roll is 12; 3 locations.
            CRITICAL HIT on Medium Laser.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Heat Sink.


    Large Laser at Grasshopper GHR-5N (Strange); needs 4, rolls 7 : hits  (using Left Side table) LL
        Grasshopper GHR-5N (Strange) takes 8 damage to LL.
        8 damage transfers to LT.
        Grasshopper GHR-5N (Strange) takes 8 damage to LT.
             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        3 damage transfers to CT.
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.
        Grasshopper GHR-5N (Strange) takes 3 damage to CT.
            14 Armor remaining.


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 9, rolls 8 : misses


    SRM 6 at Ostroc OSR-2M (LZ); needs 11, rolls 5 : misses


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 11, rolls 10 : misses


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 9, rolls 3 : misses


    Large Laser at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 11, rolls 9 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 11, rolls 4 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Ostroc OSR-2M (LZ)
    Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 3, rolls 4 : hits (using Left Side table) LA
        Grasshopper GHR-5N (Strange) takes 12 damage to LA.
        12 damage transfers to LT.
        Grasshopper GHR-5N (Strange) takes 12 damage to LT.
        12 damage transfers to CT.
        Grasshopper GHR-5N (Strange) takes 12 damage to CT.
            2 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 42 heat, sinks 41 heat and is now at 1 heat.
Centurion CN9-AL (Strange) gains 16 heat, sinks 16 heat and is now at 1 heat.
Grasshopper GHR-5N (Strange) gains 3 heat, sinks 3 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 15 heat, sinks 20 heat and is now at 1 heat.
Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 23 heat, sinks 23 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 18 heat, sinks 15 heat and is now at 3 heat.
Banshee BNC-3M (LZ) gains 14 heat, sinks 15 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
LZ rolls a 7[7+0].
Strange rolls a 5[5+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 4987 BV remaining (from 5457 initially) 0 BV fled
Strange: 4397 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Banshee BNC-3M (LZ)
    PPC at Warhammer WHM-6K (Strange); needs 9, rolls 9 : hits  CT
        Warhammer WHM-6K (Strange) takes 10 damage to CT.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.


    Medium Laser at Warhammer WHM-6K (Strange); needs 11, rolls 5 : misses


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Crab CRB-20 (LZ); needs 8, rolls 7 : misses


    PPC at Crab CRB-20 (LZ); needs 8, rolls 3 : misses


    Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 8 : misses


Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 8, rolls 4 : misses


    Medium Laser at Warhammer WHM-6K (Strange), the shot is an automatic miss (Target out of range), rolls 5 : misses


Weapons fire for Grasshopper GHR-5N (Strange)
    PPC at Crab CRB-20 (LZ); needs 12, rolls 5 : misses


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 9, rolls 8 : misses


    Large Laser at Warhammer WHM-6K (Strange); needs 9, rolls 6 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 11, rolls 7 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Crab CRB-20 (LZ); needs 8, rolls 5 : misses


    PPC at Crab CRB-20 (LZ); needs 8, rolls 3 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 25 heat, sinks 26 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 2 heat, sinks 3 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 11 heat, sinks 11 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 20 heat, sinks 20 heat and is now at 1 heat.
Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 17 heat, sinks 17 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 11 heat, sinks 14 heat and is now at 0 heat.
Banshee BNC-3M (LZ) gains 15 heat, sinks 15 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
LZ rolls a 7[7+0].
Strange rolls a 2[2+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ, Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 4987 BV remaining (from 5457 initially) 0 BV fled
Strange: 4367 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 10, rolls 7 : misses


    Medium Laser at Warhammer WHM-6K (Strange); needs 10, rolls 7 : misses


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 9 : misses


    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 6 : misses


    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 8 : misses


    PPC at Ostroc OSR-2M (LZ); needs 11, rolls 6 : misses


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Warhammer WHM-6K (Strange); needs 9, rolls 11 : hits  RT
        Warhammer WHM-6K (Strange) takes 10 damage to RT.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


    PPC at Warhammer WHM-6K (Strange); needs 9, rolls 10 : hits  LT
        Warhammer WHM-6K (Strange) takes 10 damage to LT.
            7 Armor remaining.


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Crab CRB-20 (LZ); needs 11, rolls 7 : misses


    LRM 10 at Crab CRB-20 (LZ); needs 11, rolls 11 : 6 missile(s) hit.

        Crab CRB-20 (LZ) takes 5 damage to LL.
            17 Armor remaining.

        Crab CRB-20 (LZ) takes 1 damage to RA.
            3 Armor remaining.


Weapons fire for Grasshopper GHR-5N (Strange)
    PPC at Crab CRB-20 (LZ); needs 12, rolls 12 : hits  LA
        Crab CRB-20 (LZ) takes 10 damage to LA.
            4 Armor remaining.


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 11, rolls 6 : misses


    Large Laser at Warhammer WHM-6K (Strange); needs 11, rolls 8 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Grasshopper GHR-5N (Strange); needs 5, rolls 12 : hits  (using Left Side table) LA
        Grasshopper GHR-5N (Strange) takes 8 damage to LA.
        8 damage transfers to LT.
        Grasshopper GHR-5N (Strange) takes 8 damage to LT.
        8 damage transfers to CT.
        Grasshopper GHR-5N (Strange) takes 8 damage to CT.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Crab CRB-20 (LZ); needs 8, rolls 2 : misses


    PPC at Crab CRB-20 (LZ); needs 8, rolls 10 : hits  RL
        Crab CRB-20 (LZ) takes 10 damage to RL.
            7 Armor remaining.




Warhammer WHM-6K (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 12 : succeeds.

Crab CRB-20 (LZ) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
    Crab CRB-20 (LZ) falls on its left side, suffering 5 damage.
        Crab CRB-20 (LZ) takes 5 damage to LA.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on LA. Roll is 12;LIMB BLOWN OFF Left Arm blown off.

Pilot of Crab CRB-20 (LZ) "Jafar Altinkaynak" must roll 6 to avoid damage; rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Ostroc OSR-2M (LZ)
    Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 4, rolls 4 : hits (using Left Side table) LT
        Grasshopper GHR-5N (Strange) takes 12 damage to LT.
        12 damage transfers to CT.
        Grasshopper GHR-5N (Strange) takes 12 damage to CT.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 41 heat, sinks 41 heat and is now at 0 heat.
Centurion CN9-AL (Strange) gains 13 heat, sinks 13 heat and is now at 0 heat.
Grasshopper GHR-5N (Strange) gains 11 heat, sinks 11 heat and is now at 0 heat.
Warhammer WHM-6K (Strange) gains 22 heat, sinks 20 heat and is now at 3 heat.
Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 18 heat, sinks 18 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 11 heat, sinks 11 heat and is now at 0 heat.
Banshee BNC-3M (LZ) gains 21 heat, sinks 16 heat and is now at 5 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
LZ rolls a 8[8+0] / 5[5+0].
Strange rolls a 8[8+0] / 6[6+0].

The turn order for movement is:
  LZ, Strange, LZ, Strange, LZ, Strange, LZ, Strange

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 4696 BV remaining (from 5457 initially) 0 BV fled
Strange: 4257 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Crab CRB-20 (LZ) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 6, rolls 3 : misses


    PPC at Ostroc OSR-2M (LZ); needs 6, rolls 7 : hits  RL
        Ostroc OSR-2M (LZ) takes 10 damage to RL.
            0 Armor remaining.


    PPC at Ostroc OSR-2M (LZ); needs 6, rolls 8 : hits  RA
        Ostroc OSR-2M (LZ) takes 10 damage to RA.
             SECTION DESTROYED,
        2 damage transfers to RT.
            Critical hit on RA. Roll is 6; no effect.
        Ostroc OSR-2M (LZ) takes 2 damage to RT.
            15 Armor remaining.


    PPC at Ostroc OSR-2M (LZ); needs 6, rolls 7 : hits  LT
        Ostroc OSR-2M (LZ) takes 10 damage to LT.
            12 Armor remaining.


    Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 5 : misses


Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 7, rolls 9 : hits  (using Rear table) RA
        Warhammer WHM-6K (Strange) takes 8 damage to RA.
            12 Armor remaining.


    Medium Laser at Warhammer WHM-6K (Strange); needs 9, rolls 8 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 7, rolls 7 : hits  (using Right Side table) RL
        Warhammer WHM-6K (Strange) takes 8 damage to RL.
            7 Armor remaining.


    Large Laser at Warhammer WHM-6K (Strange); needs 7, rolls 9 : hits  (using Right Side table) RT
        Warhammer WHM-6K (Strange) takes 8 damage to RT.
             6 Internal Structure remaining
            Critical hit on RT. Roll is 12; 3 locations.
            CRITICAL HIT on +Medium Laser.
            CRITICAL HIT on +SRM 6.
            CRITICAL HIT on +SRM 6.


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Ostroc OSR-2M (LZ); needs 9, rolls 10 : hits  (using Right Side table) RT
        Ostroc OSR-2M (LZ) takes 8 damage to RT.
            7 Armor remaining.


    LRM 10 at Ostroc OSR-2M (LZ); needs 9, rolls 7 : misses


Weapons fire for Grasshopper GHR-5N (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 9, rolls 8 : misses


Weapons fire for Warhammer WHM-6K (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 8, rolls 9 : hits  CT
        Ostroc OSR-2M (LZ) takes 10 damage to CT.
            Armor destroyed, 17 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Standard Gyro.


    SRM 6 at Ostroc OSR-2M (LZ); needs 10, rolls 8 : misses


    Medium Laser at Ostroc OSR-2M (LZ); needs 10, rolls 5 : misses


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Warhammer WHM-6K (Strange); needs 8, rolls 10 : hits  CT
        Warhammer WHM-6K (Strange) takes 10 damage to CT.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Warhammer WHM-6K (Strange); needs 8, rolls 11 : hits  CT
        Warhammer WHM-6K (Strange) takes 8 damage to CT.
             SECTION DESTROYED,
        Warhammer WHM-6K (Strange) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
*** Warhammer WHM-6K (Strange) DESTROYED by damage! ***
            Critical hit on CT. Roll is 3; no effect.


    Large Laser at Warhammer WHM-6K (Strange); needs 8, rolls 9 : hits  LA
        Warhammer WHM-6K (Strange) takes 8 damage to LA.
            12 Armor remaining.


    Medium Laser at Warhammer WHM-6K (Strange); needs 10, rolls 9 : misses


    Medium Laser at Warhammer WHM-6K (Strange); needs 10, rolls 5 : misses




Ostroc OSR-2M (LZ) must make 2 piloting skill roll(s) (gyro hit; 40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 2 (40+ damage)); needs 10, rolls 9 : falls.
    Ostroc OSR-2M (LZ) falls on its left side, suffering 6 damage.
        Ostroc OSR-2M (LZ) takes 5 damage to LT.
            7 Armor remaining.
        Ostroc OSR-2M (LZ) takes 1 damage to RA.
        1 damage transfers to RT.
        Ostroc OSR-2M (LZ) takes 1 damage to RT.
            6 Armor remaining.

Pilot of Ostroc OSR-2M (LZ) "Qian-hua Bundy" must roll 10 to avoid damage; rolls 7 : fails.
        Pilot of Ostroc OSR-2M (LZ) "Qian-hua Bundy" takes 1 damage.        
Pilot of Ostroc OSR-2M (LZ) "Qian-hua Bundy" needs a 3 to stay conscious.  Rolls 12 : successful!

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Banshee BNC-3M (LZ)
    Kick (Left leg) at Grasshopper GHR-5N (Strange); needs 1, rolls 11 : hits (using Rear table) LTR
        Grasshopper GHR-5N (Strange) takes 19 damage to LTR.
        19 damage transfers to CTR.
        Grasshopper GHR-5N (Strange) takes 19 damage to CTR.
            Armor destroyed,             SECTION DESTROYED,
        Grasshopper GHR-5N (Strange) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
*** Grasshopper GHR-5N (Strange) DESTROYED by damage! ***
            Critical hit on CT. Roll is 7; no effect.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 43 heat, sinks 41 heat and is now at 2 heat.
Centurion CN9-AL (Strange) gains 13 heat, sinks 13 heat and is now at 0 heat.
Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 23 heat, sinks 23 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 18 heat, sinks 14 heat and is now at 4 heat.
Banshee BNC-3M (LZ) gains 11 heat, sinks 16 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
LZ rolls a 5[5+0].
Strange rolls a 4[4+0].

The turn order for movement is:
  Strange, LZ, LZ, Strange, LZ, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 4525 BV remaining (from 5457 initially) 0 BV fled
Strange: 2652 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 11, rolls 7 : misses


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Annihilator ANH-1E (Strange); needs 7, rolls 7 : hits  RL
        Annihilator ANH-1E (Strange) takes 10 damage to RL.
            15 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Strange); needs 9, rolls 5 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 9, rolls 8 : misses


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Ostroc OSR-2M (LZ); needs 4, rolls 8 : hits  CT
        Ostroc OSR-2M (LZ) takes 10 damage to CT.
             7 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.


    PPC at Ostroc OSR-2M (LZ); needs 4, rolls 4 : hits  LT
        Ostroc OSR-2M (LZ) takes 10 damage to LT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on +Large Laser.
            CRITICAL HIT on Jump Jet.


    PPC at Ostroc OSR-2M (LZ); needs 4, rolls 12 : hits  RA
        Ostroc OSR-2M (LZ) takes 10 damage to RA.
        10 damage transfers to RT.
        Ostroc OSR-2M (LZ) takes 10 damage to RT.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


    PPC at Ostroc OSR-2M (LZ); needs 4, rolls 12 : hits  LA
        Ostroc OSR-2M (LZ) takes 10 damage to LA.
            Armor destroyed, 3 Internal Structure remaining
            Critical hit on LA. Roll is 7; no effect.


    Medium Laser at Ostroc OSR-2M (LZ); needs 6, rolls 3 : misses


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Crab CRB-20 (LZ); needs 10, rolls 3 : misses


    Medium Laser at Crab CRB-20 (LZ); needs 12, rolls 10 : misses


    LRM 10 at Crab CRB-20 (LZ); needs 8, rolls 6 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Annihilator ANH-1E (Strange); needs 9, rolls 8 : misses


    Large Laser at Annihilator ANH-1E (Strange); needs 9, rolls 8 : misses


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Annihilator ANH-1E (Strange); needs 7, rolls 5 : misses


    Large Laser at Annihilator ANH-1E (Strange); needs 7, rolls 12 : hits  CT
        Annihilator ANH-1E (Strange) takes 8 damage to CT.
            19 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Strange); needs 9, rolls 2 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 9, rolls 3 : misses



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 43 heat, sinks 41 heat and is now at 4 heat.
Centurion CN9-AL (Strange) gains 17 heat, sinks 16 heat and is now at 1 heat.
Crab CRB-20 (LZ) gains 13 heat, sinks 13 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 23 heat, sinks 23 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 21 heat, sinks 14 heat and is now at 11 heat.
Banshee BNC-3M (LZ) gains 17 heat, sinks 16 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15
-------------------
LZ rolls a 9[9+0].
Strange rolls a 11[11+0].

The turn order for movement is:
  LZ, LZ, Strange, LZ, LZ, Strange

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 4157 BV remaining (from 5457 initially) 0 BV fled
Strange: 2603 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Banshee BNC-3M (LZ); needs 8, rolls 6 : misses


    PPC at Banshee BNC-3M (LZ); needs 8, rolls 8 : hits  RA
        Banshee BNC-3M (LZ) takes 10 damage to RA.
             1 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.


    PPC at Banshee BNC-3M (LZ); needs 8, rolls 9 : hits  RT
        Banshee BNC-3M (LZ) takes 10 damage to RT.
            20 Armor remaining.


    PPC at Banshee BNC-3M (LZ); needs 8, rolls 6 : misses


Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits  RT
        Centurion CN9-AL (Strange) takes 8 damage to RT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


    Medium Laser at Centurion CN9-AL (Strange); needs 9, rolls 6 : misses


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Crab CRB-20 (LZ); needs 7, rolls 5 : misses


    Medium Laser at Crab CRB-20 (LZ); needs 9, rolls 8 : misses


    LRM 10 at Crab CRB-20 (LZ); needs 9, rolls 6 : misses


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Annihilator ANH-1E (Strange); needs 10, rolls 10 : hits  LT
        Annihilator ANH-1E (Strange) takes 8 damage to LT.
            18 Armor remaining.


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Annihilator ANH-1E (Strange); needs 8, rolls 7 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 6 : hits  CT
        Annihilator ANH-1E (Strange) takes 5 damage to CT.
            14 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 10 : hits  LA
        Annihilator ANH-1E (Strange) takes 5 damage to LA.
            20 Armor remaining.


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Annihilator ANH-1E (Strange); needs 6, rolls 6 : hits  CT
        Annihilator ANH-1E (Strange) takes 8 damage to CT.
            6 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 4 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 6 : hits  RT
        Annihilator ANH-1E (Strange) takes 5 damage to RT.
            21 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 5 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 8 : hits  RT
        Annihilator ANH-1E (Strange) takes 5 damage to RT.
            16 Armor remaining.




Annihilator ANH-1E (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.

Banshee BNC-3M (LZ) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 40 heat, sinks 41 heat and is now at 3 heat.
Centurion CN9-AL (Strange) gains 17 heat, sinks 16 heat and is now at 2 heat.
Crab CRB-20 (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 22 heat, sinks 22 heat and is now at 0 heat.
Ostroc OSR-2M (LZ) gains 13 heat, sinks 14 heat and is now at 10 heat.
Banshee BNC-3M (LZ) gains 18 heat, sinks 16 heat and is now at 3 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16
-------------------
LZ rolls a 10[10+0].
Strange rolls a 6[6+0].

The turn order for movement is:
  Strange, LZ, LZ, Strange, LZ, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 4109 BV remaining (from 5457 initially) 0 BV fled
Strange: 2472 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits  (using Left Side table) RT
        Centurion CN9-AL (Strange) takes 8 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.


    Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 9 : hits  (using Left Side table) CT
        Centurion CN9-AL (Strange) takes 5 damage to CT.
            18 Armor remaining.


    Small Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits  (using Left Side table) RT
        Centurion CN9-AL (Strange) takes 3 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Heat Sink.


Weapons fire for Banshee BNC-3M (LZ)
    PPC at Annihilator ANH-1E (Strange); needs 7, rolls 5 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 5, rolls 9 : hits  RA
        Annihilator ANH-1E (Strange) takes 5 damage to RA.
            20 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Strange); needs 5, rolls 9 : hits  LT
        Annihilator ANH-1E (Strange) takes 5 damage to LT.
            13 Armor remaining.


Weapons fire for Ostroc OSR-2M (LZ)
    Large Laser at Annihilator ANH-1E (Strange); needs 10, rolls 9 : misses


Weapons fire for Annihilator ANH-1E (Strange)
    PPC at Banshee BNC-3M (LZ); needs 6, rolls 5 : misses


    PPC at Banshee BNC-3M (LZ); needs 6, rolls 9 : hits  HD
        Banshee BNC-3M (LZ) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Cockpit.

*** Banshee BNC-3M (LZ) DESTROYED by pilot death! ***
            CRITICAL HIT on Sensors.



    PPC at Banshee BNC-3M (LZ); needs 6, rolls 10 : hits  LL
        Banshee BNC-3M (LZ) takes 10 damage to LL.
            6 Armor remaining.


    Medium Laser at Banshee BNC-3M (LZ); needs 4, rolls 8 : hits  RL
        Banshee BNC-3M (LZ) takes 5 damage to RL.
            16 Armor remaining.


    Medium Laser at Banshee BNC-3M (LZ); needs 4, rolls 11 : hits  LT
        Banshee BNC-3M (LZ) takes 5 damage to LT.
            20 Armor remaining.


    Medium Laser at Banshee BNC-3M (LZ); needs 4, rolls 7 : hits  LT
        Banshee BNC-3M (LZ) takes 5 damage to LT.
            15 Armor remaining.


    Medium Laser at Banshee BNC-3M (LZ); needs 4, rolls 7 : hits  RT
        Banshee BNC-3M (LZ) takes 5 damage to RT.
            15 Armor remaining.


Weapons fire for Centurion CN9-AL (Strange)
    Large Laser at Ostroc OSR-2M (LZ); needs 6, rolls 8 : hits  (using Right Side table) CT
        Ostroc OSR-2M (LZ) takes 8 damage to CT.
             SECTION DESTROYED,
        Ostroc OSR-2M (LZ) has taken 5 engine hits this phase.
        Checking for engine explosion on 10, roll is 11.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** Ostroc OSR-2M (LZ) DESTROYED by engine explosion! ***

        Start Secondary Damage Report.

        End Secondary Damage Report.
            Critical hit on CT. Roll is 7; no effect.


    Medium Laser at Ostroc OSR-2M (LZ); needs 8, rolls 7 : misses


    LRM 10 at Ostroc OSR-2M (LZ); needs 8, rolls 7 : misses


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Annihilator ANH-1E (Strange); needs 6, rolls 7 : hits  LT
        Annihilator ANH-1E (Strange) takes 8 damage to LT.
            5 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 9 : hits  CT
        Annihilator ANH-1E (Strange) takes 5 damage to CT.
            1 Armor remaining.


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 5 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 10 : hits  HD
        Annihilator ANH-1E (Strange) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Annihilator ANH-1E (Strange) "Jov Galev" takes 1 damage.        
Pilot of Annihilator ANH-1E (Strange) "Jov Galev" needs a 3 to stay conscious.  Rolls 6 : successful!


    Medium Laser at Annihilator ANH-1E (Strange); needs 6, rolls 6 : hits  LA
        Annihilator ANH-1E (Strange) takes 5 damage to LA.
            15 Armor remaining.


    Flamer at Annihilator ANH-1E (Strange); needs 6, rolls 8 : hits  CT
        Annihilator ANH-1E (Strange) takes 2 damage to CT.
            Armor destroyed, 30 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.




Annihilator ANH-1E (Strange) must make 2 piloting skill roll(s) (gyro hit; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 1 (20+ damage)); needs 9, rolls 5 : falls.
    Annihilator ANH-1E (Strange) falls on its right side, suffering 10 damage.
        Annihilator ANH-1E (Strange) takes 5 damage to RL.
            10 Armor remaining.
        Annihilator ANH-1E (Strange) takes 5 damage to LT.
            0 Armor remaining.

Pilot of Annihilator ANH-1E (Strange) "Jov Galev" must roll 9 to avoid damage; rolls 7 : fails.
        Pilot of Annihilator ANH-1E (Strange) "Jov Galev" takes 1 damage.        
Pilot of Annihilator ANH-1E (Strange) "Jov Galev" needs a 5 to stay conscious.  Rolls 5 : successful!

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Crab CRB-20 (LZ)
    Kick (Left leg) at Centurion CN9-AL (Strange); needs 6, rolls 7 : hits (using Left Side Kick table) LL
        Centurion CN9-AL (Strange) takes 10 damage to LL.
            14 Armor remaining.


Physical attacks for Centurion CN9-AL (Strange)
    Punch (Left Arm) at Crab CRB-20 (LZ); needs 9, rolls 5 : misses.

Centurion CN9-AL (Strange) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Annihilator ANH-1E (Strange) gains 42 heat, sinks 41 heat and is now at 4 heat.
Centurion CN9-AL (Strange) gains 17 heat, sinks 12 heat and is now at 7 heat.
Crab CRB-20 (LZ) gains 14 heat, sinks 14 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 25 heat, sinks 23 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17
-------------------
LZ rolls a 5[5+0] / 7[7+0].
Strange rolls a 5[5+0] / 5[5+0].

The turn order for movement is:
  Strange, LZ, Strange, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 2252 BV remaining (from 5457 initially) 0 BV fled
Strange: 2033 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Annihilator ANH-1E (Strange) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 5 : falls.
    Annihilator ANH-1E (Strange) falls on its right side, suffering 10 damage.
        Annihilator ANH-1E (Strange) takes 5 damage to LL.
            20 Armor remaining.
        Annihilator ANH-1E (Strange) takes 5 damage to RA.
            15 Armor remaining.

Pilot of Annihilator ANH-1E (Strange) "Jov Galev" must roll 8 to avoid damage; rolls 4 : fails.
        Pilot of Annihilator ANH-1E (Strange) "Jov Galev" takes 1 damage.        
Pilot of Annihilator ANH-1E (Strange) "Jov Galev" needs a 7 to stay conscious.  Rolls 6 : blacks out.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits  (using Left Side table) LT
        Centurion CN9-AL (Strange) takes 8 damage to LT.
            9 Armor remaining.


    Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 11 : hits  (using Left Side table) CT
        Centurion CN9-AL (Strange) takes 5 damage to CT.
            13 Armor remaining.


    Small Laser at Centurion CN9-AL (Strange); needs 7, rolls 9 : hits  (using Left Side table) RT
        Centurion CN9-AL (Strange) takes 3 damage to RT.
        3 damage transfers to CT.
        Centurion CN9-AL (Strange) takes 3 damage to CT.
            10 Armor remaining.


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Annihilator ANH-1E (Strange); needs 8, rolls 7 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 8, rolls 8 : hits  (using Rear table) HD (hit aimed location)
        Annihilator ANH-1E (Strange) takes 5 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Standard Cockpit.

*** Annihilator ANH-1E (Strange) DESTROYED by pilot death! ***



    Medium Laser at Annihilator ANH-1E (Strange); needs 8, rolls 10 : hits  (using Rear table) HD (hit aimed location)
        Annihilator ANH-1E (Strange) takes 5 damage to HD.
             SECTION DESTROYED,
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Sensors.



    Medium Laser at Annihilator ANH-1E (Strange); needs 8, rolls 7 : misses


    Medium Laser at Annihilator ANH-1E (Strange); needs 8, rolls 11 : hits  (using Rear table) HD (hit aimed location)
        Annihilator ANH-1E (Strange) takes 5 damage to HD.



Weapons fire for Centurion CN9-AL (Strange)
    Medium Laser at Flashman FLS-7K (LZ); needs 6, rolls 9 : hits  (using Right Side table) LA
        Flashman FLS-7K (LZ) takes 5 damage to LA.
            19 Armor remaining.


    Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 5 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Crab CRB-20 (LZ)
    Kick (Left leg) at Centurion CN9-AL (Strange); needs 6, rolls 5 : misses.

Crab CRB-20 (LZ) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Centurion CN9-AL (Strange) gains 8 heat, sinks 12 heat and is now at 3 heat.
Crab CRB-20 (LZ) gains 14 heat, sinks 14 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 22 heat, sinks 23 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #18
-------------------
LZ rolls a 7[7+0] / 11[11+0].
Strange rolls a 7[7+0] / 9[9+0].

The turn order for movement is:
  Strange, LZ, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 2237 BV remaining (from 5457 initially) 0 BV fled
Strange: 639 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits  (using Rear table) LA
        Centurion CN9-AL (Strange) takes 8 damage to LA.
            8 Armor remaining.


    Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 6 : misses


    Small Laser at Centurion CN9-AL (Strange); needs 7, rolls 5 : misses


Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 6, rolls 8 : hits  RL
        Centurion CN9-AL (Strange) takes 8 damage to RL.
            16 Armor remaining.


    Medium Laser at Centurion CN9-AL (Strange); needs 8, rolls 7 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 8, rolls 10 : hits  CT
        Centurion CN9-AL (Strange) takes 5 damage to CT.
            5 Armor remaining.


    Medium Laser at Centurion CN9-AL (Strange); needs 8, rolls 6 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 8, rolls 11 : hits  LT
        Centurion CN9-AL (Strange) takes 5 damage to LT.
            4 Armor remaining.


Weapons fire for Centurion CN9-AL (Strange)
    Medium Laser at Flashman FLS-7K (LZ); needs 9, rolls 4 : misses


    Medium Laser at Crab CRB-20 (LZ); needs 10, rolls 6 : misses




Centurion CN9-AL (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
    Centurion CN9-AL (Strange) falls on its rear, suffering 5 damage.
        Centurion CN9-AL (Strange) takes 5 damage to RA.
        5 damage transfers to RTR.
        Centurion CN9-AL (Strange) takes 5 damage to RTR.
        5 damage transfers to CTR.
        Centurion CN9-AL (Strange) takes 5 damage to CTR.
            4 Armor remaining.

Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" must roll 6 to avoid damage; rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Crab CRB-20 (LZ)
    Kick (Left leg) at Centurion CN9-AL (Strange); needs 4, rolls 7 : hits LL
        Centurion CN9-AL (Strange) takes 10 damage to LL.
            4 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Centurion CN9-AL (Strange) gains 8 heat, sinks 11 heat and is now at 0 heat.
Crab CRB-20 (LZ) gains 14 heat, sinks 14 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 21 heat, sinks 22 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #19
-------------------
LZ rolls a 11[11+0].
Strange rolls a 6[6+0].

The turn order for movement is:
  Strange, LZ, LZ

Wind direction is Northwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
LZ: 2237 BV remaining (from 5457 initially) 0 BV fled
Strange: 516 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Centurion CN9-AL (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Centurion CN9-AL (Strange) falls on its right side, suffering 5 damage.
        Centurion CN9-AL (Strange) takes 5 damage to CT.
            0 Armor remaining.

Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" must roll 5 to avoid damage; rolls 3 : fails.
        Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" takes 1 damage.        
Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" needs a 3 to stay conscious.  Rolls 5 : successful!


Centurion CN9-AL (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Centurion CN9-AL (Strange) falls on its left side, suffering 5 damage.
        Centurion CN9-AL (Strange) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" takes 1 damage.        
Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" needs a 5 to stay conscious.  Rolls 3 : blacks out.

Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" must roll 5 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Crab CRB-20 (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 5, rolls 5 : hits  CT
        Centurion CN9-AL (Strange) takes 8 damage to CT.
             8 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    Medium Laser at Centurion CN9-AL (Strange); needs 5, rolls 4 : misses


    Small Laser at Centurion CN9-AL (Strange); needs 5, rolls 6 : hits  HD (hit aimed location)
        Centurion CN9-AL (Strange) takes 3 damage to HD.
            1 Armor remaining.

        Pilot of Centurion CN9-AL (Strange) "Estefania Rabbetts" takes 1 damage.

Weapons fire for Flashman FLS-7K (LZ)
    Large Laser at Centurion CN9-AL (Strange); needs 7, rolls 5 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 9 : hits  (using Rear table) HD (hit aimed location)
        Centurion CN9-AL (Strange) takes 5 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Centurion CN9-AL (Strange) DESTROYED by damage! ***
            Critical hit on HD. Roll is 7; no effect.



    Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 7 : hits  (using Rear table) RA
        Centurion CN9-AL (Strange) takes 5 damage to RA.
        5 damage transfers to RTR.
        Centurion CN9-AL (Strange) takes 5 damage to RTR.
        5 damage transfers to CTR.
        Centurion CN9-AL (Strange) takes 5 damage to CTR.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 5 : misses


    Medium Laser at Centurion CN9-AL (Strange); needs 7, rolls 6 : misses


    Flamer at Centurion CN9-AL (Strange); needs 7, rolls 9 : hits  (using Rear table) RTR
        Centurion CN9-AL (Strange) takes 2 damage to RTR.
        2 damage transfers to CTR.
        Centurion CN9-AL (Strange) takes 2 damage to CTR.
             5 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Crab CRB-20 (LZ) gains 12 heat, sinks 12 heat and is now at 0 heat.
Flashman FLS-7K (LZ) gains 25 heat, sinks 23 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
LZ: Спасибо за бой
Victory!
-------------------

Winner is: TEAM #1

LZ: 2237 BV remaining (from 5457 initially) 0 BV fled
Strange: 0 BV remaining (from 5498 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
Crab CRB-20 (LZ)
Pilot : Jafar Altinkaynak [4/5]
Kills : 0

Flashman FLS-7K (LZ)
Pilot : Devangana  Nitu [4/5]
Kills : 3


Graveyard contains:
Warhammer WHM-6K (Strange)
Pilot : Hakumele Puanani [4/5]
Kills : 0
Destroyed by Flashman FLS-7K (LZ)

Grasshopper GHR-5N (Strange)
Pilot : Jed Chong [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Banshee BNC-3M (LZ)

Banshee BNC-3M (LZ)
Pilot : Breandan Schmidt [4/5] ( 6 hit(s)  )
Kills : 1
Destroyed by Annihilator ANH-1E (Strange)

Annihilator ANH-1E (Strange)
Pilot : Jov Galev [4/5] ( 6 hit(s)  )
Kills : 1
Destroyed by Flashman FLS-7K (LZ)

Centurion CN9-AL (Strange)
Pilot : Estefania Rabbetts [4/5] ( 6 hit(s)  )
Kills : 1
Destroyed by Flashman FLS-7K (LZ)


The following utterly destroyed units are not available for salvage:
Ostroc OSR-2M (LZ)
Pilot : Qian-hua Bundy [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Centurion CN9-AL (Strange)


Detailed unit status saved to entitystatus.txt
***Server: Strange disconnected.
***Server: bugagalter disconnected.