Модераторы: Siberian-troll, Hobbit

 
				
					 
				
			
 
				
					 
				
					 
				
					 
				
					 
				
			 
				
					 
				
					 
				
					 
				
					 
				
			

 
				
					 
				
			
 
				
					 
				
					 
				
					 
				
			
 
				
					 
				
					 
				
					 
				
					 
				
			 
				
					 
				
					 
				
					 
				
					 
				
			
 
				
					 
				
					 
				
			
 
				
					 
				
					 
				
					 
				
					 
				
			 
				
					 
				
					 
				
					 
				
					 
				
			Maelwys писал(а):
Okay, for a slightly...controversial look at the Manei Domini. How to equip them. And you'll have to forgive me I'm typing this up as I go instead of pre-writing it
Those of you following along noticed that when discussing the implants, there seemed to be a little min-maxing going on there. "Sure, it COULD have that, but only if you're equipping them with every good piece of technology!" And that's true for the most part, but I think it requires some looking at and discussion, considering the way the Manei Domini are worked up for Battletech games. Keep in mind the RPG is completely different and in this case should be treated as so.
The first thing BT players have to realize is that the Manei Domini BV modifier is based on the highest level of implant possessed by that character. There's no modifier for how many implants there are, how useful those implants are, or how well they work together. A MechWarrior sporting an "Improved Enhanced Prosthetic Limb" with an implanted Needler pistol and climbing claws is paying the same BV penalty as a MechWarrior with a Filtration liver, or as a MechWarrior sporting a VDNI. Two of those pilots receive absolutely no bonus in terms of gameplay, the third gains a massive bonus, but at the same time, a drawback. The penalty, btw, is a 1.5 multiplier ontop of any gunnery and piloting skill increases.
So the question becomes, do you try to be fluffy and mix and match gear, building each individual MechWarrior as a self contained unit, picking here and there.. "Oh, well, maybe this guy was a infantryman before, so he's got magnetic grapples and a laser rifle built in," or do you go for the kill. You're there to make a MechWarrior, geared to be a MechWarrior, taking what benefits being a MechWarrior, and the rest is just meh? It seems like if you go half assed, you're screwing the MD player, if you go full out, you're going to (or it will be perceived as such) screw the other player.
In my mind, for standard Battletech games the only reasonable choice is the second. You're playing a MechWarrior, you're paying the BV for a certain level of enhancement, and you should get the benefits. If you want the MechWarriors individually tailored with abilities outside of the cockpit, play the RPG (mind you, for people in semi-RP campaigns this can be bent of course). Pilots should be designed based on their rank and MD level, and should be built to the best of their possibility in my mind.
But if I'm handed an mech and told that it has the pilot Phantom Adept Omega Jones" and I'm to outfit him for a game, you're going to see a VDNI, Pain Shunt, Multi-Modal Eyes and maybe a Communications Implant. You aren't going to see me take a VDNI, Pheremone Effuser and a Speech Implant (atleast, again, not in a game where the pilot will never be seen out of a cockpit, or likely encountered again).
Situations may change. Tell me that pilots will eject from destroyed mechs, and I get points for getting them off the board, I might risk something like a prosthetic with a laser rifle and a PL-MASC system, even though they would seem to be wasted if I was shot out of the mech.
In my mind, the MD's cybernetics should be useful, and should benefit the MD, not be a penalty.
Maelwys писал(а):
Depends on your definition of "Elite." If you use the chart from Total Warfare you roll on the "Elite" table, and add +1 to the results (much like a Clanner) (speaking of which, how the heck do you get to 8 on that table? Is that just there "just in case?")
So technically, 1/6th of your force should be 3G/4P, 1/3rd of your force should be 2/3, 1/3rd should be 1/2, and 1/6th should be 0/1.
Then you add in the implant bonuses. But remember, not every MD has a VDNI system, so some will simply be what their gunnery and piloting skills are, they won't see a bonus. But some will.
Lets take the new Malak Infernus. 1047 base BV. We'll give it a 2/2 pilot (which is about middle of the road it seems) and a Omega Phantom rating, which means an additional multiplier of 1.5 (with VDNI)
1047x1.96x1.5= 3078 BV. For a 30 ton mech whose pilot is effectively a 1/2 (VDNI give -1/-1, Malak has a small cockpit for +1P).
A Malak with a normal 1/1 pilot (to make it 1/2 after the small cockpit negative) is
1047x2.4 = 2513
A 500 BV difference without the MD pilot. And the MD pilot also has to worry about taking extra hits from internal structure hits, etc, which is why I say "If you're going to give the pilot a VDNI, give him the pain shunt also. He's paying for it in spades."
Of course, these numbers differ depending on the MD in question, and their rank and skill.
In extreme cases, yeah. But don't forget, they also use c3i alot, so even though they're at long range, they're probably still considered at short range for shooting(which is one reason that all the new PPCs on the Celestials are only "Good" and not "Great" in my mind. The ERPPC let you sit at short range just out of ECM range, the new PPCs don't let you. That and the lack of effective Gauss Rifles. Come on what, are these things really going to break the WoB if they get them?)
gyedid писал(а):
A question about the MD timeline...when did they really begin to assume their current form? From reading TR:3075, it seems that a lot of their unique equipment was created only very recently, either just shortly before, or even during the opening stages of, the Jihad--and in a rather short amount of time too. Had they actually gone to take on the Clans, what would they have been like? They wouldn't have had things like the Celestial/Spectral/Demon series, but what about their cybernetic enhancements?
cheers,
Gabe
Maelwys писал(а):
Well, I'll try to answer....
We don't really know
The fluff of the Celestials indicate they started production in late 3069, and the fluff also states that they, "began development shortly after the slaughter of the ComGuard Fleet. (March-April 3068). So if we believe the 3068 start date, then in less than 2 years, the WoB had designed and put into production 6 OmniMechs, 6 suits of Battle Armor, and by 3071-3072, atleast 3 Aerospace fighters (advanced designs with new technology).
Kinda makes you wonder if maybe the designer had the idea for the designs before hand, and it wasn't until 3068 that alot of effort was put into tweaking and finalizing the designs, rather than starting from scratch in 3068.
As for their cybernetics...who knows. Many of the cybernetics for the MD are mentioned in The Guide to Covert Ops, indicating they're widespread, while some, such as the VDNI are quite possibly much newer (if they're related to the Unbound version)
What they would look like if they had gone after the Clans is questionable as well. With VDNI would they have made deals with the various Houses to produce "MD" designs, giving the MD a multicultural feel? Imagine MD variants of a Wolfhound, Jenner, Devastator, Toyama, Ti Ts'ang and Tempest all c3i linked and used in the same Level II? Or maybe the Celestials would've been produced and the Shadow Divisions equipped with Celestials and standard WoB equipment. Who knows. There's also the question of "How long would it take the WoB to convince the IS to go after the Clans."

 
				
					 
				
					 
				
					 
				
					 
				
			 
				
					 
				
					 
				
					 
				
					 
				
			
 
				
					 
				
					 
				
					 
				
					 
				
			 
				
					 
				
					 
				
					 
				
					 
				
			 
				
			Нет попыток оценить этих товарищей со стандартными войсками по критерию стоимость-эффективность

 
				
					 
				
					 
				
					 
				
					 
				
			 
				
					 
				
					 
				
					 
				
					 
				
			
Родривар Тихера писал(а):П.П.С. еще вопрос - а на варшипах манеи как то рулят? А то я этот момент упустил.

 
				
					 
				
			


 
				
					 
				
			ВадБус писал(а):У меня вопрос такой.
От клановского EI со временем сносит крышу у владельца, и это требует постоянного квалифицированного медобслуживания.
Как дело обстоит у Манеев с VDNI?
Хотя определить долбанутый блейкист или нет - вопрос философский и очень неоднозначный

 
				
					 
				
			 
 Siberian-troll писал(а):дальше переводить будешь?
Diamond писал(а):На самом деле в тексте столько сказано про живучесть Manei Domini, и почти ничего про самое главное.
 А то в тексте далеко не все вопросы освещены.
 А то в тексте далеко не все вопросы освещены.Hobbit писал(а):Аналогично. Поэтому срок годности у МД сравнительно небольшой.


 
				
					 
				
			А вот можно про главное отдельной статьей в развернутом виде?

 
				
					 
				
					 
				
					 
				
					 
				
			 
				
					 
				
					 
				
					 
				
					 
				
			Typhoon писал(а):Это как сказать, VDNI работает до 10 лет, а буферизированная версия - до 15. На Джихад как раз хватит.

 
				
					 
				
			
 
				
					 
				
					 
				
					 
				
			Вернуться в Фанфикшн, фанатское творчество.
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