RJF_Den » 19 дек 2012, 00:30
Патч 18-го
GENERAL
NEW BattleMechs
Stalker STK-3F
* Tonnage: 85
* Top Speed: 48.6 kph
* Armor: 432
* Weapons & Equipment:
* Left Arm: 2 Medium Lasers, 1 LRM 10
* Left Torso: 1 Large Laser, 1 SRM 6
* Right Torso: 1 Large Laser, 1 SRM 6
* Right Arm: 2 Medium Lasers, 1 LRM 10
* Hardpoints:
* Left Arm: 2 Energy, 1 Missile
* Left Torso: 1 Energy, 1 Missile
* Right Torso: 1 Energy, 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile
* Jump Jets: n/a
Stalker STK-3H
* Tonnage: 85
* Top Speed: 48.6 kph
* Armor: 432
* Weapons & Equipment:
* Left Arm: 2 Medium Lasers, 1 LRM 20
* Left Torso: 1 SRM 6
* Right Torso: 1 SRM 6
* Right Arm: 2 Medium Lasers, 1 LRM 20
* Hardpoints:
* Left Arm: 2 Energy, 1 Missile
* Left Torso: 1 Missile
* Right Torso: 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile
* Jump Jets: n/a
Stalker STK-4N
* Tonnage: 85
* Top Speed: 48.6 kph
* Armor: 432
* Weapons & Equipment:
* Left Arm: 2 Medium Lasers
* Left Torso: 1 Large Laser, 1 SRM 6
* Right Torso: 1 Large Laser, 1 SRM 6
* Right Arm: 2 Medium Lasers, 1 LRM 10
* Hardpoints:
* Left Arm: 2 Energy
* Left Torso: 1 Energy, 1 Missile
* Right Torso: 1 Energy, 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile
* Jump Jets: n/a
Stalker STK-5M
* Tonnage: 85
* Top Speed: 48.6 kph
* Armor: 464
* Weapons & Equipment:
* Left Arm: 2 Medium Lasers, 1 LRM 10
* Left Torso: 1 Narc, 1 SRM 6
* Center Torso: 1 ER Large Laser
* Right Torso: 1 SRM 6
* Right Arm: 2 Medium Lasers, 1 LRM 10
* Hardpoints:
* Left Arm: 2 Energy, 1 Missile
* Left Torso: 2 Missile
* Center Torso: 1 Energy
* Right Torso: 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile
* Jump Jets: n/a
Stalker STK-5S
* Tonnage: 85
* Top Speed: 48.6 kph
* Armor: 432
* Weapons & Equipment:
* Left Arm: 2 Medium Lasers, 1 LRM 10
* Left Torso: 1 Large Pulse Laser, 1 SRM 6, 1 AMS
* Right Torso: 1 Large Pulse Laser, 1 SRM 6
* Right Arm: 2 Medium Lasers, 1 LRM 10
* Hardpoints:
* Left Arm: 2 Energy, 1 Missile
* Left Torso: 1 Energy, 1 Missile, 1 AMS
* Right Torso: 1 Energy, 1 Missile, 1 AMS
* Right Arm: 2 Energy, 1 Missile
* Jump Jets: n/a
NEW HERO BattleMechs
"Fang" DRG-FANG
* Base Mech: Dragon
* Tonnage: 60
* Top Speed: 81 kph
* Armor: 320
* Weapons & Equipment:
* Left Arm: 1 Medium Laser
* Left Torso: 1 Medium Laser
* Center Torso: 1 SRM 6
* Right Arm: 1 Autocannon/10
* Hardpoints:
* Left Arm: 2 Energy
* Left Torso: 1 Energy
* Center Torso: 1 Missile
* Right Torso: 1 AMS
* Right Arm: 2 Ballistic
* Jump Jets: n/a
* Internal Structure: Endo Steel
* 30% C-Bill bonus
"Flame" DRG-FLAME
* Base Mech: Dragon
* Tonnage: 60
* Top Speed: 81 kph
* Armor: 320
* Weapons & Equipment:
* Left Arm: 1 Medium Laser
* Left Torso: 1 Autocannon/2
* Center Torso: 1 LRM 5
* Right Arm: 1 ER Large Laser
* Hardpoints:
* Left Arm: 2 Energy
* Left Torso: 1 Ballistic
* Center Torso: 1 Missile
* Right Torso: 1 AMS
* Right Arm: 2 Energy
* Jump Jets: n/a
* Internal Structure: Endo Steel
* 30% C-Bill bonus
NEW MAP
* RiverCity Night Map
* RiverCity Night map enabled.
NEW GAME MODE
Conquest
With the rumblings and rumors of activity, along the Periphery of the InnerSphere, all factions have begun amassing large amounts of Germanium. Germanium is used in the jump drives of the large jump capable ships that transport Mechs over long distances. The unsettling atmosphere that has permeated throughout the InnerSphere has Germanium at an all time high in terms of demand. It is now time that all MechWarriors pitch in to help in this cause.
* Conquest Mode enabled.
* Gather resources by capturing resource extractor points.
* 5 extractor points per map.
* Each team starts with 1 extractor in their possession.
* The more extractor points owned by a team, the faster resources are accumulated.
* Once a team reaches 750 resources, they will win the match.
* A team can still win by destroying all enemy Mechs.
* Win or Lose, each team will receive 25 C-Bills per resource they've gathered. (e.g. if your team gathered 750 resources, you will get an end of match bonus of 18,750 C-Bills).
* Known Issue: There is a problem with Conquest resource rewards not being issued if players/groups select "ANY" as the game mode. If you wish to play Conquest, make sure you or your group's leader selects "Conquest" from the game mode selector. This will be address in the next patch.
NEW NEW YEARS COCKPIT ITEMS
* 3050 Balloons
* 3050 Banner
* Ice bucket with Champagne
* Classy Mech
* Holo '3050' Year
* Champagne Glass
* Top Hat
BANNER ADDED
* Piranha Hunt 'Killed a Dev' banners have been added to the winner's accounts - congratulations!
NEW REWARD SYSTEM
The reward system has gone under a serious revamp. We are removing the Repair and Rearm costs from the game and rebalancing how many C-Bills you will be earning. We are also reducing the amount of C-Bills you earn by default for a win/loss/tie. Non-participation in matches will result in very low C-Bill income. That being said, your participation in matches and playing as a team will now payout at a higher rate.
Below is a detailed summary of the changes to the reward system:
* All mechs will be fully repaired and rearmed after every match at no cost.
* Trial mechs get the same rewards as normal mechs (even mech XP)
* New Bonus called Cadet Bonus: this bonus is rewarded to new users for 25 games. The math is calculated by: log10(gamesremaining) * 300,000 CBills
* This means you will receive 424,492 C-Bills after your first match, decreasing each game until you've played 25.
* After 25 matches you will have received a total of 7,981,686 additional C-Bills.
* If you have already played more than 25 matches, you will be given those 7,981,686 C-Bills as a lump sum (Happy Holidays!) If you've played under it, you'll be given the amount equal to the games you've played.
* Removed Capture Win/Assist CBills Bonus
* Spotting Assists will now only be given if spotted target takes damage from allies
Assault Rewards:
* Win/Loss/Tie = 25,000
* Team Kill = -10,000 * how many teammates you have killed
* Component Destroyed = 2,500 * how many components you have destroyed
* Enemy Kill = 5,000 * how many enemies you have killed
* Enemy Kill Assist =7,500 * how many kill assists you got in the match
* Spotting Assist = 2,500 * how many spotting assists you got in the match
* Damage Done = 25 * how much damage you did in the match
Conquest Rewards:
* Win/Loss/Tie = 25,000
* Team Kill = -10,000 * how many teammates you have killed
* Component Destroyed = 1,250 * how many components you have destroyed
* Enemy Kill = 2,500 * how many enemies you have killed
* Enemy Kill Assist = 3,750 * how many assist you got in the game
* Spotting Assist = 1,250 * how many spotting assist you got in the game
* Damage Done = 25 * how much damage you did in the game
* Resource Bonus = 25 * how many resources you have collected
MECHLAB IMPROVEMENTS
* Heat sink entry in both new Mech detail panel and current Mech detail panel now shows Dbl Heat Sinks when double heat sinks are equipped
* New BattleMech list now organized by class (Hero, Light, Medium, Heavy, Assault)
Jump Jets:
* Removing Jump jet override (now using actual jump jet loadout restrictions)
* Now enforcing and showing maximum number of jump jets as well as current number equipped on a Mech chassis.
* Added Jump jet bar showing maximum jump distance for current configuration (if a Mech is capable of using jump jets)
* What this all boils down to is that the number of Jump Jets on a Mech will now properly affect jump height/distance.
* Players will notice a change in the overall jump trajectory. This will be tuned in future patches.
Modules:
* Now showing how many modules the BattleMech is capable of in the new Mech detail panel
* Now showing module slots available and currently equipped modules in the current Mech detail panel
* Both of the above automatically adjust when Master status is achieved (extra slot is added)
GAMEPLAY
* ECM will now fully counter only the closest enemy Mech.
* Cockpit Camera shake intensity adjusted to be more realistic (Shake = Damage * Impulse)
* HUD will no longer flicker unnaturally when shot with machine gun fire and flamers beyond a certain damage threshold
* Player can now control the brightness in the cockpit using (.) period.
* There is now a 3 second delay at the end of the match before the End of Round Screen shows.
Weapons Tunning:
AUTOCANNON UPDATE:
* AC/20 projectile set to 900m/s (750m/s previous)
* AC/10 projectile set to 1100m/s (850m/s previous)
* UAC/5 projectile set to 1300m/s (900m/s previous)
* AC/5 projectile set to 1300m/s (900m/s previous)
* LBX/10 projectile set to 1100m/s (850m/s previous)
NARC BEACON UPDATE:
* NARC lifespan increased to 20 seconds (15 seconds previously)
TAG UPDATE:
* TAG range increased to 750m (450m previously)
PPC UPDATE:
* PPC projectile speed increased to 2000m/s (matches AC/2) (1200m/s previous)
* ERPPC projectile speed matched to regular PPC (2000m/s) (1200m/s previous)
ARTEMIS UPDATE:
* Artemis now requires line of site to function. In-direct fire will not benefit from Artemis.
PERFORMANCE FIXES
IMPORTANT: Please remember to update to the latest graphics drivers if you are having FPS issues and ensure that you are running low settings with V-Sync disabled and if that doesn't work try a fresh re-install.
* 10% faster ray traces
* Reduced number of client side ray traces Mechs require
* Shadows disabled for low settings
* Foliage swaying disabled for low and medium settings
BUG FIXES
* Refresh MechTree Categories whenever mech ownership changes
* Refresh PilotTalents when GXP Changes via MXP conversion
* Weapon bay door toggle SFX will no longer play when a mech does not have weapon bay doors
* Fixes most issues with penetrating LRM’s (projectiles in general) through static meshes
* Jump Jet effects will no longer float around unattached
* Weapon Bay doors will no longer float unattached
* Mech damage effects will no longer float around unattached
* Bullets will no longer tumble after grazing a static mesh
* CPLT-A1 no longer says that it comes with 6 LRM 15s when purchasing it
* 7.1 Audio issue fixed.
* Visual improvements to ancillary props in River City (Solar panels, billboards, AC units, etc…)
* Fixed minor collision bugs in Forest Colony and Frozen City
* CTD (Crash to Desktop) fixes
Жеребец рассказал Джоанне, что слово «хегира» появилось ещё на Терре, где обозначало бегство. Джоанна предполагала, что он ошибается и слово означает «бег», за противником, разумеется.