Wow. No responses after a day?
Okay, then I'll continue.
(....where was I?)
As yes, Chapter 4, Book II (AKA, Forgotten Worlds, Chapter 10): Astute readers may have picked up the pop culture reference in passing in the chapter's opening blurb. Now, I know it's been said that I am rather aggressive at killing pop culture refs and overdone canonizations in CBT, but truth is, I don't mind some lighthearted in-jokes if I feel they can be meshed well into the story, and let's face it, if anyone was going to borrow from Douglas Adams' work, it would be the blokes at Interstellar Expeditions, right?
That said, this chapter heavily featured one of the coolest bits of hardware Brooke and company had in their arsenal (aside from the modified Sacajawea, of course!): the Alliance Motors AM-PRM-RH7C "Rock Possum" ProspectorMech. This is actually one of three main variants of the "Rock Hound" WorkMech built by Alliance Motors, and represents a machine built with the lostech prospector and explorer in mind. Yes, the full stats and image of this baby are slated to appear in an upcoming sourcebook, but for now, know that the design philosophy hinges on a medium-weight, fuel cell-powered 'Mech that gets avergae mobility and is at least lightly armed against possible encounters. The Possum configuration is the "packrat" variant, built for cargo hauling, so that its operator can carry off any uncovered loot, even under hostile fire (if she's not too greedy, that is).
This chapter also gave us a good first-hand look at how a squad of *unarmored* Manei Domini handles anti-'Mech actions, and while the Possum really offered little challenge, Brooke used a few reckless maneuvers of her own to try and keep her and Tibor alive.
Finally, we also got to meet some of Jardine's "rebels", though as we will see, they are not so much as that in the true sense of the word. Still, forming tribes that have to survive being stalked by cybernetic horrors should tell us that these guys have to be pretty tough. But let's not kid ourselves here: these guys likely survive as much because the MDs haven't focused on them as they have from seeding the forests with inconvenient EMP mines.
Chapter 5, Book II (AKA Forgotten Worlds, Chpater 11) Yes, this was the big expositional chapter, though the next one was likely even worse. Still, I needed these scenes even though I tried real hard to be concise with them. (In an original draft, in fact, this chapter was to pick up as Brooke and a now-virtually disabled Tibor limped out of their crippled Rock Possum to find themselves surrounded by well armed tabi-riding tribals; among other reasons for killing that opening--not the least of which was effectively realizing that it did nothing for the story beyond producing visuals--was the fact that such a scene was hard to write without making it look too much like a cliche of the heroes being surrounded by spear-wielding primitives).
So, in this chapter, we get a big explanation of who the Wanderers are, and we learn from them who the Manei Domini are. We also get the final confirmation that this is, indeed, the lost world of Jardine when one of the Wanderers flatly demands what Brooke and Tibor are doing here. We also get to learn that, while out tribals might look somewhat primitive, that's only a side effect of their present lifestyle; in fact, these guys aren't some stock backwards civilization, but an educated group of locals who simply didn't want to live in the sequestered cities now ruled by Manei Domini. I personally enjoyed giving Brooke lines where she tries to explain what's happened to the Inner Sphere, only to be told "we KNOW that already!". (Understand, Brooke has likely had to tell that tale on more than a few other worlds in her career, so this is a surprise to her.)
This is also the scene where an outsider first hears of "the Five". At the time, though, Brooke and company are a little more interested in dealing with the one world they're on to really get that they have landed in something bigger than finding BattleTech's Atlantis...
And here also is our first scene featuring Apollyon, leader of the Manei Domini, in his native setting. I tried hard to keep him from sounding too much like a moustache-twirling villain, and instead as an intelligent man who is maybe even a bit symapthetic here. We're looking at a man whose homeworld--and one of ComStar's best-kept secrets for centuries--is threatened, and he's calculating his options rather than flying into a rage, looking for a way to minimize damages even though--for all he knows--Brooke and company may have already leaked proof of Jardine to the Inner Sphere.
Which brings us too...
Chapter 6, Book II (Forgotten Worlds, Chapter 12) Here I again did my best to try and avoid boring the reader with the full story of Jardine's disappearance from the star maps, while also making the revelations dramatic enough for Brooke to be surprised by them. There's also a budding friendship forming here between Brooke and Alahni--which is another difficult trick, considering how very little time they spent together, but largely unstated is the fact that Alahni finds "Lost Ones" fascinating, since they don't exactly show up every day on Jardine...
We learn, among other things, that though the Wanderers fight against the Domini, they still see them as "Guardians", and the Domini in turn seem very reluctant to exterminate the Wanderers as well. This reflects the fact that, though they have their differences, the people of Jardine still see themsleves as brothers and sisters, united against the "Lost Ones" beyond.
We even learn a little bit about the Word of Blake's Master and his rise to power, as well as the ingrained belief in the Word of Blake held even by the Wanderer tribes, and their hatred of the Clans. We see that the Jardinians know the Master as a prophet and a genius, one who can study history, extrapolate from it, and build grandiose plans to face it in a was that few others can.
And then we get the ominous line: "The Word and ComStar are inseparable, Brooklyn Stevens."
Alahni means this on a great many levels, implying that the Schism was merely a way to weed out the casual followers from the true devotees of the Word, who would be needed to end the Clan threat once and for all. We learn the Five--long left to their own devices, quietly accumulating stockpiles--were opened up to produce a massive army for a coming genocide.
And, of course, we learn that the Five are worlds, not cities as Brooke was inclined to believe.
We again see Apollyon anguishing over having to harm other Jardinians in the effort to secure his world's secret, even refusing to allow his apparent second to call a dead interrogation victim "frail" out of some strange form of respect.
And we again see that Captain Hara and his IE liaison, Bellamy, have not only survived and made it to Jardine as well, but that they may have an agenda all their own.
Towards the end, as our heroes prepare to leave the tribe encampment, is of course another in-joke, one that sprang up in a conversation I had with our map-maker extraordinairre, Oystein Tvedten. In it, we joked that an older map for the Kurita Handbook will HAVE to have a planet in there with a silly name, but of course, in-universe, we wanted a fun explantaion for that. This little side-story fit perfectly with what Brooke does for a living, so I worked it into the dialogue in this chapter.
And, once more, we close on a cliffhanger, with Apollyon's protege preparing for a fateful mision against Alahni's tribe, aiming to capture or eliminate the threat Brooke and her mission represents to Jardinian security... Did you really expect me to reveal that outcome?
And that's the summation of Forgotten Worlds, Book II.
Feel free to discuss!
- Herb