Практически безжизненная планета. Используется как место ссылки мехвоинов, крайне редко как тренировочный лагерь для Академии Sun Zhang Синдиката Дракона. Имеются запасы топлива, пищи, боеприпасов, но все они расположены в радиусе 25 км от космопорта, в основном. Имеется несколько удаленных тренировочных лагерей, расположенных в разных географических условиях по всей поверхности планеты, но их снабжение производится по воздуху.
Сценарий 1. Удачная посадка.
29 июля 2044 года. Космопорт планеты Алтона.
Территория рядом с космопортом.
Силы атакующих выставляют одно командирское копье. Силы защищающихся выставляют 2 копья (кроме командирского).
Задача защиты уничтожить командирский мех, и заставить оппонентов покинуть карту/уничтожить все их мехи. они не могут выставить штурмовое копье.
Задача атакующих продержаться 8 ходов, считая с второго (итого 9 ходов), по окончанию 9 ходов бой заканчивается автоматически.
Драконы защитники
Ничья.
Противники расходятся. Ворча, бурча, как подраненные звери. Расходятся, чтобы бой возобновился...
Статистика
CSJ: 1073 BV remaining (from 1091 initially)
xobbit: 2056 BV remaining (from 2201 initially)
Diamond: 1578 BV remaining (from 3294 initially)
Bug: 1559 BV remaining (from 1979 initially)
LA_Alex: 945 BV remaining (from 2858 initially)
VadBus: 1331 BV remaining (from 2814 initially)
Romfay: 989 BV remaining (from 1042 initially)
Draco-Andos: 1011 BV remaining (from 2269 initially)
Survivors are:
Grand Dragon DRG-1G ID:2 (LA_Alex)
Pilot : Unnamed [3/4] ( 2 hit(s) )
Kills : 0
Wolverine WVR-6K (VadBus)
Pilot : Tusson [4/3] ( 1 hit(s) )
Kills : 0
Annihilator ANH-1A (Bug)
Pilot : Bug [3/4]
Kills : 3
King Crab KGC-0000 (Diamond)
Pilot : Unnamed [2/3]
Kills : 0
Wolfhound WLF-1 (CSJ)
Pilot : Unnamed [4/4]
Kills : 0
Panther PNT-9R (Draco-Andos)
Pilot : Unnamed [3/5] ( 2 hit(s) )
Kills : 0
Banshee BNC-3M (xobbit)
Pilot : Xobbit [3/4] ( 1 hit(s) )
Kills : 1
Saracen Medium Hover Tank ID:18 (Draco-Andos)
Driver : Unnamed [4/5]
Kills : 0
Chameleon CLN-7V ID:19 (Romfay)
Pilot : Roy Fokker [4/5]
Kills : 0
The following units are in retreat:
Saladin Assault Hover Tank ID:8 (VadBus)
Driver : Unnamed [4/5]
Kills : 0
Graveyard contains:
Saladin Assault Hover Tank ID:9 (VadBus)
Driver : Unnamed [4/5]
Kills : 0
Destroyed by Banshee BNC-3M (xobbit)
Scimitar Medium Hover Tank ID:5 (LA_Alex)
Driver : Unnamed [4/5]
Kills : 0
Destroyed by Annihilator ANH-1A (Bug)
Saracen Medium Hover Tank ID:17 (Draco-Andos)
Driver : Unnamed [4/5]
Kills : 0
Destroyed by Annihilator ANH-1A (Bug)
The following utterly destroyed units are not available for salvage:
Scimitar Medium Hover Tank ID:4 (LA_Alex)
Driver : Unnamed [4/5]
Kills : 0
Destroyed by Annihilator ANH-1A (Bug)
xobbit: 2056 BV remaining (from 2201 initially)
Diamond: 1578 BV remaining (from 3294 initially)
Bug: 1559 BV remaining (from 1979 initially)
LA_Alex: 945 BV remaining (from 2858 initially)
VadBus: 1331 BV remaining (from 2814 initially)
Romfay: 989 BV remaining (from 1042 initially)
Draco-Andos: 1011 BV remaining (from 2269 initially)
Survivors are:
Grand Dragon DRG-1G ID:2 (LA_Alex)
Pilot : Unnamed [3/4] ( 2 hit(s) )
Kills : 0
Wolverine WVR-6K (VadBus)
Pilot : Tusson [4/3] ( 1 hit(s) )
Kills : 0
Annihilator ANH-1A (Bug)
Pilot : Bug [3/4]
Kills : 3
King Crab KGC-0000 (Diamond)
Pilot : Unnamed [2/3]
Kills : 0
Wolfhound WLF-1 (CSJ)
Pilot : Unnamed [4/4]
Kills : 0
Panther PNT-9R (Draco-Andos)
Pilot : Unnamed [3/5] ( 2 hit(s) )
Kills : 0
Banshee BNC-3M (xobbit)
Pilot : Xobbit [3/4] ( 1 hit(s) )
Kills : 1
Saracen Medium Hover Tank ID:18 (Draco-Andos)
Driver : Unnamed [4/5]
Kills : 0
Chameleon CLN-7V ID:19 (Romfay)
Pilot : Roy Fokker [4/5]
Kills : 0
The following units are in retreat:
Saladin Assault Hover Tank ID:8 (VadBus)
Driver : Unnamed [4/5]
Kills : 0
Graveyard contains:
Saladin Assault Hover Tank ID:9 (VadBus)
Driver : Unnamed [4/5]
Kills : 0
Destroyed by Banshee BNC-3M (xobbit)
Scimitar Medium Hover Tank ID:5 (LA_Alex)
Driver : Unnamed [4/5]
Kills : 0
Destroyed by Annihilator ANH-1A (Bug)
Saracen Medium Hover Tank ID:17 (Draco-Andos)
Driver : Unnamed [4/5]
Kills : 0
Destroyed by Annihilator ANH-1A (Bug)
The following utterly destroyed units are not available for salvage:
Scimitar Medium Hover Tank ID:4 (LA_Alex)
Driver : Unnamed [4/5]
Kills : 0
Destroyed by Annihilator ANH-1A (Bug)
Прошу пока не писать ниже - пока не выложу мулы. Критика и обсуждение после или в другой теме сли можно.
Добавлено спустя 17 минут 14 секунд:
Силы Синдиката Дракона
Andos.mul
- Код: Выделить всё
<?xml version="1.0" encoding="UTF-8"?>
<unit>
<entity chassis="Panther" model="PNT-9R" type="Biped">
<pilot name="Randall A. Robertson" gunnery="3" piloting="5" initB="0" commandB="0" hits="2" autoeject="true"/>
The first slot in a location is at index="1".
<location index="0"> Head
<armor points="Destroyed"/>
<armor points="2" type="Internal"/>
</location>
<location index="1"> Center Torso
<armor points="4"/>
</location>
<location index="3"> Left Torso
<armor points="0"/>
<slot index="5" type="IS Ammo SRM-4" shots="23"/>
</location>
<location index="5"> Left Arm
<armor points="0"/>
</location>
<location index="7"> Left Leg
<armor points="8"/>
</location>
</entity>
<entity chassis="Saracen Medium Hover Tank" model="" type="Hover">
<pilot name="Eugene I. Lilley" gunnery="4" piloting="5" initB="0" commandB="0"/>
<movement speed="immobile"/>
Tanks have special needs, so don't delete any ammo slots.
The first slot in a location is at index="1".
<location index="0"> Body
<slot index="1" type="IS Ammo SRM-2" shots="32"/>
<slot index="2" type="IS Ammo LRM-10" shots="5"/>
<slot index="3" type="IS Ammo LRM-10" shots="12"/>
<slot index="N/A" type="IS Ammo SRM-2" shots="32" isDestroyed="false"/>
<slot index="N/A" type="IS Ammo LRM-10" shots="5" isDestroyed="false"/>
<slot index="N/A" type="IS Ammo LRM-10" shots="12" isDestroyed="false"/>
</location>
<location index="3"> Left
<armor points="0"/>
</location>
<location index="4"> Rear
<armor points="11"/>
</location>
</entity>
</unit>
LA_Alex.mul
- Код: Выделить всё
<?xml version="1.0" encoding="UTF-8"?>
<unit>
<entity chassis="Grand Dragon" model="DRG-1G" type="Biped">
<pilot name="James R. Bowden" gunnery="3" piloting="4" initB="0" commandB="0" hits="2" autoeject="true"/>
The first slot in a location is at index="1".
<location index="1"> Center Torso
<armor points="17"/>
<armor points="10" type="Rear"/>
</location>
<location index="2"> Right Torso
<armor points="2"/>
</location>
<location index="3"> Left Torso
<armor points="1"/>
<slot index="2" type="IS Ammo LRM-10" shots="10"/>
<slot index="3" type="IS Ammo LRM-10" shots="12"/>
</location>
<location index="4" isDestroyed="true" /> Right Arm
<location index="5" isDestroyed="true" /> Left Arm
<location index="6"> Right Leg
<armor points="8"/>
</location>
<location index="7"> Left Leg
<armor points="Destroyed"/>
<armor points="12" type="Internal"/>
</location>
</entity>
</unit>
Romfay.mul
- Код: Выделить всё
<?xml version="1.0" encoding="UTF-8"?>
<unit>
<entity chassis="Chameleon" model="CLN-7V" type="Biped" externalId="8">
<pilot name="Roy Fokker" gunnery="4" piloting="5" initB="0" commandB="0" autoeject="true"/>
The first slot in a location is at index="1".
<location index="3"> Left Torso
<slot index="3" type="IS Machine Gun Ammo - Half" shots="96"/>
</location>
<location index="4"> Right Arm
<armor points="7"/>
</location>
<location index="6"> Right Leg
<armor points="2"/>
<armor points="11" type="Internal"/>
</location>
<location index="7"> Left Leg
<armor points="11" type="Internal"/>
</location>
</entity>
</unit>
VadBus.mul
- Код: Выделить всё
<?xml version="1.0" encoding="UTF-8"?>
<unit>
<entity chassis="Wolverine" model="WVR-6K" type="Biped">
<pilot name="Tusson" gunnery="4" piloting="3" initB="0" commandB="0" hits="1" autoeject="false"/>
The first slot in a location is at index="1".
<location index="0"> Head
<armor points="4"/>
</location>
<location index="1"> Center Torso
<armor points="0"/>
</location>
<location index="2"> Right Torso
<slot index="1" type="IS Ammo SRM-6" shots="10"/>
<slot index="2" type="IS Ammo SRM-6" shots="15"/>
</location>
<location index="3"> Left Torso
<armor points="5" type="Rear"/>
</location>
<location index="4"> Right Arm
<armor points="17"/>
</location>
<location index="5"> Left Arm
<armor points="5"/>
</location>
<location index="6"> Right Leg
<armor points="13"/>
</location>
<location index="7"> Left Leg
<armor points="15"/>
</location>
</entity>
<entity chassis="Saladin Assault Hover Tank" model="" type="Hover">
<pilot name="Kenneth G. Linquist" gunnery="4" piloting="5" initB="0" commandB="0"/>
<movement speed="8"/>
Tanks have special needs, so don't delete any ammo slots.
The first slot in a location is at index="1".
<location index="0"> Body
<slot index="1" type="IS Ammo AC/20" shots="5"/>
<slot index="2" type="IS Ammo AC/20" shots="5"/>
<slot index="3" type="IS Ammo AC/20" shots="5"/>
<slot index="N/A" type="IS Ammo AC/20" shots="5" isDestroyed="false"/>
<slot index="N/A" type="IS Ammo AC/20" shots="5" isDestroyed="false"/>
<slot index="N/A" type="IS Ammo AC/20" shots="5" isDestroyed="false"/>
</location>
</entity>
</unit>
Силы "Пиратов"
Bug.mul
- Код: Выделить всё
<?xml version="1.0" encoding="UTF-8"?>
<unit>
<entity chassis="Annihilator" model="ANH-1A" type="Biped">
<pilot name="Bug" gunnery="3" piloting="4" initB="0" commandB="0" autoeject="true"/>
The first slot in a location is at index="1".
<location index="1"> Center Torso
<armor points="5"/>
<armor points="7" type="Rear"/>
<slot index="3" type="System" isHit="true" isDestroyed="true"/>
</location>
<location index="2"> Right Torso
<armor points="16"/>
<armor points="6" type="Rear"/>
<slot index="11" type="IS Ammo AC/10" shots="5"/>
<slot index="12" type="IS Ammo AC/10" shots="10"/>
</location>
<location index="3"> Left Torso
<armor points="7"/>
<slot index="11" type="IS Ammo AC/10" shots="0"/>
<slot index="12" type="IS Ammo AC/10" shots="0"/>
</location>
<location index="4"> Right Arm
<armor points="11"/>
</location>
<location index="5"> Left Arm
<armor points="14"/>
</location>
<location index="6"> Right Leg
<armor points="1"/>
</location>
<location index="7"> Left Leg
<armor points="1"/>
</location>
</entity>
</unit>
CSJ.mul
- Код: Выделить всё
<?xml version="1.0" encoding="UTF-8"?>
<unit>
<entity chassis="Wolfhound" model="WLF-1" type="Biped">
<pilot name="Arnold C. Bogar" gunnery="4" piloting="4" initB="0" commandB="0" autoeject="true"/>
<location index="4"> Right Arm
<armor points="7"/>
</location>
</entity>
</unit>
Diamond.mul
- Код: Выделить всё
<?xml version="1.0" encoding="UTF-8"?>
<unit>
<entity chassis="King Crab" model="KGC-0000" type="Biped">
<pilot name="Robert R. Pavone" gunnery="2" piloting="3" initB="0" commandB="0" autoeject="true"/>
The first slot in a location is at index="1".
<location index="1"> Center Torso
<armor points="15"/>
<slot index="11" type="Heat Sink" isHit="true" isDestroyed="true"/>
</location>
<location index="2"> Right Torso
<armor points="22"/>
<slot index="5" type="IS Ammo AC/20" shots="5"/>
</location>
<location index="3"> Left Torso
<armor points="Destroyed"/>
<armor points="12" type="Internal"/>
<slot index="4" type="LRM 15" isHit="true" isDestroyed="true"/>
<slot index="6" type="IS Ammo AC/20" shots="0"/>
<slot index="7" type="IS Ammo LRM-15" shots="5"/>
</location>
<location index="4"> Right Arm
<armor points="17"/>
<slot index="6" type="Autocannon/20" isHit="true" isDestroyed="true"/>
<slot index="8" type="Autocannon/20" isHit="true" isDestroyed="true"/>
</location>
<location index="5" isDestroyed="true" /> Left Arm
<location index="6"> Right Leg
<armor points="24"/>
</location>
<location index="7"> Left Leg
<armor points="12"/>
</location>
</entity>
</unit>
xobbit.mul
- Код: Выделить всё
<?xml version="1.0" encoding="UTF-8"?>
<unit>
<entity chassis="Banshee" model="BNC-3M" type="Biped">
<pilot name="Xobbit" gunnery="3" piloting="4" initB="0" commandB="0" hits="1" autoeject="false"/>
<location index="1"> Center Torso
<armor points="31"/>
</location>
<location index="2"> Right Torso
<armor points="27"/>
</location>
<location index="3"> Left Torso
<armor points="25"/>
</location>
<location index="4"> Right Arm
<armor points="16"/>
</location>
<location index="5"> Left Arm
<armor points="19"/>
</location>
<location index="6"> Right Leg
<armor points="17"/>
</location>
<location index="7"> Left Leg
<armor points="24"/>
</location>
</entity>
</unit>
Пока не растаскивайте. Мастер и командиры скоординируйте ремонт.